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Apple Still Doesn't Want Your Social Commentary
Apple is not a stranger to censoring anything that may seem "over the line" according to their App Store guidelines, which is abysmal to say the least considering their incredible power in the market. Their strict policies suggest that any social commentaries on religion, politics or society shou...
Published by Soha E. on March 21, 2013
Ubisoft Announces Might & Magic X Legacy
If you blink you can almost miss it, but in between Assassin's Creed 2398525 announcements Ubisoft can surprise gamers by breathing air into an almost forgotten RPG series. Earlier this week there was a teaser posted on the official Might & Magic website that only had a giant X with "Meet Us ...
Published by Soha E. on March 21, 2013
Beyond: Two Souls - Less QTE, More Bullet Time
I have to admit, even with my concerns about this game I've been finding the developments fascinating. I don't hide the fact that I disliked Heavy Rain but it appears that Quantic Dream keeps making decisions that separate Beyond: Two Souls from that hot mess. David Cage piqued my interest by rec...
Published by Soha E. on March 21, 2013
Game + Art Convergence: Part 2
Between a father hacking Donkey Kong for his daughter to switch in-game gender roles and gamers being encouraged to take advantage of mod kits, reappropriating and repurposing existing games to create new content plays a fascinating role in forming a gaming literacy. I was very lucky to be able t...
Published by Soha E. on March 15, 2013
Game + Art Convergence: Part 1
If you follow me on Twitter you’ve probably noticed a plethora of tweets last weekend about a festival called Vector: Game + Art Convergence. It was a five day celebration in Toronto which entailed exhibits, performances, workshops and panel discussions between game art designers and academics. V...
Published by Soha E. on March 3, 2013
Wei Shen: A Step in the Right Direction
I’m embarrassed to say I’m still working through my holiday backlog of video games and the list is becoming increasingly longer. [Insert shaking fist at deciding to become a graduate student here]. However, I’m not embarrassed to say that I cannot put down Sleeping Dogs. I was hesitant to play it...
Published by Soha E. on Feb. 19, 2013
Tiny Tina and The Bigger Problem
This week Mike Sacco ignited a Twitter debate about a racist trope found in Borderlands 2 character Tiny Tina, which ultimately led him to quit his position as a creative developer at Cryptozoic Entertainment. After encountering Tiny Tina in his second playthrough Sacco wrote, “This character rea...
Published by Soha E. on Feb. 9, 2013
The Gamer Blues
Games are constantly denounced in the news for the rise of obesity or psychotic behaviour in youth. Across all media we’ve been trained to see gamers as lazy, unloved gross creatures usually hiding in their parents’ basements until their next LARP. But have you ever stopped to consider how your l...
Published by Soha E. on Feb. 3, 2013