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Dragon Age 2 Music Was a "Rush Job"
We were all a bit surprised at the speedy development time of Dragon Age 2, and it was a badly kept secret that EA was the hand behind the curtain pushing hard for the game to be released when it did.
Published by Joseph Christ on March 14, 2011
The Game Industry Comes to Japans Rescue
We've all been witness to the amazing and horrifying footage coming out of Japan over the weekend, and Japanese game publishers have stepped up to help with the relief efforts.
Published by Joseph Christ on March 14, 2011
PAX East 2011: Trenched Gameplay
Nolan played some Trenched, Double Fine's new Mech game, and got some details about the game.
Published by Joseph Christ on March 12, 2011
Can You Fly in Skyrim? A Trailer Dissection
It’s usually custom for there to be three meals in ones day. A breakfast, lunch, and dinner, possibly with some small snacks in-between. Or should I say was custom.
Published by Joseph Christ on March 11, 2011
Microsoft Going After Point Thieves
Earlier this week an exploit was discovered allowing gamers to generate codes which could be turned in for 160 MS points on the Xbox Live Marketplace. "It's only 2 dollars!" you might say.
Published by Joseph Christ on March 10, 2011
4Player Goes to PAX East
PAX is finally here! PAX East that is. Brad Simons, Nolan The Intern, and Carlos have taken the dangerous journey to Boston and we'll be brining continual news updates and nightly podcasts dealing with what they've been seeing there.
Published by Joseph Christ on March 10, 2011
Fox News' Shoddy Reporting Helps Bulletstorm Sales
When Fox News asked the question "Is Bulletstorm the Worst Video Game in the World?" they did more than just pull one of their patented "plant an idea by asking the question" bait and switch jobs. They also helped to sell the game.
Published by Joseph Christ on March 9, 2011
Crysis 2 is Making a Play for the MP Market with New Trailer
It looks like EA is trying another big play for the online MP crown with Crysis 2. The newest multiplayer trailer shows off the theory of unlockables, which have become a stable of the multiplayer experience.
Published by Joseph Christ on March 9, 2011