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I'm sure that you've all come here to read gaming news, gaming reviews and even some gaming opinion now and then. Unfortunately I cannot offer you any of that here. Yes, yes...I know. The heaviness of your hearts is quite apparent. But please don't blame me, your humble author. You see, I am not to blame for this fiasco. Blame lies squarely with developer Quantum Dreams. For they will not allow me to review a “game.” Instead I must review an Interactive Drama. Quite the buzzword but the word we'll be using just for today. So would you like to know where this Interactive Drama fits in with our modern gaming and cinematic world? Hit the jump to read our review.
Heavy Rain (PS3)
Developer: Quantic Dream
Publisher: Sony Computer Entertainment
Released: February 23, 2010
Honestly Quantic Dreams is responsible for one of my favorite older games. Omikron: The Nomad Soul had everything I wanted in 1999. A Sci-fi setting, an open world and David Bowie. It was a different time. If I went back to play it now I'm sure that the power of nostalgia is playing a huge role in those fond memories. Fast forward 20 years and Quantic Dreams has now brought us both Indigo Prophecy (Fahrenheit) and Heavy Rain. Whereas Omikron was very much a Bethesda style open world action game, Indigo Prophecy and Heavy Rain were created to give the player cinematic experiences. And I'm not just talking sweeping camera angles and crescendo-ing music. Quantic Dreams wants to make you feel like you are watching a movie. The main problem is that throughout this Interactive Drama you'll get a sense that you've really seen this movie before...and you've seen it done much, much better.
But lets back up a moment.
In Heavy Rain it is the duty of the player to control multiple characters in their search for a killer who has been drowning local children for the better part of 10 years. Much like Indigo Prophecy you will never stay in control of one persona for long, instead playing the part of the multiple plot threads as they slowly conjoin as the plot progresses. The underlying narrative of multiple intersecting plot points is fairly well done, and Quantic Dreams does a good job of giving each story its due process and allowing multiple events, that are happening simultaneously, be controlled by the player without the sense of time being completely lost. Now I'm not talking the plot itself, just simply the way in which time lines are addressed in the game play. I found this quite impressive indeed.
Visually the game is stunning and the set pieces are extremely detailed. If two characters are in a building talking near some windows, then traffic and pedestrians can be seen moving about outside. Its something you almost don't even notice at first but little details like that go a very long way to having the world seem alive. On a HDTV some lower-light scenes look photo-realistic and the amount of detail in the characters is amazing. The loading screens consist of extreme closeups of the characters faces as their eyes dart about as if they were watching some invisible tennis match. The effect is surely creepy and disconcerting, but does show off just how much detail is evident in the character models.
Upon entering the game you won't be able to help but just walk around a bit and look at everything, it really is that good, and then something will happen that will shatter your entire world. You'll hit X and one of the main characters will talk. When I did this I literally screeched to a halt like pulling the emergency brake on a race car going 120mph. I mentally spun out, tires screeching, smoke billowing, and it took me a few moments to regain my composure, correct the drift, and begin driving in a straight line again. It was a simple line “I guess I better go take a shower” but delivered in such an odd and awful way, compared to the visually beautiful scene behind it, that it tore apart any semblance of reality the game might have otherwise convinced me of.
Considering that Heavy Rain is supposed to be a AAA cinematic experience the voice acting is abysmal. The voice of Ethan Mars is so off-putting and just not right that any line he says, that isn't him screaming, seems almost nothing more than comical. Norman Jayden's northeast, Long Island, accent is forced at best and hilarious at worst. Off all the main characters I found Scott Shelby to be the best fit, but interestingly enough it is side characters, the ones that are there for MAYBE a scene at most, that are the most convincing, the most entertaining and the most fitting. Unfortunately their presence is fleeting and we are left with listening to Ethan titter about this thing or that thing with the emotion of drywall.
Its sometimes said that good material will breed good actors. If this is true then maybe we can't blame the voice actors since the dialogue in Heavy Rain is as flawed as I've ever seen. Writing natural dialogue is a difficult thing. Its almost like someone telling you to walk normal for them...no matter how hard you try you never quite FEEL like you're walking normal when someone orders you to do it. But there are professionals out there, people who can do it, and David Cage may have just learned why Directors often will have writers doing that job for them.
In terms of dialogue, Heavy Rain is a strange world indeed. A world where officers will respond with “Yes SIR! Lieutenant!” when asked to get a coffee instead of a more natural “Sure, milk or sugar?” Or, after shooting a suspect, a main character reflects “I...shot him” and his partner responds with a hilariously comical and out of place “YOU SURE DID!” It's even a place where hardened thugs who enjoy sexual assault will use the word “swell.” This certainly isn't the world I grew up in inner-city Jersey...but maybe its like that in France. These are just a few small examples but a lot of the dialogue is really this bad.
