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This Week is Announcement Week: Return of....
Today, we're going to begin what I'm going to call Announcement Week. You've heard us talk about some of the things we've been working on and have been wanting to share with you guys from the community. Well it's time we finally got around to it.
Published by David Liao on Feb. 7, 2012
Highlights of the Week
This week we've got a variety of clips and even a couple featuring one of our old time broadcasters, Travis! Watch as Travis tears apart Metal Gear Solid, Dead Space and the new Zelda. Joseph gives us a view of the old Syndicate in anticipation of the upcoming release of the remake and Nick teach...
Published by Bob Webb on Feb. 7, 2012
The Unstoppable Gorg is Stoppable
Unpredictability can be a good thing. The now co-opted marketing term, “Battlefield moments” are delightful because of their unpredictability, their emergence from a set of rules. Unpredictability can be very much intentionally designed into a game as well. A game can throw a wrench into one’s pl...
Published by Ben Alford on Feb. 7, 2012
Eat Sleep Play Lays Off Workers, Moving to Casual Games (Updated)
It's been announced that  Twisted Metal developer Eat Sleep Play will be laying off approximately 20% of its workforce and re-calibrating to focus on the casual game market. The layoff's come as the studio is about to release Twisted Metal on February 14th, its first major title after being creat...
Published by Joseph Christ on Feb. 6, 2012
Remembering: When Microsoft Was Good at Marketing
I wrote a few weeks ago about the latest Kinect travesty to be released by Microsoft. No I'm not talking about Blackwater Kinect the game, I'm talking about the recent Kinect all Access show which focused on Star Wars Kinect. If you haven't seen it yet, you can check it out here.  It's awkward, h...
Published by Joseph Christ on Feb. 6, 2012
Hawken Arriving in December as a Free-to-Play Game
If you recall, back in March 2011 we wrote about a beautiful mech-shooter called Hawken. For an independent game put together by around 10 people it was not only gorgeous, but seemed to play with a balanced type of heavy-fluidity that many developers in the mech genre find exceptionally difficult...
Published by Joseph Christ on Feb. 6, 2012
Resident Evil for Game Boy Color Released
Capcom has a storied history of "lost" games, titles that get plenty of publicity only to never be released.  This happens all the time throughout the industry but few are more storied than several of Capcom's endeavors.  Among these missing links stands a title that was both incredulous for its ...
Published by Chris Davis on Feb. 6, 2012
Spec Ops: The Line Screens Are More Than Meets the Eye
Apparently  Spec Ops: The Line is still very much a thing, and very much coming our way.  If you remember, it was first announced in 2009 as a gritty third-person shooter and revealed at E3 2010 with a trailer. Then...nothing.
Published by Joseph Christ on Feb. 6, 2012