There is only one way I can think of to describe Dante's Inferno. Its like going on a blind date with a really hot girl, getting her home, and then finding out she's terrible in bed. The anticipation commingled with disappointment is really a peculiar feeling if you're not used to it. But it is one I know well. I recognize it...and this is it.

Dante's Inferno (XBOX 360, PS3, PC)
Developer: Visceral Games
Publisher: Electronic Arts
Released: February 9, 2010

Lets get to brass tacks here. Dante's Inferno has gotten a lot of flack throughout its development cycle, and then post-release, for being what many people described as a “God of War clone.” Personally I like to think that games should not be reviewed based solely on what other games they are like, but by the content of their character. I'm like a Dr. Martin Luther King Jr. of video games...although not nearly as spiffy a dresser. So what (I can hear you asking) puts me in a direct position where I am able to recluse myself from any such inclinations? Simple. I have never in my life played a God of War game. Sure, I've seen some of GOW3 be played but never have I put my greedy little hands on a controller and acted as Kratos as he tears and rends his way to salvation. So it hereby stands. The first and last mention of God of War in this review. May it rest in pieces.

Let me ask you a question. Cause I think you look like one of those readers. Ever read Dante's Inferno? No? Well let me tell you, its quite the read. It has some of the best lines that can be mustered in literature. But here's the thing. You see, there's no girl. No lost love. Dante finds himself in a dark wood and then slowly descends into hell. The entire thing is an allegory for straying from the path of righteousness, seeing the repercussions of that path, and then finally finding salvation. Its quite a subtle theme that runs through the book, many of which are part of old Christian Theology and the writings of St. Thomas Aquinas (a famous early church theologian).

Dante's Inferno the game? To sum it up...its about an asshole who doesn't know he's an asshole. But he goes to hell and there he finds out that he's actually a HUGE asshole. In fact, he is such an asshole that even Lucifer is impressed and has lured him there to use DANTE JUICE to escape from hell. There are some elements of lost love thrown in to the mix and the original themes of the book have certainly gotten a little of the action movie treatment. Perhaps to make it more palatable to gamers but I felt like there were certainly some interesting narratives that were lost in the translation. The evolution of Dante from an ignorant asshole to someone who is a self-aware asshole is actually done quite well. In fact, much like that hot blind date, the stylings and the presentation of the game are done exceptionally well.

There are few big names involved in this game that you may be unaware of. Allow me, my little Fur Baskets, to enlighten you.

The character and level designs in Dante's Inferno are all based on the work of Wayne Barlowe who's been an artist conceiving the odd and the horrific, professionally, since 1979. I first found a book of his called “Barlowe's Inferno” about 6 years ago where he does his own depictions of the different levels of hell. When I first saw screens for Dante's Inferno I knew that it looked familiar. I ask you to check out his site, for it contains some of the best visages of hell and its minions that I've ever seen. Dante's Inferno does the same thing. Though some of the later levels tend to look a little on the stale side, 90% of the game is a design masterpiece. Levels are completely enthralling to just look at and be in.

Cutscene's, interestingly enough, are split into three different styles. Animation, CGI, and in-game engine. The animation sequences are highly reminiscent of the work of Ralph Bakshi, who is best known for the 1977 animated film Wizards, and the animations found in movies like Heavy Metal. Its a very stark, otherworldly style where characters and scenes will meld into each other and certain aspects of the action are grossly disproportionate to add to the odd feeling.

Now stay with me, because I'm actually not going off track here. I put in these references because I have never seen these styles used anywhere else in gaming. Those responsible for the presentation of this game obviously did their homework and really did a lot to make this one of the more interesting stories to watch be played out. They knew what they were doing, and on these aspects they really hit the mark. In what other game can a boss have nipples, with tongues, that shoot out babies that have blades for arms? There's just a little bit of awesome in that alone.

The CGI cutscenes, as well, look fantastic which makes it odd that the in-game engine scenes look so shoddy. So much so that it reeks of a development cutoff that Visceral games was certainly feeling. Basically, I would pay money to watch the entire story in the animated and CGI styles of the game. In fact...I think I CAN.

So here we are, in the middle of our blind date with this hot individual. She's beautiful. She laughs at my jokes. My God...I think she reads. She has a fantastic body as well...oh...when she walks her thighs don't touch...there's that little space in between, the hallmark of well formed legs. We've brought her home and have reached the bed....

...this is where things go wrong.

Quite unfortunately I found the gameplay in Dante's Inferno to waver between uninspired and frustrating. Combat mechanics aren't necessarily bad, its just that they aren't very deep. Lets put aside that the right stick dodge is an abomination...I think that's a personal preference more than anything. Its just that, when you get down to it, Dante really can't do very much, or at least not very much that is particularly interesting. He can be upgraded by using the souls he collects (through the slaying of enemies) but these are primarily made up of passive upgrades to mana, armor and strength; and more moves that really don't do a very good job of differentiating themselves from each other. In fact, I made it through most of the game using Dante's foundational light and heavy attacks with only a light smattering of special throws.