Lots has been said about the plot and I'm not going to get into any spoilers here for the sake of the few who have yet to pick up the game. I am glad that the plot was kept fairly realistic and did not venture off into crazy Indigo Prophecy territory. Our real world, and our real aspirations can usually be interesting enough without having to go into a world of giant ticks and disintegrating apartments. However, I can't say that the motivations of the main characters in Heavy Rain always make much sense. I especially felt that the motivations of the Origami Killer were feeble at best. Ill get into player choice in detail shortly, I just can't help but feel that some of the motivational inconsistency was introduced to the plot through the very need to interject player choice into the narrative. Or maybe its just that the player is given the wrong choices.
For example, (light spoiler) I had a very hard time believing that Ethan would even consider having sex with Madison. Knowing that time was crucial to finding his son, that every moment NOT looking was time wasted, do you actually think he would spend any amount of time banging some broad? Not to mention that he had just put his body through some of the most physically demanding and damaging tasks one can imagine. This guy must have the potency of a porn star and, in that case, would be much better off going to LA to bang BellaDonna and Emily Davinci than looking for his brat of a son.
Main choices throughout the game elude the player much more than I expected. In terms of plot line, the player really has no choice. Quantic Dream knows the story they want to tell and they are not about to let the player get in the way of that. Sure, who lives and dies at the end of the story may change Ala Mass Effect 2 style, but the way the story plays out is set in stone. Now, of course, the story will screech to a halt when it is up to the player to brush some teeth or drink some orange juice, but other extremely important decisions are made for you without so much of a turn or flick of the analogue stick.
Player choice in Heavy Rain is largely an illusion and I found multiple instances where one could almost put the controller down completely and watch the Interactive Drama play itself.
While player choice and success/failure of quick-time events does open up some alternative scenes these are not so much Y's in the road as they are small detours which will invariably being the player to where they were before. This does speak to one thing I've always wanted developers to do however. I've always hated that the failure of quick-time events, and especially time trials, ended with a simple (and unimaginative) “Game Over” screen. Instead, I thought that those failures should be worked into the plot lines in some way and Heavy Rain does this. But small detours are just that, small alternative scenes that get the player back on track and don't really make me yearn for another play through once I have solved the mystery of the game.
Ultimately I found that I wished the player had more control over the plot. Often times I felt like I was simply getting in the way of Quantic Dreams' story. Sure sometimes they would throw me a bone and have me help a character start a car or make some eggs, but this is only when they remembered that there was a player at the other end of their movie waiting for something to do.
The times that Quantic Dreams really gets the player involved are very well done. The contextual controls have been written about at length here on 4PP and I found them very well thought out...when they were well thought out. Other times I felt like they were nothing more than filler. For example, two characters join forces in the game. This is not your choice, in fact I was hoping it would be my choice so that I could say “no” but darn if it they weren't going to get together. Then one of the characters goes to make some eggs and boy...you sure are responsible for making those eggs. Those characters would have starved if it wasn't for you and your analogue stick egg-making ability. Thanks for the eggs player...now sit back and watch these next 5 scenes.
In another place in the game you are tasked with getting information from a certain swarthy club owner. During the course of the interrogation you grab onto his testicles and literally squeeze the information out of him. As the contextual controls pop onto the screen your right hand begins to squeeze around the controller. I suddenly noticed that if I turned my hand 90 degrees clockwise I would be in the exact position for grabbing someone's testicles and squeezing harshly. I found this to be a work of genius. And there are some more situations where the greatness of the controls shine through...just not enough, and the tooth-brushing, egg-making, car-starting, door-opening sequences surely outnumber them.
Heavy Rain borrows heavily from many other sources. Its a genera work, but one that I found really adds nothing to the genera it is trying so hard to be. I said earlier in this review that you'll feel that you've seen this movie before and you have. The music is straight out of Taxi Driver, a certain dream sequence utilizes a public improve stunt that's been going on for years, the home of a certain insane individual is very reminiscentof the movie Seven, the FBI agents cyber tools are taken directly from Johnny Mnemonic, and the trials that Ethan must endure have been seen many a time in the various SAW movies.
