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Two significant titles have been competing over the years to take the lead in the war-shooter arena. Both Call of Duty and Medal of Honor have seen themselves in a see-sawing battle which has pitched the titles from World War II, into the Common Era, and almost everything in between. (Except for the Korean War which I think has now been officially decided to have never happened.)
Call of Duty: Black Ops and Medal of Honor’s recent foray into war-torn Afghanistan represent the two latest salvo’s in this seemingly never ending war. Call of Duty’s war treasure from their latest attack? $650 million. So how does Medal of Honor’s latest hold out against this barrage? Is it the Call of Duty killer that EA was hoping for? In one word, no. But read on to find out what parts of the game were flanked by Activision’s giant in our review of Medal of Honor.
Medal of Honor (xbox 360, ps3)
Developer: Danger Close (single player) DICE (muliplayer)
Publisher: EA
Released: October 12, 2010
Medal of Honor is not a bad game, at least not as bad as people have been making it out to be. Sure there are problems, many of them surprisingly technical, but there are truly moments (and mechanics) of brilliance at work here. This is certainly not the work of an upstart developer who is trying to simply get a piece of the shooter pie. However, the problems are also not ones which are indicative of a well seasoned development studio. They are a result of a rush to production, things which obviously could have been fixed and tightened up if the looming shadow of Call of Duty wasn’t bearing down on them like a shirtless drunk uncle with a hard on.
The bugs themselves are indefensible. Teammates not responding to cue’s which would push the mission along, getting stuck standing on a vehicle which then makes the entire world turn upside down (literally), and some messy animations really tar the experience. The game also does a fairly lousy job of letting you know exactly what you should be doing at any one time. Often times I would be left standing around, trying to figure out what I should do or where I should go while my teammates are off screen shouting at me to hurry up. Part of this, I believe, comes from the developers’ insistence that the game should be as true to life as possible. Because of this the HUD will disappear, taking objective markers with it, unless you hit on the D-Pad. Also, your teammates will only speak to you in sporadic sounding military lingo which to the common man sounds like gibberish. You will eventually find your way, but the breakup in action and downtime that those “wait…what should I be doing?” moments create do put some pretty big holes in the momentum of the game.
The gameplay itself is standard shooter fair through and through. Pop-and-drop gunplay that only takes a few reprieves for the occasional sniper, stealth and helicopter gunner action. Of all of those it is the helicopter sections which are some of the most fun and are actually done much better than in Black Ops. Whereas in Black Ops you are forced to gun and fly your chopper (with some pretty lousy controls), this game allows you to just do the fun part, blow people the fuck up while you woosh through some pretty impressively rendered mountain terrain.
It’s really a shame that most of the gameplay is so mediocre because the settings themselves are fantastic, and could have really led to some incredibly diverse gameplay and mission goals. The mountainous terrain in particular is rendered so beautifully, and with such a believably organic feel, that they look downright photorealistic in their presentation. Some of this, however, just further embellishes how unsightly the character models and movements can be. Watching character models moonwalk along the ground, where the feet are moving faster than the ground below the model is moving, is fairly jarring when there is a beautifully rendered sunset lighting it. In a game that can look so good at times, the lack of polish in some areas is truly suprising.
As for story, there really isn’t any major one to be found. You find yourself in the shoes of a few different Tier I operatives fighting various missions in Afghanistan but there certainly isn’t any grandiose story arc like the ones found in the recent COD games. Since these missions are supposedly based on real-life Tier 1 operations conducted during the war it makes sense that they would be somewhat banal in comparison, but the problem comes when there is nothing really hard to connect them all. I’m not looking for grand government conspiracies or mind control operations, but just a little bit of a thicker thread to pull it all together would have been worthwhile. As it is now the story just slogs through missions after mission with no real zenith or conclusion on the horizon other than “Let’s go kill some more bad guys.” This is actually said in the game, as an objective, at least 4-5 times by your teammates.
In a way, this is the way war is. But real war, and real violence, isn’t fun. That’s why we play video games instead of joining the military. Because I don’t want to sit in a guard tower for 8 hours and then be killed instantly by a sniper I never even saw. Sure, the game doesn’t go to this extreme, but that sense of the banal and endless slog of war certainly is apparent, and though I’m partly happy that there is a game which illustrates that a bit, I will also relent that this type of experience isn’t all that fun to play.
I still give credit to what developer Danger Close tried to do here, and with a little more finessing it would have not only been a much more enjoyable experience, but one that truly separated itself from the way these types of war shooters have been approached recently. As it stands now, the single player experience just doesn’t take enough chances in pulling away from traditional gameplay conventions and overburdens itself with technical problems that really should have been addressed before release.
