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Imagine, if you will, a first-person shooter which not only employs three-person cooperative play, but contains a system where each person has their own sub-objectives within the story; sub-objectives that can greatly alter outcomes toward the end of the game. Imagine, if some of these sub-objectives also acted like mini-games where you can sabotage the objective of other members, and they can do the same to you. Imagine a franchise which has been previously set in the wild west, but now tries to take that iconic feel and incorporate it into a modern setting. A game which strives to tell a story involving the delicate matters of immigration and drug trafficking along the southern border of the United States, and how the overflow of violence from this practice can greatly effect those caught in the crossfire. And a game that transcends the standard corridor shooter by also incorporating vehicular based combat in an open-world setting.

Now take all of these brilliant ideas and execute them poorly.

Call of Juarez: The Cartel (XBox 360)
Developer: Techland
Publisher: Ubisoft
Released: July 19, 2011

Something went terribly wrong during the development of The Cartel. If you could picture the development of a game as a train, at some point some dastardly villain either either hit the railroad switch to take it off course or, like bandits in an old western movie, took the train over completely, robbed it of its greatest assets, and sent it on its way...a husk of its former self. Those early meetings in development were obviously great times. The very air electric with the rush of lucrative brainstorming, and the frantic jotting of ideas. You can almost picture the whiteboard, sprayed with the extravagant strokes of the marker, almost mimicking the excitement in the room when they were first made. The spilled coffee, dumped over as attendees jumped from their seat in a mad rush to incorporate another idea. The donuts, untouched. Each persons physical hunger satiated with the feast of ideas spread out before them. Oh, and how they gorged themselves on this feast. Their mind-bellies distended with hope, their creative souls now gluttonously sloven.

The future was unknown, so these were brighter times. A new game in a growing series was being created with fresh ideas. The universe was opening its legs with all the force of the Octomom about to splurge forth her 8-Octochildren upon the world. But here, instead of slobbering babies covered in the mess of birth, would be a video game. In their minds, the most glorious thing in the world.

But in this world all things die, dreams especially. And as Octomom's home was foreclosed, and she thought about entering the porn industry to feed her coven of children, so did the development of The Cartel continue, this time outside the bounds of hope and fortune. Beyond the reach of dreams and the purity of creative anticipation. Now it was subject to the harsh realities of development, like an invincible nightmare-monster who found itself pulled into the real world where it could finally be destroyed.

Playing The Cartel is much like entering a run-down museum which holds priceless artifacts in run-down display cases. There are elements of beauty and flashes of genius, but the building they're housed in is so dilapidated that you can't stop noticing the damaged foundation for fear that the entire thing will collapse and destroy everything within. The things I mentioned above, the cooperative play, the themes, the atmosphere, are all included and can be found in some form. But all of them seem to be so haphazardly woven into the cloth of the game that they hardly are able to make any impact at all. The sub-objectives, though a good idea in concept, only lead to players not ever leaving each others' side in cooperative mode, and only act as an almost unneeded xp generator in single-player. Even the inherent joys of coop-play itself is somewhat diminished when you realize that, since your single-player bot allies can never die, it's better to just play alone.

The 'old west' atmosphere is never truly realized in a contemporary fashion either, and it seems like it would have been a no-brainer to do so. Adding in some good sweeping vignette's of cars chasing each other through modern cities with Spaghetti Western music in the background would have gone a long way to capturing this ideal. But unfortunately, nothing this dramatic can be found. By comparison, Darkwatch seemed to have much more western blood coursing through its veins (and this one in a horror setting) than The Cartel has been able to drum up.