In fact, much of the genera stuff seems so replicated, so predictable, and at times so forced, that they have more of an eye-rolling effect that an atmospheric one. A scene where Ethan drops to his knees in the middle of the street, screaming into the night as rain pours down his face is particularly groan inducing. And I simply do not buy that Quantic Dreams is paying homage to these past works. Homage is a very particular thing. Movies like Pulp Fiction, Black Dynamite and Shaolin Soccer (Stephen Chow) are able to do it because they take the original source work and expand upon it in a somewhat comical or expounded fashion. They then produce a light-hearted celebration of the source material. Heavy Rain, on the other hand, takes itself VERY seriously. It wants you to know that it is edgy and innovative...and it wants you to FEEL. It tries so hard to make you FEEL that I found myself simply shutting off.
Is Heavy Rain innovative? Yes and no. If you were to take either the gameplay or story and experience them independently neither one would hold up on their own. Together, while they do create something that we haven't seen done with such complexity, we have seen it done before. Cinematic games, controlled by player input, have been around since Dragon's Lair was released in 1983, followed by a number of other games released on the Atari Jaguar. True...none reach the complexity of Heavy Rain but surely we are not to believe that Quantic Dreams has pulled it whole cloth and have revolutionized gaming as they, and Sony, would like us to believe.
But Heavy Rain is an important game. It takes an old, mostly dead idea, and injects it with new life. While I don't think it will cause any revolution I do think we will see some of the ideas brought about in Heavy Rain in future games. If anything, Quantic Dreams has pushed the boundary of what a QTE can be. We might have seen the end of the simple “one button press” quicktime event and the introduction of a much more fluid system that requires more player interaction and maybe just a little more thought. For that, Heavy Rain has earned a place in my collection.
Comments
14 years, 8 months ago
I definately agree that Heavy Rain falters because of mediocre voice acting and writing, which in a game that relies so heavily on this makes it stand out probably more than it would in another game.
Im happy with my purchase in the end though, its nice to play a game that tries to do something different, i didnt play Farenheit so this sort of game is fresh to me and even if it didnt come out perfect, I give them credit though for trying and hope they can learn from this and maybe take this genre further.
14 years, 8 months ago
Full interactivity and free choice will probably never happen in video games, not that it would be too hard for the developers to accomplish but not many gamers would utilize these features.
14 years, 8 months ago
dont get me rong, i liked the game... but it didnt do anything but depress me. and to make shit even worse, i finally took the time to beat mgs4 and guess were that got me.
14 years, 8 months ago
Great review. While flawed, the game still looks very intriguing and definitely worth playing. I will pick this up right after I finish FFXIII and GoWIII.
14 years, 8 months ago
valid points and a great, lengthy review. it feels like you went into the game feeling that quantic dream was presenting heavy rain to you as a cinematic, interactive masterpiece with all the trimmings, and played having those expectations. i can't say that i had the feeling of heavy rain having a sophomoric desire to be taken seriously as a edgy, brilliant work of art.
i agree with the story and characters being run-of-the-mill and not pushing the genre forth, but i think what it brings to the table better than other games is making the viewer feel as strained as the characters do in those situations. if heavy rain was just a movie, it's absolutely nothing special. we've seen fight scenes and gun stand-offs in movies before.
you make a good point that the contextual controls are well implemented in certain parts of the game. what makes heavy rain special to me is how much more intense i felt in those situations, whereas if i was watching heavy rain as a film i'd be yawning the whole way through. in one or two situations i found myself trying to steady my racing heartbeat, which honestly never happens when i'm watching a film, no matter how intense it is.
the relationships and sappy emotional content of the game did not click with me at all, which is a real shame. however, it succeeded in making me feel sheer panic, desperation, and relief in a way i haven't felt before in any form of entertainment, which is what makes heavy rain successful. it seems like a small thing; but to me, that alone rocketed me to the finish in one sitting, fully satisfied.
i went into it as i did as a kid picking up a "choose your own adventure" book. the story would chug along, and at certain points be given choices to take you down different paths. stories in these kinds of books is similar to heavy rain as it strictly plays out like a genre piece, whether it be sci-fi, horror, or drama. they don't bring anything new really, but the feeling that you have some say in what, where, and how a situation would go if you took a certain path is what makes it fun to read regardless. i guess with expectations like those, heavy rain more than succeeded them.
14 years, 8 months ago
Very nice Joseph. Although I was surprised by the score after reading the text, there is one thing that made me think and that was your light spoiler.
That situation only occurs if you choose to let it. I was thinking the same thing you wrote when that situation came up, but it didn't happen in my game presumably because I didn't kiss her.