As is tradition, Medal of Honor also boasts a beefy multiplayer component provided by EA Digital Illusions CE (DICE). To put it simply, if you’ve played Bad Company 2 then you’ve played the multiplayer component of Medal of Honor. Although I was surprised to see that the Frostbite engine was hardly used this time around, and buildings are not destructible as they are in BC2. Due to this, the engine does seem to have a bit of a higher resolution, but looking better is hardly a substitute for playing better and BC2 is a better multiplayer experience overall. There are new additions, such as weapon mods, which do add another layer of depth to player loadouts, and I hope we see in future Battlefield installments.
Something must also be said of the matchmaking system which is just awful. Over and over again I was put into empty games where I was left to run around the map while “Waiting for 5 more players” leered at me from the top of the screen. Choosing “quick play” and “any game” was the only method which brought me any luck to get into full games, and even that only worked 3/5 times I tried it. So if you have a particular love for a match type you’re just going to have to roll the dice and hope you get the one you want.
Unfortunately, Medal of Honor has come up short this time around. Not a horrible game, but nowhere near a great game and really coming in under par considering the roots of the series. I would say renting it could offer a good weekend experience, but $60 is just too much coin for a game with this many issues.
Comments
14 years ago
I didn't think Medal of Honor was a bad game either but, the only thing I was disappointed with is that the multiplayer didn't bring anything new to the table like Bad Company 2 had more of a squad based strategy shooter where you ACTUALLY have to work withyour squad by balancing out roles making it realistic in a sense, CoD in general was a fast paced arcade shooter which was easy to pick up and play and has a great style of customization has went a long way since the feature was implemented on CoD4 but Medal of Honor it felt like a mix of CoD and BFBC2 it was fun multiplayer but it only lasts a while if it would've had more to it but the objective based game (forgot the name :/) was a really good improvement since it's more of a strategy based feel as well a feeling of "oh god we have to do this" type rush compared to team deathmatch and dare I say it Bad Company's "Rush" mode where it felt I can take my time with but still have a blast but I'm not saying it's a bad thing for both game modes but MoH other than that it really didn't bring anything new to the table gameplay wise more of a realistic feeling is really good on the campaign but multiplayer is fun but not worthwhile Great review Joseph I'm not disagreeing with you, you pointed out the flaws and goods, but I think the game does deserve a little more credit but not by much I'd give it a 63 at THE most I'm disappointed since I am a MoH fan when it was in WW2 with it being modern I thought that would be great but with the sequel they will learn what they did wrong and make it IF not better but just as good as CoD of it's release year
14 years ago
A very fair review of Medal of Honor. its nice to see you haven't lost your integrity as a reviewer where other game site's have when it comes to these type of games.
I definitely agree the game needed a lot of polishing as well as fixing the multi-player which in this day and age should be up to standard in any game.
I give this review 9/10
"you lose a point because you didn't post this before I bought the game"
14 years ago
Oh the irony of the ending of the first paragraph.
I'd rethink that. Things are getting fiesty over there.
14 years ago
I'd also like to say that if they manage to incorporate the smoother controlling into BC3, that will be one hell of a game.
14 years ago
I would give the game a much higher score. There are some very small details that developers have put into.
Such as including one extra ammo because one can be put inside the barrel (or whatever it is called, I am not a native english speaker).
The sound effect is top notch, you can literally hear that the gun firing sound will lighten when the bullet in the ammo cap is running low.
Several stages where the Taliban ambush from the hillside (this is where most complain goes, the bloom effect is too strong) is actually how it was in reality. The Taliban is famous for attacking with the sun providing a way to blind the gun sight for the targets.
14 years ago
Why are you compering COD, MOH, and BFBC they are way to different what....... uhhh OMG!!!
14 years ago
Originally I was insanely hyped for this game, then came the open beta... It literally fell completely off my radar after that. I know betas have problems and the whole point of them is to discover and correct problems but the game just wasn't much fun.
14 years ago
Nice review, its a shame how bad MoH ended up being. I was really excited for it.
13 years, 10 months ago
I liked the game, buty with 2 gaming companies, it changes gameplay evrytime. The only problems gettinjg use to on the campaign is the sliding and leaning around obstacles, I don't really use it. On multiplayer, the only things that suck is grenades only last about 2 seconds and rocket launchers don't kill people unless its very close. All in all, it is the best FPS game that I have ever played.
13 years, 7 months ago
i completely disagree with this review (which is weird as i agree with 4PP most of the time). I thought that MOH was so much better than any COD or any other shooter. It brang so much more realism to modern day shooters that no other one has ever acheived. Admittedly the multiplayer was pretty crap but i've never been so engrossed within a FPS. 82% from me.
13 years ago
Seems like you compared it too Battlefield and Call of Duty way too much