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Heavy Rain: Review
The times that Quantic Dreams really gets the player involved are very well done. The contextual controls have been written about at length here on 4PP and I found them very well thought out...when they were well thought out. Other times I felt like they were nothing more than filler. For example...
Published by Joseph Christ on March 14, 2010
Going places in Bad Company 2.
Why isn't there a compass on Bad Company 2's minimap? None of that fancy, point you in the right direction, three-dimensional arrow that grows in size as you approach your objective and with a different color gradient depending on your relative altitude. I just want a plain little arrow telling...
Published by Alan Hoskins on March 12, 2010