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Creating a Good Video Game Villain
A good video game is made even better by having a good villain. There's nothing more satisfying than struggling your way up to the person who gets off on burning down orphanages and then kicking them in the balls for it. Of course, not every game needs a main villain, but most games do incorporat...
Published by Frank Hartnett on Jan. 3, 2013
Community Review: Hard Reset
The environments in Hard Reset look great. The dystopian cyberpunk world has the look of Blade Runner, but the game runs at the speed of Doom. It is amazing that a game can look as beautiful as it does, but still runs fast and smooth, even when cars are exploding and electrical boxes are discharg...
Published by Joseph Christ on Jan. 3, 2013
Dreams of Casual-fornication
The business practice of nerfing games is not only creating crap games but is forcing developers to make massive changes to how their games work - reducing the pleasure fans take in them. Yet despite how keenly I feel that the grasp for the consumer’s pocket money has once again harmed an industr...
Published by Tara Roth on Jan. 3, 2013
Real World Settings for Horror Games
Outer space, impossible worlds, and fictional cities have engulfed most of the horror genre. We've visited the terrifying imaginary worlds courtesy of writers and developers in games from Silent Hill to Dead Space, or have been exposed to horrific scenarios in more realistic settings like in Cryo...
Published by Soha E. on Jan. 2, 2013
Published by Joseph Christ on Jan. 2, 2013
4PP 299: The Horse-Sized-Duck Show (2013 Preview)
2012 is in the rearview mirror and it is time to start looking forward to 2013! Mike joins us for our last podcast of 2012 to discuss all of the games that will be occupying our time and robbing us blind in the next 12 months. We cover a lot so be sure to grab a pen and paper because you won't wa...
Published by 4Player Podcast on Dec. 30, 2012