Magic is also an option and these do add a little more flavor but, again, there just isn't much of it to be found. I never felt like I really had to spend time to equip Dante for different situations. The character has a one-size-fits-all for the battles that allows one to throw any sort of planning out the window.

Where the combat is uninspired, the platforming is frustrating. 95% of my deaths came from bad platform jumps and bad camera angles. Whereas giant demons on wings posed me no problem, jumping from one rope to another rope had me restarting over and over. In one particular section in the Gluttony level I had try one, relatively simple, jump 14 times before I figured out just exactly what was going wrong. “14 times” you say? Yes. Let me explain.

There is one jump where Dante is swinging on a rope from right to left, he must let go at the zenith of the swing to the left, go along a wall and grab another rope. Seems easy right? Wrong. While other games will have your character grab on to the second rope when he comes within the vicinity of it, Dante's Inferno makes you have to FACE the rope toward the wall in order to grab onto it. So instead of just jumping and grabbing, you have to jump at the zenith, and then as you are flying left you must turn the characters body TOWARD THE WALL, while he is still going left, so that you are facing the wall (and the rope) when he passes over it. Only then will he grab it.  This is completely unnecessary. Not to mention that as soon as Dante lets go of anything his momentum disappears almost entirely, requiring him to double jump even after a lofty and mighty swing.

Its cumbersome, looks bad, and plagues the jumping and platforming in this game.

Dante's Inferno also has a handful of puzzles strewn about the levels but these, often times, add up to nothing more than “hit the lever and then make it from Point A to Point B before the puzzle resets itself" variety. Most seem setup to stunt player progress rather than actually being a brain teaser. And its really too bad. One would think that hell would have some rather interesting puzzles in it. Ones that might require some player self reflection or some hard choices. Unfortunately this is not the case.

There are actually a lot of places in Dante's Inferno that seem more like silly time sinks than anything. And considering that I was able to finish this game in about 6 hours I'm guessing they were needed. For example, there are numerous lost souls Dante can find in hell and he has the option of Punishing or Absolving them. Punish them and you get points to raise your Unholy Level (and thusly unlock more abilities). Absolve them and you get more points toward your Holy Level and...(drum roll) you get to play the CAPTURE THE SINS GAME!! Yes, my friends, now you can capture the sins of the absolved in hell which basically adds up to nothing more than a timed game of Simon Sez. Its reminiscent of an XBOX Live Indie game that you would pay 80 points for, but here it is in all its glory. The idea that you have to even play it will have you punishing lost souls for the rest of the game.

And just so you know. Every time, EVERY TIME, you open a door, use a health fountain, soul fountain or mana fountain, you have to button mash the B button. Every. Damn. Time.

Seriously.

And here we are in bed....I feel like I'm fucking drywall.

I really wanted to like Dante's Inferno, and I can't stress enough how good the art direction is. But the gameplay just isn't there. Downloadable content, which provides co-op and a basic form of level creation, is coming out and I wish it was added in with the release. It probably would have done a lot to freshen up the gameplay.

As it stands now, as good as she looks, we just can't call her back. $60 is one expensive date with such little payout at the end.


Score - 55%

Comments

  • Avatar
    debonkertonk
    14 years, 2 months ago

    i dont know if i should even compare the two, but after playing bayonetta, gow 3 and dante's inferno just didnt work for me.

  • Avatar
    Thoraxe
    14 years, 2 months ago

    I have to say that I thoroughly enjoyed this review from start to finish.

    From seeing Dante's Inferno gameplay footage on YouTube I thought this might be a game worth trying out or renting instead of blindly accusing it of being a God of War clone. From what I've read I can already see that I won't waste my "Red Dead Redemtion money" on an underwhelming experience. Needless to say, it was an interesting review, looking foward to more.

    Oh yeah, I took a quick look at that site. Hell's Firstborn looks kind of badass. I also thought you might be interested in taking a quick look at this site. http://www.angelfire.com/realm/shades/demons/bookdevilsanddemons/ranksofhell.htm

  • Avatar
    StriderBlaster
    14 years, 2 months ago

    It seems that Dante's Inferno had a big rave most of the time before it came out. Personally, I didnt enjoy it. I mean, the graphics were 3D and all of that stuff, but what I didnt like about it was the plot. I DID enjoy some parts of Dante's Inferno though. I loved the weapons that he had used to kill the demons. That was fun, as well as the creativity of this game was made well. Also, I agree with your review of this game. I would give this...4/5.

  • Avatar
    Sonicridersx11
    14 years, 2 months ago

    If the Combat was better, I think it would of had a chance...

  • Avatar
    Aged_Milk
    14 years, 2 months ago

    Kinda sad to hear that the combat doesn't sound like it gets much more complicated than the stuff in the demo. Does killing bosses off involve lame, uninspired QTE's by any chance?
    (Not bashing the game, just genuinely curious)

  • Avatar
    Setre
    14 years, 2 months ago

    Fantastic review Joseph. I played the demo for Dante's Inferno and found it somewhat fun but not really my cup of tea. Anyway look forward to more of your reviews!

