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Holy shit! Bulletstorm had some of the best fucking marketing I’ve seen in a modern game release this side of my ass. When those mother fuckers used humor to spoof other games in the first-person shooter genera, developer People Can Fly and Epic Games consistently shouted one fucking message from their dick, “This game is not an ordinary and boring shooter you asshole!.” It became the rallying cry from the god damned start.  We almost felt that we would never, could never, be ready for what was in store. We were assholes. We were dickless shitbags.

They did get one thing right, Bulletstorm is not some punk-ass, shit-snorting ordinary shooter. Fuck no! As for the latter…read on you son of a bitch.

Oh and “Dicktits."

Bulletstorm (Xbox 360, PS3. PC)
Developer: People Can Fly & Epic Games
Publisher: Electronic Arts
Released: february 22, 2011 (North America)

One thing is important to remember when trying to describe Bulletstorm. For all of its big brutish men with giant guns; for all of its swearing and machismo, Bulletstorm does not take itself very seriously. If I were to describe the game in any way it’s this. Bulletstorm is a combination of Gears of War and Serious Sam.

You play the role of Grayson Hunt, the leader of a mercenary unit called Dead Echo, as he conducts a mission of revenge against the leader of the Confederation of Planets. He swears a lot, has a cyborg Asian friend, and joins up with a female whose breasts are refreshingly small for a game of this caliber.  The plot does the job story wise and has some interesting twits throughout, but the relationship between Hunt and Ishi Sato (the cyborg) seemed forced and almost irrelevant when the motivations of Revenge and self redemption are powerful unto themselves.

The unreal engine is still looking as spiffy as ever in this iteration. People Can Fly really took great care to develop some beautiful vistas for all the carnage to take place, and on more than one occasion you’ll stop just to look around and take it all in. Vista moments are sprinkled throughout the game, and give the player a reprieve from the waves of enemies to simply appreciate the graphical craftsmanship. For all of its mannishness, Bulletstorm is easily one of the prettiest shooters out there today. Sort of like Joe Manganiello.

But you don’t play Bulletstorm for the plot the same way people never read Playboy for the articles.  You came for the skillshot system.

Without the skillshot system Bulletstorm would be nothing more than a linear shooter with some amazing vista’s in the background. It is the linchpin, the main hook, of the game. As you progress you get points for dispatching enemies, but you get more points for killing them in interesting ways.  This is backed up by an array of weapons that have both a primary and secondary firing system, and a leash which allows the player to pull enemies toward him or smash them all into the air in slow motion.  But as much as I enjoyed seeing the different ways to kills enemies, and was impressed by the sheer number of skillshots available, the entire system is held back by one major problem. All of your ammo, all of your secondary shots, even your Thumper (which allows you to smash enemies into the air) can be used up, and used up quickly if you’re not carful.

All of these can be refilled at multiple drop boxes littered throughout the levels but having to do it so consistently really breaks up the gameplay.  Not only that, buying ammo and secondary shots are basically the only things you can do with your skillpoints. No other weapon mods are available. The effect is that you are earning skillpoints not necessarily to become more powerful, but to survive at all.

I can understand that the designers might have felt that giving unlimited abilities would make the player overpowered, but if there was ever a game where I wanted to be overpowered it’s this one. I don’t want to play Bulletstorm while having to conserve my ammo. I wanted to play Bulletstorm like a badass with a big dick, destroying everything in my path and seeing how many points I can wrack up.  There are moments in the game when you are filled to the brim with your abilities, sending enemies flying into spiked walls, blowing up heads and creating general mayhem, and these represent some of the most fun moments of the game. These moments are just too fleeting.

It also causes a “Catch 22” situation. You earn less skillpoints from just simply shooting someone, but if all you have are your normal shots you are left with acquiring skillpoints at a much slower place. Sure you can earn points faster by using your normal leash and environmental hazards but I can’t help but feel that this could have been avoided altogether by simply not hobbling the player.

