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Most computer graphics these days are entirely based on polygons with the more you can render, the more impressive it looks. Euclideon has done away with polygons entirely. It would take me far too long to explain the details behind this technology, so do yourself a favor and watch the new video showcasing their “Unlimited Detail” engine below. Don’t worry, I’ll be here when you get back.
Back? Good. Each object in the engine is constructed of a rather large version of “atoms.” There are no polygons in this demo, but instead, everything is rendered using voxels. This is by no means a new technology and it has even been used in video games for quite some time. The Delta Force series released in the late 90’s used voxels to create smooth undulating terrains, but the most recent and popular version of a voxel based game would be Minecraft. Imagine now that each cube in Minecraft is about ten thousand times smaller and you’re getting close to what Euclideon is doing.
Before you go throwing out your video card, it needs to be stated that this technology still has a lot of hurdles to go over. There are going to be challenges with lighting, shaders as well as physics. If you look closely you’ll notice that nothing but the camera moves in the video; no swaying trees, grass and even the water is dead still. Aside from the one flat surface of water (which probably is made of polygons), there are no reflective surfaces. It basically looks like an incredibly high resolution version of the Quake 2 engine.
Euclideon has already begun improving their lighting engine, but there was no mention about the other issues voxel engines have faced in the past. Still, it is definitely worth keeping an eye on Euclideon to see how their technology develops. With the right amount of funding and increased staff size, we might be seeing this engine used in games within the next 5-10 years.
Comments
13 years, 3 months ago
IN THE FUUTURE!?!! It's been yet to applied to moving object, but I'm sure they'll eventually do that. Something to look out for, eh?
13 years, 3 months ago
Damn! Looks good
13 years, 3 months ago
Hey bob,
I posted this on the forums earlier today but after some digging it SEEMS that this could maybe be a scam, or at least a bit of trickery. Notch has even come out and said that it's a scam, that the power to truly pull this off would be well out of our reach and the drawbacks weren't shown such as the near inability to animate this stuff.
the tech is very neat, but it seems it's just not practical yet.
13 years, 3 months ago
Now I really have no opinion on this technology since I'm not too familiar with it BUT, as I do follow Notch quite extensively he has made it clear he thinks this particular company is a scam (according to his tumblr)
He instead promotes the Atomontage Engine and various other people in his post but not this particular company noting that they simply want funding. He doesn't denounce voxels, just Euclidean's message about their voxel work.
Again I'm merely referencing Notch's opinions, not necessarily my own. (Although i hold him in a pretty high regard)
13 years, 3 months ago
Looks really cool. Can't wait to hear more from these guys.
13 years, 3 months ago
Each video from these guys just explains why polygons are bad and why their new method is better. They neglect to mention exactly how it works however, surely each "atom" needs to be tracked by X,Y and Z axis. When you bring in animation that process would take ridiculous amounts of CPU for even one tree swaying, let alone millions of them.
13 years, 3 months ago
Voxels in widespread use seems like it has always been 5-10 years away.
13 years, 3 months ago
Wow, that voice is immense; really highlights the trolling on other games.
It sure does look impressive especially when it compared to games which, whilst considered graphically impressive, still resort to cheap tricks in the finer details. I'll agree with other people however in that the practicality of this tech seems far off, considering that physics have yet to be implemented into any of the objects and how realistic that'll be.
I do understand their perspective in the company as well, with their regards to games developers finally being able to use this tech, it'll be like inventing paint and giving it to Michelangelo.
13 years, 3 months ago
That is truly incredible! If this is real, I am very eager to see some devs make very good use of it whenever its available!
13 years, 3 months ago
It's easy to call some fancy CG renderings 'revolutionary' when you compare them to actual functioning games, with actual limitations.
We'll see where this is ten years from now.
13 years, 3 months ago
Looks amazing, though a bit hard to believe.
13 years, 3 months ago
In the future... we will have flying cars, self lacing shoes, and hoverboards... in video games... made of virtual atoms. We can always make assumptions and dream about this and that when it comes to graphical capabilities, but it also has to function in the minds of the game developers and the gamers themselves. I'm not sure if I've ever had a deep desire to crouch and stare at the dirt in any video games.
My only desires, graphics evolution wise, revolve around making the process easier and faster for the developers to achieve 'roughly' the design they intended. If it can do that, great. If it's going to to make them spend massive amounts of time making the blades of grass look pretty instead of perfecting the combat mechanics or story progression, then I don't care for it.
13 years, 3 months ago
If the technology gets to be powerful enough, companies like NVidia and ATI will be in trouble. I hope this gets the publicity it needs by the current PC game developers.
13 years, 3 months ago
i think that you would need a super computer to play this
13 years, 3 months ago
3D graphics without polygons? What.
My entire world has been flipped upside down.
13 years, 3 months ago
The narrator sounded like a douche of unprecedented level.
As for the tech, like Notch an many of the commenters (as well as yourself, Bob) have stated, there is a lot left out of this demo that shows the weakness of the tech. I wouldn't go so far as to say it's a complete scam as Notch has said, but... I think they may be over exaggerating the power of their engine and using a few tricks of their own.
13 years, 3 months ago
Im not a person that looks at detail all that much, but this technology looks interesting. I would the developers of tomorrow to try to break away from the "realistic" and try make something more artistic with all the potential this Euclideon will have in the future.
13 years, 3 months ago
lol, those damn sprite, flat plants really piss me off. I hope this becomes available to I don't have to deal with that crap anymore. (and maybe developers can rerelease classic games with this technology that suffered from polygon limitations)
The Future!! :D
let us wait and see
13 years, 3 months ago
Fuckin' what? WHAAAAAT?! That's creepily badass.
13 years, 3 months ago
I'm pretty happy with where graphics are nowadays, but I definitely would like to see this technology continue to develope.
12 years, 8 months ago
They didn't use water, they mirrored the original and tinted it blue.