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Dino Crisis - What Happened to Ye? [Community Highlight]
Community Highlight - A feature where we choose an article submitted by a member of the 4Player Community and bring it to the front page for all to see. Interested in seeing your article on the front page? Then submit one Here.
Published by Vunik on Sept. 15, 2011
Review: The Gunstringer
After playing the demo, I quickly fell in love with the concept of The Gunstringer, a wild west shooter tale about a lone gunman exacting revenge on his former posse for betraying him. I saw shades of the original Sly Cooper story with the opportunity to deliver a set of engrossing characters. I ...
Published by David Liao on Sept. 15, 2011
Review: Rise of Nightmares
Rise of Nightmares is a game that suffered from its platform of choice. This should come as a surprise to no one, but the Kinect does not have the fine tuned motion tracking required to make a very intuitive and frustration free experience. While being the bold leader in creating the very first h...
Published by Bob Webb on Sept. 12, 2011
Review: Dead Island
When Techland first announced Dead Island back in 2005 we were just heading into the full zenith of the zombie craze. As its development wore on, and like a typhoon rushing toward shore, we would soon be bombarded with the undead in almost every form and function. Both our games and our media wou...
Published by Joseph Christ on Sept. 5, 2011
Weekend! What are you playing?
It's an extended weekend for us here at 4Player. With Monday off, it just means more time for gaming! Here's what we'll be spending out time with.
Published by Joseph Christ on Sept. 3, 2011
Animated 4Player - Brad and David Dating
Brad and David talk about dating each other.
Published by Joseph Christ on Sept. 3, 2011
Portal Designer Working On Brilliant Game
Amazing, right? This could be the title of an Onion article. When Portal designer, Kim Swift, left Valve a couple of years ago to join Airtight Games (developers of Dark Void), I thought... well, I thought she might be insane. But I knew that whatever project she was working would certainly be on...
Published by Brad Simons on Sept. 3, 2011
PAX 2011: Vessel Interview With Martin Farren
One of the best places to go during PAX is the Indie area. Away from the larger throngs of PAX attendees, the loud music of Dance Central, and the 5hr line for Mass Effect 3, are the games who's budgets are far, far away from six figures but, sometimes, just as amazing.
Published by Joseph Christ on Aug. 30, 2011