It also doesn’t help that the AI in the game is atrocious. Many of the enemies will just charge at you mindlessly (think Serious Sam) or have extremely recognizable patters that are easily dealt with. For example, one enemy has armor on with his weak point being his backpack. He will constantly try to face you and has a gun which lobs slow moving bombs at you. I was able to simple circle strafe him while he slowly tried to circle strafe me back, never being able to hit me with his slow movement and cumbersome weapon.  One would think that we were passed this sort of enemy charging in a 2011 game. It actually would have been forgivable and fun if you were always allowed to have every tool at your disposal to deal with them. But having no secondary shots and 3 enemies wailing on you from all sides does not make for a very fun situation.

Where the skillshot system does shine is in situations where it’s necessary to use it for gameplay reasons. Some enemies cannot be killed, or killed very easily, when simply shooting them and it requires some quick thinking to dispatch them using those secondary abilities and the environment before you find yourself getting swamped. I found that the Thumper was a good failsafe method to use in a lot of these situations, but more often than not it just gave me a little more time to scan my environment and setup better methods of killing when my enemies finally came back to earth. Bulletstorm certainly would have benefitted from more of these types of enemies, and more diversity between them. Unfortunately, it always seemed to regress back to the “enemies running straight at you” as soon as things really started to get interesting.

Bulletstorm also features a straight scoring mode called Echoes. These are made up of small digestible sections of the game for the sole purpose of gaining as many points as possible and beating the leaderboards. They are fun, but I didn’t find myself compelled to play too many of them after finishing the main story.

Overall Bulletstorm is a fun game that never really seems to take its main gameplay mechanic as far as it wants to go. The finite ammo and secondary skills make up a cage that it’s always trying to break out of, but never quite can. Instead of being a big guy with a big dick killing stuff, you end up feeling like a big guy who’s always afraid of getting his dick cut off if he tries to have too much fun.

I always thought that that whoever handled the look and atmosphere of Bulletstorm saw the movie The Ice Pirates at some point in their life and its impact transferred, albeit subconsciously, to the look and feel of the game.  Seems I may have been right all along.

Score: 75%
(70-79%: These are solid titles that has a few major issues)

 

 

Comments

  • Avatar
    s1yfox
    13 years, 9 months ago

    This game literally reminds me of a mixture of Saints row 2 Insurance fraud mode and Halo's meta score mode: while I enjoyed the insurance fraud in saints row, Reach's metascore didn't do very much in terms of what you did with the score. Bulletstorm could have been amazing if only they had Oodles of customizable options, but since they didn't, the things you can buy with you're points wasn't very rewarding. I honestly would love to have seen the reviews for this game game without the hash tags #cliffyb #gears3beta #epicgames.

    Thanks for being one of the only realistic reviews joseph and not dipping this title in overrated sauce

  • Avatar
    Breakspeed
    13 years, 9 months ago

    I'm unsure of what my thoughts are on this game - I really want to play it for myself and find out. I don't expect very much, but I am feeling like there are aspects of this game and Borderlands could make for something incredible and fun. My problem is that I'm not sure exactly which mechanics from those games I would pair together, but I feel like shooters with class systems, a great style (humor, art, etc...), tons of variables effecting game play (the environment), and lots of replay value are all becoming mechanics which are triumphing the Call of Duty style of shooter. Perhaps this game I am imagining is Team Fortress 2 just on an entirely different scale, but I believe the best is yet to come.

  • Avatar
    Marsh D Teach
    13 years, 9 months ago

    Not the biggest shooter fan, but I would definitely pick this up before another stagnant Halo or CoD title.

  • Avatar
    Comradebearjew
    13 years, 9 months ago

    I am seriously considered picking this up, but this review is making me re-think this decision.

