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Now that the honeymoon with the now famous Dead Island trailer has passed, we're all starting to seriously wonder what  Dead Island will bring to the table to set it apart from the plethora of other zombie games now shambling around the market.  A few of the differences, we've been told, were the emphasis on melee combat and an XP system that brings some RPG elements into the gameplay. Details have been scant, but luckily Aubrey Norris, Manager of Marketing & PR and fabled Rabid Bear Hunter of the North, at Deep Silver spoke to PlayStation Lifestyle recently to talk about these elements with a little more clarity.


On the RPG elements:


Well, for starters, you don’t just have one mission you are sent on in the game. Of course, there is the main quest/storyline that you are following that eventually allows you access to different parts of the island, but there’s also a ton of side quests and people to help. And, every time you help someone, kill a zombie, complete a quest, etc. you get XP, which will allow you to level up upon meeting XP thresholds. When you level, you get several points to dedicate between different skill trees so that you can customize your character and his or her abilities to your chosen playstyle. Combine this with a massive island to explore, thousands of weapons that can also be upgraded and customized and entire black market economy on the island, and we think Dead Island is the perfect amalgam of RPG and zombie action.



On the combat mechanic:


The most important thing with first-person melee combat is that it must be engaging. Swinging your weapon back and forth statically and mowing through enemies the same way each time can get really old really quick. So with Dead Island we implemented multiple unlockable active skills that can be used to provide options in terms of what kinds of attacks can be used. For example, one of Sam B.’s active skills is called “Fury”, where he unleashes a flurry of powerful blows with his fists upon enemies after building up enough to use this skill. So if you’re playing as Sam B, you won’t just be just picking up a plank, swinging it over and over and over. You’ll be doing that, and going into Fury mode, and curb stomping their heads, and more active skills that we haven’t revealed yet. :) On top of the active skill system, the combat mechanics are actually set up with the shooter audience in mind. Dead Island isn’t a button masher – you don’t just sit there mashing the X button hoping that it does some cool damage. With Dead Island, you actually aim your blows like you would a shooter. Is there a zombie coming at you with a machete in his hand? Then you can aim your weapon at his arm and cut it off, reducing the amount of damage he could potentially do to you. Just want to go straight for the headshot? You can aim your blows directly at the head and bash it straight in. Don’t want to get too close? Any weapon in the game is throwable, allowing you to keep a safe distance between yourself and your opponent.



In short, the entire thing seems to be setting up nicely. With RPG and combat elements reminiscent of games which are usually much more robust than your typical zombie experiences.  The sidequests and RPG progression of the first Dead Rising comes to mind which will be a fine addition if done correctly and free from some of the major annoyances that were present, such as an annoying save system and the general "busy work" feel many of the missions had.


Combat, on the other hand, is a tricky area. It's rare to see it done right, and I really only see the Condemned series as the ones to make a proper go at it. That system, however, was overly complicated when it came to the deeper levels of the mechanics, and if Dead Island can find a proper balance between that system and something a little more arcade-y, we might have a winner here.


[Source: PlayStation Lifestyle]

Comments

  • Avatar
    J_Saun
    13 years, 7 months ago

    I look forward to this game. There are many zombie games out there but this one looks very promising, if done right like you said. I see a little bit of Boarderlands in this and I loved that game... can't wait to see what else they have going on in this upcoming game :)

  • Avatar
    Isaac
    13 years, 7 months ago

    Kinda seems like Morrowind or Oblivion. With zombies.

  • Avatar
    Dead Island: New RPG Elements And Combat Info | Re
    13 years, 7 months ago

    [...] Published on Thursday, April 14th, 2011 | Written by HipHopGamer 1 views var addthis_product = 'wpp-254'; var addthis_config = {"data_track_clickback":true};Shoutout to 4playerpodcast.com click here for more [...]

  • Avatar
    SJ_1S8
    13 years, 7 months ago

    Combat and the 'rpg elements' will obviously make or break this game. Im hoping the main questline isnt standard fare or that it is mercifully short. GTA style story/area unlock wouldnt be appealing here. Some form of dungeon would be cool too.

  • Avatar
    fallouttalove3
    13 years, 7 months ago

    assuming it's an island, and not an island revealed later as a peninsula, the thing i am worried about is how large the world is going to be, and how much detail they put into the NPCs within this world.

  • Avatar
    AdjacentKitten
    13 years, 7 months ago

    No papier-mâché zombies, please. That's all I hope for. A zombie enemy that doesn't fly backwards because you hit it once is all I want and all I need if I'm going to be playing this with a melee fascination in mind. Please gawd.. let the zombies have some weight to them. Don't let them be push-overs.

  • Avatar
    drummingdude21
    13 years, 7 months ago

    As I was reading the RPG elements Dead Rising was definitely the first thing to come to mind and that's not necessarily a bad thing since I really liked the leveling system in both of those games. What I really liked is when they started talking about different skill trees. I'm always into that kinda stuff and if they do it well (as with every element they talk about) it could be very cool. I'm excited for this game, hope it delivers.

  • Avatar
    Arxidus
    13 years, 7 months ago

    There's a screen shot of a dude swinging a glowing,electrified machete. Yeah, this game is ALREADY a winner for me.

  • Avatar
    s1yfox
    13 years, 7 months ago

    This game has me wonder and wonder whether or not it can live up to the expectation: here's hoping it does. Dead Rising needs to evolve, this game has the potential of doing it!

  • Avatar
    J
    13 years, 7 months ago

    Man, the trailer's deep. :/

  • Avatar
    Comradebearjew
    13 years, 7 months ago

    Was feeling "meh" about it until they said every weapon in the game is throw able. Holy shit.

  • Avatar
    Miggins
    13 years, 7 months ago

    See, to me, this game seems like it fits into a combination of Borderlands and Dead Rising. That's not a bad thing mind you. I'm just interested in how this will turn out.

  • Avatar
    One
    13 years, 7 months ago

    Sounds like Left 4 Dead Rising.

  • Avatar
    Rendrak
    13 years, 7 months ago

    Nothing makes my pants tight like the phrase "customizable weapons."

    Hitman Blood Money had some of the best weapon customization I'd ever seen. It's too bad there was never really a time or place to use them.

  • Avatar
    wesjc24
    13 years, 7 months ago

    not only did everything that was just mentioned in this article win me over, i also read that it will have 4 player drop in and out Co-op. i dont know if this is still a feature they wish to impliment but it sounds great