Adaptivity is really the best part of Heavy Rain, even if it is superfluous at times—it is too bad I really couldn't get into the rest of it.
Oh, also, I'm really glad you brought up the all the borrowing Heavy Rain does. Without spoilers, I instantly thought of this scene (http://www.youtube.com/watch?v=xbLB21If2YA) during part of the game. I think you can tell which part, although in the game it is far less interesting. There is also a scene with a refrigerator you can experience that is also straight out of another film but I am reluctant to say more.
14 years, 8 months ago
I'd have to agree with alot of what is said...
As for HR, I'd score it lower though as the QTEs aren't bad, but everything else just isn't that great... Some moments were just pure unintentional comedy...
If it banks on being an interactive drama and not a true game, we should also put into consideration the drama part in which it fails miserably. Nothing was earned in that drama; it was just thrown at you and you were forced to try to believe...
It's worth a rental at the most imo if your into QTEs. Alot out this year that is better and worth the time even with their flaws.
14 years, 8 months ago
I enjoyed it manly fir the controls. The story, charectures a dialogue weren't good, at all. And it really annoyed me that Madasion was just eye candy, most of her scenes have her getting naked, although it's mostly through the players choice. And of course the lack of bugs made my day.
14 years, 8 months ago
This review writes like the game is going to get a 6 at best imo.
I dunno, I felt the game was shit. The story was muted, the voice work was wretched, the writing was sloppy, and the occasional intense QTE sequence doesn't make up for an otherwise overwrought game that really doesn't come together in any special way.
The game gets so caught up in stupid details - Really? I have to go through every motion of taking care of a baby? How is this important to the narrative? - and could EASILY be slashed down to a three hour game with even a hint of editing. But then you'd get so many complaints of paying full box price..
The graphics aren't really that wonderful.. women in the game seem to have something universally wrong with their mouths, like their jaws are unhinged and the edges of their lips were sliced by the Joker. It's almost cartoony how they speak, and their personalities aren't any better.
Overall I hated this game, like I hated Indigo Prophecy before it. Quantic just can't make good games.
14 years, 8 months ago
As I've said before, this game is decent but far from reaching its full potential, but I'd like to see them try again with a sequel (though I'd prefer they switch to a completely new story instead of trying to continue any more with this one). I think shoddy voice acting and other little problems arise only because the genre hasn't been given enough attention until now. With the success of this game, along with reviews criticizing these same flaws, I'd say there's at least more pressure now to do it right if they try again, knowing that if they solve these problems then a sequel is sure to sell.
14 years, 8 months ago
It would of been much better to me if there had been more than one killer.
14 years, 8 months ago
i still dont get why people hate this amazing game. real game reviewers are raving this game in all ways, but also critizisng its flaws. that is allright, yet they ignore those flaws because the whole experiance isnt about just the flaws. most of the people who'll play this game will act picky and pissed off, but that simply means that they dont get the point of the game. the game asked me question than any dark thriller film ive evr seen. the game is mainly a view on how you'll react to such a terrifying and desperate event. yes the voice acting may sound funny and the dialogue at little times may sound odd, but try not to put that up front. this guy joseph says that the game always makes you try to FEEl, but it really doesnt obligate you. it ries to see how you react.
this game is as real and deep and personal as any game has ever become.
and if you think the game is just simply a compilation of different thriller movies, you are as wrong as joseph. he game has a great storyline, intense and as real as life.
this game is so underated by gamers by its gameplay. joseph here says that he didnt feel freedom, yet he had freedom ALL the time. the game changes with youre reactions, youre choices. the game isnt a whole button press experiance. try playing the store robbery scene. there can be 3 outcomes to that scene and due to that, 3 or more different endings.
i somehow can see that joseph wasnt paying much attention to the game. all he must've beem doing was complining on the flaws, when flaws dont completely decide a games fate.
i honestly wouldnt even call this game a GAME neither an INTERACTIVE MOVIE. its simply innovaitve, relutionary and intense. i'll qoute what the game's trailer asks us, and what the very game asks you, not unlike others:
"How far will you go for someone you love?"
that is the quesiton heavy rain asks you, but doesnt force you to answer.
my rating: 9.5/10
14 years, 8 months ago
I honestly don't see the critical hate for Heavy Rain. I mean 7.5? Damn! I personally thought it was great! Every little seems to be needed to be taken into consideration.
13 years, 2 months ago
[...] attempts at narrative, is also one long, badly written, QTE event with some major moments pulled wholesale from popular movies. But, this doesn’t stop Mr. Fondaumiere from reeling at the sacrifices he has had to [...]