  • Avatar
    Zocano
    13 years, 9 months ago

    I have to agree with you on all points, Joseph. I finished Bulletstorm some 20 minutes ago and felt each of your points rung true. However I think the game lost its tongue-in-cheek'ness' in the latter half. Nonetheless I enjoyed it for what it was and it served a nice reprieve between the RPGs I've been playing.

    I think Bulletstorm's greatest flaw is, in fact, the skillpoint system as I feel they just didn't do enough with it. Not to say it was bad but I felt it was empty, hollow, void. People Can Fly definitely made a fun game but by no means did I think it was spectacular or amazing. Oddly enough, I actually feel like they fell short of what they were aiming for. If they simply had more enemies that required more than just "fill them with bullets until they die", less of the "bum rushing", and more unique required ways to take them down, it would create for a much more interesting game.

  • Avatar
    xSanders
    13 years, 9 months ago

    After seeing the gameplay footage and reading many reviews, I've decided not to get this game. IMO the idea is there, but the actual game just kinda sucks. The thing that bugs me the most is the whole point system for killing people. Everyone has their favorite moves, which means they will use them more frequently. I don't see why they should be robbed of point for performing them more often. Hopefully I'll get to try it out myself at a friends house or something, and my opinion will change.

  • Avatar
    McMullersAMM
    13 years, 9 months ago

    To me the game just tries too hard and it really put me off. It may be toungue-in-cheek but it just isn't funny. Not to mention that the skill shot system is far too pre-meditated from what I played in the demo. BTW I think it's the 4th paragraph where 'twists' is spelt 'twits'.

  • Avatar
    FullDarkGear
    13 years, 9 months ago

    I'm kinda getting tired of all these shooters and kinda want to play something... different. This is way off topic but Joseph do you recommend Dragon Age 2? I kinda wanna play an RPG or something with a good story.

  • Avatar
    Timesurfer
    13 years, 9 months ago

    I thought it would have been more like the name and without the need to scrimp and save ammo throughout all the game. Since it gets progressively more difficult to gain points, it looses the pretense of being a actual "Shoot 'em up".

  • Avatar
    bebop
    13 years, 9 months ago

    I agree, the game looks great in my mind. I've beat it within 7-8 hours about on the hard difficulty, I was expecting more of a challenge from the game but, it really did give me that. (than again I didn't try it on the very hard difficulty). I heard from some of my friends that they were having point problems and had almost no ammo at certain points in the game. Honestly I only came across this one time around the start than I never really had to deal with point problems. Overall it was worth buying hands down in my mind.

    The story and the skillshot system is what pulled me in and also that it's not it just another re-labeled fps. The comedy had me cracking up half the time. Along with that and the awesome mix of guns (4 barrel shot gun is die for) I think there could have been more guns added with more of a destruction value. The sniper reminded me of playing Singularity when you control the bullet, which I fought was a good idea to take and put that into the game. The drill gun also was of of my other favorites. The skillshot system was something different and added a new spin on it and I really enjoyed it.

    The story, all the comedy, the skillshot system, some multi-player value with a wave system, and being able to shoot someone in the arse. Make it worth it.

  • Avatar
    InDivision
    13 years, 8 months ago

    I fuckin loved the campaign but the online was a joke. Some of the original Xbox games had better options for split-screen gameplay than this did online! It was a waste of time for them to build a cool campaign and then make such a crappy online section.

  • Avatar
    Megadave
    13 years, 8 months ago

    when you guys gonna play it on the feed?

  • Avatar
    munterfunkster4
    13 years, 8 months ago

    This game is f-ing amazing my friend lent it to me and fuck yeh it reminds me of a cross between serious same and gears of war and it is fucking epic !!

  • Avatar
    XLD50X
    13 years, 6 months ago

    I read this entire review in my head with a shouty voice. On another note, I really did enjoy bulletstorm, although i would have loved loved loved to have had Co-op campaign, it didnt let me down much beyond that :)

  • Avatar
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    13 years, 4 months ago

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