  • Avatar
    The Australian Ashman
    14 years, 2 months ago

    Love the reveiw joesph, overall i enjoyed it more than the game, took me about the same time to finish it as the game. But seriously, this is one of my favourite reveiws so far, keep it up man. I felt the game was a little short and lacking in depth.

    And fuck the shitty platforming.

  • Avatar
    Binary
    14 years, 2 months ago

    Excellent review

    I particullary liked the Blind Date Euphemism that carried throughout the review

    I think it was a good idea to Ignore GOW3 for this and I think your review addressed a lot aspect of the game that main stream magazine or website overlooked

    To bad the Cover doesn't have "Abandon all hope ye who play this game" on it.

  • Avatar
    YellowFishStick
    14 years, 2 months ago

    Just need to quickly point out, there is no book called Dante's Inferno. There is a book called "The Divine Comedy" written by Dante Alighieri, and one of the sections is called "Inferno" along with "purgatorio" and "paradisio". And yes I have read that book, and whilst Beatrice is in the book, who was technically Alighieri's lost love, she has little to do with his motivations.

    But I'm just nitpicking. Pretty great review Joseph, to be honest I would have preffered a game that followed the story of the divine comedy more closely, and had gameplay more similar to something like ICO where combat isn't the focus.

  • Avatar
    Redfrenzy
    14 years, 2 months ago

    Amazing review Joseph, I think I will pass this one until it is cheaper

  • Avatar
    BigKama
    14 years, 2 months ago

    I think Dante's Inferno was a amazing game. I got it the day it was released, i loved it, and the platforming didn't bother me at all.

  • Avatar
    Prowler
    14 years, 2 months ago

    I couldn't finish this piece of shit.

    It was pretty bad....

  • Avatar
    Tim000
    14 years, 2 months ago

    Read Divine Comedy.. One of the greatest epic poems in the world.. I was shocked when i found out that they were doing a hack&slash game based on that story.. fucking disgrace.

  • Avatar
    UglyKatsuki
    14 years, 2 months ago

    Great review. I've only played the demo of this game and I'm not sure if most would consider that a good or bad thing. From what I played of the demo, it most certainly felt a little familiar (and when I mean "familiar", I mean an almost exact copy). But, by all means does that not mean that's a bad thing. I certainly had fun with the demo, but not without experiencing a couple of flaws that don't make the game impossible but just very annoying.

    Again, I've only played the demo so I can't say that for certainty that my opinions are correct or shared in the same way.

    The first problem I encountered was the first battle sequence. I certainly felt like a badass just killing endless waves of people who obviously were sent to their deaths because they challenged me. ^-^ But the odd thing was how many people I had to kill. The sequence went on for what seemed an eternity, just so that a boat would appear for me to cross over to the next part of the level. I would assume that they were going for the feeling of an epic battle or war going on as I played, but it felt more like a fight that was unnecessarily drawn out to make the game longer. Even others games of this genre have never felt like what I'm feeling with this game. At least in other games, they'd have an excuse at the very least such as protecting something or surviving for so many minutes.

    Another annoyance I found was the fountains for health, magic, and souls. I can guess that the developers wanted to make it slightly different by approaching these fountains in a different way than from other games. But by making me mash the button continuously just to access them, it made me want to play the game better just so that I didn't have to use any fountains. When I played the demo a second time, it "inspired" me (if you could compare the words "inspired" and "Dante's Inferno" together) to play the game better. I was less reckless and because of that, skipped a lot of the fountains that the demo provided. Strangely though, isn't the point of these fountains to aid the player along the adventure? But if these fountains are such a tedious pain in the ass to use, they feel more like what "should" be a gift from heaven to help me, is just a disguise from the gates of hell to punish me for my adultery.

    That being said, I did enjoy the game, or demo. Even though many do see this game as not worth playing. I would like to give the actual full game a try. Maybe renting or buying it used (like $20 or less) would be the better way to go. I'm not sure if my feelings for the game will be for the better after finally playing the game, but I did play and finish "Saw" for the PS3 and I did enjoy that game too. So what's another badly received game gonna do to me?

  • Avatar
    LastActionJoe
    14 years, 2 months ago

    thanks, now i know what not to blow 60 bucks on.

  • Avatar
    Arwyn Pyre
    14 years, 2 months ago

    I sincerely wish that this review was longer, that I could attend a conference where you were giving this as a speech, that I could drag you around with me so you could tell this to the people who are whooping and hollering about the game and all of its glory and think that I must be insane for having the problems that I have (and you do as well!) with this game!

    Wonderful writing, keep up the great work and I apologize for the time you spent in Purgatory playing this game.

  • Avatar
    noby_noby_girl
    14 years, 2 months ago

    quite a disappointment to hear this game did not live up to expectations, nor did it do any sort of justice to the original Poem. the book itself is a phenomenal read, i was really hoping it wouldnt be such a let down when it came to gameplay...
    but it is nice to hear that atleast the art and levels are still beautiful and were created with some intelligent AND artistic minds behind them.

    great review, joseph

  • Avatar
    Kguzman
    14 years ago

    This game didn't have the chance to live with the big games :(