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I'm not sure what it is about getting a job working on Kinect that makes you forget all gaming history prior to 2005. It's almost as if once you get the job, they hit you with one of those Mystery Men mind-eraser tools before sending you out to pontificate upon the hardware to the world.
Or maybe it's just the usual PR Marketing spin. Rare studio manager Scott Henson is the latest to bring us this conundrum while talking to MCV. “We’re going to make using your voice much more front and centre – we’ve just scratched the surface on that. The ability to say ‘Xbox Pause’ and it pauses is just the beginning. It’s magic, but it should be just like having a conversation moving forward.
“We’ll continue to advance and continue to make it better for both your body and your voice. I would say we’ve only scratched 10 per cent of the possibilities of what we can do with Kinect.”
There is a lot of that to pick apart, the least of which is that Motion control real isn't a new idea at all, and voice integration has been part of Sony console tech since the PS2. To expand upon that might be interesting but I can't shake the feeling that not only is it a bad idea to have people jumping around and yelling, there really isn't so much one can do with voice other than give voice commands to video characters who will, only sometimes, understand what you are saying.
I can see little kids liking it though, and having an online pet that learns and responds to their name is probably where they are going with this. Are you ready for Kinectamals 2: Voice Edition?
Comments
13 years, 7 months ago
Well.. I guess this is how you keep interest in consoles already five years old. I'm not proud to say Microsoft has been seriously thinking that this 'innovation' is a good idea, but to be honest, I shouldn't be. After all, it was thought of by a corporate executive in the Microsoft marketing department, way out of reach from the casual gamer's actual wants and needs.
It just doesn't make enough sense for anyone to justify anyone buying the Kinect. It's quite clearly a rip-off and waste of cash.
13 years, 7 months ago
"We've only scratched 10 per cent of the possibilities of what we can do with Kinect"
More like 10 per cent of the shovelware, amirite?
13 years, 7 months ago
Yes, I'm sure the Kinect's technology was the missing link in developers making fun and interesting voice-commanded games...
13 years, 7 months ago
I just dont think voice control has enough flexibility, in verbosity and detection, to ever feel anything besides mechanical and cumbersome.
13 years, 7 months ago
I thought of Life-Line as soon as I read the article title.
13 years, 7 months ago
I just don't see it working out in the long run. It doesn't seem like it will achieve success outside of family games.
13 years, 7 months ago
A wave of disappointment hits me when I think of Rare, And sadness.Quite profound!