This entire ordeal is a bit unfortunate since the series has been heading in a very good direction since Bound in Blood. Some technical problems notwithstanding, there was a good game there, complete with some fantastically realized organic settings to backup the story. The Cartel, by comparison, seems washed out, stiff and boasts many more technical problems than its previous installment. Enemies will routinely appear out of thin air or run through objects. Enemy voice overs will play after you've killed everyone, and calling the AI deficient would be a massive understatement. And be it far from me to be petty, but something must be said about the menu system, which is completely made up of the most horrid looking DOS fonts to ever grace the screen since Sierra was king. It's just so strange, and doesn't make sense either aesthetically or with the games' general design. If this was a game about robots, or something technical, it would make sense.  But, No. It's supposed to be a western themed game, and here I am looking at DOS fonts. Did someone forget to replace the placeholder fonts with something more appropriate? Am I simply too daft to be getting some inside joke about the series that relates to this obtuse choice in fontage?

To be fair there are some high points in the game to be found. The characters themselves, and their interaction with each other, can be interesting at times. When you play the game you can do so in any of the three roles available, representing each person from your team, and each of these have their own specific abilities and weaknesses. It doesn't change the gameplay dramatically, but will alter the way you go into some situations. Also, each character has their own storyline and motives that you can only see if you play the game through their eyes. Again, though it doesn't change the actual gameplay it does expose a story that has been crafted with a little more care than the other technical aspects of the game. And for this you should feel grateful, if only because it does make for some fairly entertaining cutscenes to watch in between the missions. As gratuitous and ridiculous as they can be, they are still entertaining.

Overall, and in almost every way, The Cartel is the tale of a game that could have been. But unlike other contenders that might have found themselves shown in this light, one can still see aspects of the very ideas that should have taken root. They're there, but still small saplings, trying to make roots in dirt which is contaminated and dry. Never cared for correctly, perhaps seeded wrong or never watered enough, they sputtered when they should have shined. Grew limp when they should have stood tall.

If the Call of Juarez franchise is going to find itself riding into the sunset after this installment, it would be sad for it to go on such a note. It would be like the ending to Dead Man, when we should have been watching The Last Crusade. Hopefully they can give it one more go, this time making sure that sense of hope and that flight of ideas makes it all the way to the end.

 Score 45%
(40-49%: A bad game with a few good qualities)

Comments

  • Avatar
    Conlac
    13 years, 3 months ago

    I wanted to beat this game but is was just so poorly done

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    Conlac
    13 years, 3 months ago

    Sorry for terrible grammar

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    republictiger
    13 years, 3 months ago

    I don't know if this review was intentionally written in a fashion that it represents how the game was or what, because it sure seems hard to follow. I agree with some points made, but then I feel left out, where are the other points? I thought I'd see a review and not 600 analogies.

  • Avatar
    TheBlueFabbit
    13 years, 3 months ago

    Having been a fan of the Call of Juarez series since its Debut, I was sad to see this game. I liked so many Ideas about it, but they all ended up halfway finished, so I was greatly disappointed. I wish they would have spent more time on polish but it seems like their buget was shot from the beginning

  • Avatar
    lemith
    13 years, 3 months ago

    I knew it, and i really hope this thrown-under-the-bus title doesn't mean the end of the series.

  • Avatar
    Arxidus
    13 years, 3 months ago

    Dude, you're such a good writer. I got much more entertainment out of this review than I did with what I played of the game.

  • Avatar
    RedAmarillo131
    13 years, 3 months ago

    I could see how this wouldnt work as well as it should. These guys can do better than this. I hope they've learned their lesson.

  • Avatar
    TrigggrHappy
    13 years, 3 months ago

    Great review, you're the best writer on the site. Shame about the game, but here's to hoping they get another go. Hopefully Dead Island turns out better...

  • Avatar
    moses526
    13 years, 3 months ago

    Great review, Broseph! I thought this game looked poopy from the start, but your review seems to confirm it even more.

  • Avatar
    ForLackOfABetterName
    13 years, 3 months ago

    I was really looking forward to this game and found myself being immensely disappointed,I found it to be rather rather fun Co-op wise but that's the only reason I personally enjoyed it.I see this game as a huge setback and hopefully they will stick with more western themes...I loved those two games...

  • Avatar
    Chrissaviour
    13 years, 3 months ago

    Never was interested in the game, and after reading the review I now know why.

