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Clip of the Day: Jack in the Can
David expects the unexpected, but is still unexpectedly spooked by a jump scare in L.A. Noire's Reefer Madness DLC.
Published by J52 on Feb. 8, 2012
True Crime: Hong Kong Reborn, Retitled to Sleeping Dogs
Last year was a bit of a rough time for developer United Front Games.  In February their current title, True Crime: Hong Kong, was cancelled by Activision in a move that all but solidified the public perception that the Call of Duty franchise comes first for the publisher and everything else afte...
Published by Chris Davis on Feb. 8, 2012
Announcement Week: The Return of Dinner Time
It's been more than six months since the last show. 2011 was a tough year for all us at 4pp. We struggled to find time during moving, life adjustments, and work. But now that we've had time to settle in, were looking to get back into the swing of things.
Published by David Liao on Feb. 8, 2012
Why I Hated Uncharted 3
When you hear someone like Valve speak about their process they will frequently mention how to catch the player’s eye and subtly lead them without making them feel led. This is a crucial quality for linear games to feel good, and it is self-evident by playing Vavle’s games. In playing Uncharted 3...
Published by Ben Alford on Feb. 8, 2012
Published by Dylan Spencer on Feb. 7, 2012
This Week is Announcement Week: Return of....
Today, we're going to begin what I'm going to call Announcement Week. You've heard us talk about some of the things we've been working on and have been wanting to share with you guys from the community. Well it's time we finally got around to it.
Published by David Liao on Feb. 7, 2012
Highlights of the Week
This week we've got a variety of clips and even a couple featuring one of our old time broadcasters, Travis! Watch as Travis tears apart Metal Gear Solid, Dead Space and the new Zelda. Joseph gives us a view of the old Syndicate in anticipation of the upcoming release of the remake and Nick teach...
Published by Bob Webb on Feb. 7, 2012
The Unstoppable Gorg is Stoppable
Unpredictability can be a good thing. The now co-opted marketing term, “Battlefield moments” are delightful because of their unpredictability, their emergence from a set of rules. Unpredictability can be very much intentionally designed into a game as well. A game can throw a wrench into one’s pl...
Published by Ben Alford on Feb. 7, 2012