A lot of the shooters we've played this past year have really seemed like they were built for multiplayer first and then had a single player campaign tacked on to them as an afterthought. This doesn't mean that some of those campaigns didn't have great moments, but lets be honest here. You didn't buy Call of Duty to play the campaign over and over.

Developer Kaos seem to be moving away from that a bit with Homefront. A slightly futuristic war game that puts the player in the shoes of a resistance fighter during the North Korean invasion of the united states.  The campaign is slated to last around 8 hrs long and is written by John Milius, who also wrote Red Dawn and Apocalypse Now.

"We've been play-testing the game and we'll give the guys doing that the entire day," said Kaos' senior single-player designer Zach Wilson. Some of them will get through it in eight hours, some of them will take longer than eight hours. There's a varying level of challenge depending on the skill of the player."

"We've honestly seen players take more than an entire day play through the single-player campaign, sitting down and not doing anything else."

Which I'm guessing is your job if you're a tester...but we'll let that one slide for now.

We took a look at Homefront at E3 2010, and personally I liked the way some of the campaign characters were being flushed out.  Most of the action is done in game from the first person perspective. An FPS standard which was largely started with the Half Life series.  Kaos, for their  part, have no problem flaunting their Half Life roots.

"Half-Life and Half-Life 2 are definitely the two big influences on the work that we've done," commented Wilson. "A lot of first-person shooters don't just let you walk through the world and appreciate the world. That's something that Half-Life 2 does really well.

"In addition, we looked a lot at the work that John Milius did as an inspiration and we looked a lot at Children Of Men - which was a big inspiration thematically. I'm sure you can see that in parts of the game. We wanted to create a consistent world that is evocative and makes sense."


Homefront campaign is 8-plus hours long, wears Half-Life on its sleeve (CVG)

Comments

  • Avatar
    Hey Bert
    14 years, 5 months ago

    Can't wait to save America from the Combine

  • Avatar
    Hegs94
    14 years, 5 months ago

    I really am interested in this. The multiplayer seems interesting and the campaign could be pretty good if it's done well. We'll have to see what happens when it's released, though I'd love if one of you guys got a review copy early so I know if it's worth it.

  • Avatar
    zzman305
    14 years, 5 months ago

    I'm gonna go ahead and call it. This is gonna be a new hit IP.

    Will it be the "massive million dollar money maker" IP like Halo and CoD? No
    But what it will be, is a fun game with an interesting story and setting that sells an above average number of copies. Think Dead Space or the first Bad Company

  • Avatar
    roughplague
    14 years, 5 months ago

    I went from completely disinterested to very interested, in one article!
    I like their approach to level design and inspirations, and the structure and theme of the game. the first vibe I got from previous stuff I have seen of the game was kind of "another generic fps" but after hearing more about it, I'm actually very interested =)

  • Avatar
    Frieden
    14 years, 5 months ago

    Have we really gotten to the point where an eight hour singleplayer campaign is something worth flaunting? :/

  • Avatar
    Bombader
    14 years, 5 months ago

    For an FPS 8 hours might be too long, it kind of depends on quality and if it has RPG characteristics, otherwise needing good pacing to break up the shooting things parts with story parts that you don't feel like skipping past.

  • Avatar
    Comradebearjew
    14 years, 5 months ago

    I can't wait for this.

  • Avatar
    SomethingSnappy
    14 years, 5 months ago

    interesting

  • Avatar
    Lioneguy
    14 years, 5 months ago

    This makes me more interested in the title, and I hope it'll warrant a purchase, or at least a rent.

  • Avatar
    Skrams
    14 years, 5 months ago

    I'm not really seeing whats great about this. I thought it looked very bland and after listening to Rebel FM it sounds the same from there talk about the multiplayer and single player I'll have to wait and see. Hopefully its somewhat like Metro 2033 or Half Life where you don't spend all your time just shooting more doods.

  • Avatar
    thecineaste
    14 years, 5 months ago

    8 hours for a game with such an interesting concept sounds, honestly, very disappointing. I just hope that those 8 hours be VERY good. But besides the short single player, the game seems headed to success.
    I find it cunning to take influence from a series like Half-Life, which has story flowing in it's pixel blood (sorry, I couldn't make a better metaphor). And even better, the fact that Kaos is looking at Alfonso Cuaron's dystopian masterpiece Children of Men is just another fact that they truly know what the hell they are doing. But know, we just have to wait.

  • Avatar
    AdjacentKitten
    14 years, 5 months ago

    John Milius, fuck yeah. That guy was actually trying to be an officer in the U.S. Military at one point, but got turned down because of his asthma, so in his words, "he became the next best thing." So cool. I may have to pick this up, now. There goes another sixty bucks.

  • Avatar
    Arxidus
    14 years, 5 months ago

    Now I'm interested in why developers fell far from what Half-Life had established. Half-Life 2 was amazing, and yet it's just now that developers are recognizing that and trying their best to recreate it? This is something I would have expected to see years ago, not now.