Resident Evil 6 footage, gameplay, 4pp, 4player


Roughly 20 minutes of Leon storyline gameplay from Resident Evil 6 has found its way into the wild today that I'm fairly certain was part of the E3 2012 Capcom presentation (other appointments and a terrible que process kept me from attending while I was at the convention).

Two things strike me most about this footage. The first is how Resident Evil-y a lot of it looks. Dark passages being explored, jump scares; the atmosphere is certainly there and that's a big plus for me. Second, there are a lot of CGI cutscenes this time around.  And I'm not just talking about between sections. Move down a hall...cutscene, go to open a door...cutscene, move a piece of wood....cutscene. Pulling the player out of the game for a cutscene is sometimes bad enough when it happens every so often, but here I fear that it's threatening to ruin the atmosphere entirely.

Watch the footage below and let me know what you think.

Comments

  • Avatar
    RicoBullworm
    12 years, 5 months ago

    At first I was really liking the subtly but towards the end the action movie that is the new resident evil kicked in.

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    FPDragoon
    12 years, 5 months ago

    My problem doesn't even have to do with the constant cutscenes. My issue is with the waypoints.

    Waypoints in a game where you're supposed to feel lost and helpless against unspeakable horrors, doing everything you can to survive. Kind of kills the immersion when you always know exactly where to go and what to do.

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    Nick Henderson
    12 years, 5 months ago

    This is the E3 demo that I played. The other two options featured Chris and Jake (Wesker's son)

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    KingCerberusReborn
    12 years, 5 months ago

    I'll wait for everyone to get their hands on it because as of now I've lost all interest.

  • Avatar
    Tim Bacani
    12 years, 5 months ago

    Haha is that an aiming reticule I see? Better have an option to turn that off.

  • Avatar
    Ducknow31
    12 years, 5 months ago

    Looks fun.

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    Mordiford
    12 years, 5 months ago

    Yeah, I'm picking this up at the midnight launch.

    I've been following the Resident Evil series since I was 8 and have yet to be disappointed by a main series entry. RE is without a doubt my favorite video game franchise.

  • Avatar
    TheOttomatic91
    12 years, 5 months ago

    I don't know what all the complaint is about I liked it. More cutscenes being a bad thing depends on the type of game it is, this game wants to focus more on story and does so through cutscenes. Sure its not necessary and other methods could be used but its still not a bad thing just look at mgs those games have tons cutscenes but are well remembered for their complex story, I doubt it would be as memorable without the cutscenes. The scripted linear sequence is done to broaden the horizon this game is trying to appeal to a wider audience rather than the "hardcore RE fans," I will admit though the zombie killing in the 2nd part ruined the demo for me, sadly it appears any shooting involved just destroys the atmosphere in this demo (and possibly the game).

  • Avatar
    Muddy_Donuts
    12 years, 5 months ago

    Ewww

  • Avatar
    macqiqiqi
    12 years, 5 months ago

    Walk... and shoot?

    Life=complete

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    lemith
    12 years, 5 months ago

    Needs more... Explosions.

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    CrossOutlaw
    12 years, 5 months ago

    so stupid how they have 3 different storylines in one game. I mean they just basically tried to cater to all the fans. The ones who want more traditional resident evil will like leon's part. The ones who like action packed res 5 will like chris's part. So basically you might like 1/3 of the game or 2/3 depending on what kind of resident evil fan u are.

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    Heavens_Blue
    12 years, 5 months ago

    I'm commenting way too much, but I really wanted to mention something about the screen space when aiming. Does anyone else find it annoying that leon's body takes up nearly half the screen when aiming? They probably did this to create a sense of claustrophobia, but I find it to be really obstructive and immersion breaking.

    I went back to re4 to see if this issue existed and found that when aiming in re4, leon's body takes up less than a 1/4 of screen space. The same can be said for re5.

  • Avatar
    Danielle
    12 years, 5 months ago

    The bit when he is actually shooting looks dreadful and to add insult to injury the zombies are bullet sponges. They don't even react. Also the camera swing about wildly whilst the character twitches about on his axis. Yeah it looks impressive, the atmosphere seems there and I cant wait to see the story but something about the whole game seems off. Unpolished in terms of gameplay.

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    TheCineaste
    12 years, 5 months ago

    This looks fucking dull.