  • Avatar
    malvo_123
    13 years, 3 months ago

    i didn't really think a cowboy in a modern place would work out in the end

  • Avatar
    darkskull38
    13 years, 3 months ago

    We need more Rpg stuff in a game like this for christ sake

  • Avatar
    CocoPanda
    13 years, 3 months ago

    Your articles never cease to entertain me and your metaphors are flawless, if only the same could be said about this game...

  • Avatar
    Comradebearjew
    13 years, 3 months ago

    What a shame, I had such high hopes for this game. It has a really excellent back drop.

  • Avatar
    Flynn
    13 years, 3 months ago

    well the analogies were pretty spot on... poor CoJ

  • Avatar
    TheFlameLurker
    13 years, 3 months ago

    Sigh, I had heard terrible things about this game since day one and that's why I didn't bother picking it up, a real shame since the previous Call of Juarez games were so good.

  • Avatar
    inthenameofharmon
    13 years, 3 months ago

    so the decline of fps has begun. First Duke nuke 'em, then this game, and once call of duty finally stops being popular the genre may finally sleep until a great chosen leader opens its eyes and thereby unleashing a great power. lol jk something new will pop up and 13 year old xbox live hoodlums will use it as a teddy bear just like cod.

  • Avatar
    Minyme
    13 years, 3 months ago

    kickin some drug cartel ass sounded so fun too...

  • Avatar
    suuckmyduck
    13 years, 3 months ago

    I think I've had a btter time reading this reveiw than if I ever play this game

  • Avatar
    Rob K
    13 years, 3 months ago

    Just want to say Joseph, I love reading your articles. I enjoy reading most things produced by the 4pp writers, but I think you do it best.

  • Avatar
    Slayertack
    13 years, 3 months ago

    Good review, I figured this part in the series would suck terribly, after all, they shouldn't have made any past the first one to begin with.

  • Avatar
    Miggins
    13 years, 3 months ago

    I was excited about this game cause of the three player co-op and I'm such a sucker for co-op games. Now, not so much. Then again, it's odd taking a call of juarez game, a series that's been set in the past, and then thrust it into today's world, or close to it.

  • Avatar
    mgs2master2
    13 years, 3 months ago

    Even after this review, i am still up in the air if i wanna keep this game in my GameQ for gamefly. I have been hearing mixed opinions.
    Thank you for this review.

  • Avatar
    JTC545
    13 years, 3 months ago

    I agree with many of your points, the game just felt like a bundle of great opportunities that are missed through godawful presentation.

  • Avatar
    MattOrMaybeSteve
    13 years, 3 months ago

    This kind of makes me wish more games are disappointing, then more reviews would read like this.
    I wish I was lying.

  • Avatar
    Charmanda
    13 years, 3 months ago

    This is kind of disappointing, they could have done so much more.

  • Avatar
    I Saw A Bear
    13 years, 3 months ago

    Ya i think they just moved to modern time because Red Dead Redemption did the wild west so well. but then again with the Cartel they kinda sucked at it so where are they going next?

  • Avatar
    M2D
    13 years, 3 months ago

    Having seen some gameplay I decided fast i was NEVER going to be interested in this game. Even if it was £5, no thanks.

    The idea of each person having their own objectives was interesting but like you say Joseph it was executed poorly.

    Having seen this and how awful Techland developed it....my confidence in Dead Island is extremely low and the game isn't even on my radar.

  • Avatar
    CaptainCorona
    13 years, 3 months ago

    Didnt have high expectations for this game so i kinda expected this

  • Avatar
    zzman305
    13 years, 3 months ago

    From the same people making Dead Island

  • Avatar
    FullDarkGear
    13 years, 3 months ago

    Great review. Honestly, I never really paid much attention to this one so I'm not really surprised by the score.

  • Avatar
    Cover Art Comparison: Dead Island WTF Edition | 4P
    13 years, 2 months ago

    [...] going for it. With that said, I am growing more and more concerned following the recent release of Call of Juarez: The Cartel, a game from the same studio that was torn to shreds by critics. With more than 5 years in [...]