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Indie Fund Announces First Three Funded Games
The Indie Fund, a funding company established by various successful independent developers, announced yesterday the first three games that they will be supporting, all of which are fairly known quantities: Monaco, Shadow Physics and Q.U.B.E
Published by Ben Alford on March 2, 2011
Published by Ben Alford on Feb. 25, 2011
A House in California
A House in California (developer: Cardboard Computer), a finalist for the IGF’s Nuovo award this year, is a traditional adventure game in a nontraditional way.
Published by Ben Alford on Feb. 23, 2011
The End of Us
The End of Us is a short browser-based game by Chelsea Howe and Michael Molinari in which you play as a meteor that is moving through space.
Published by Ben Alford on Feb. 16, 2011
Connecting the Dots in Stacking
In Stacking, the player character is the smallest Russian nesting doll in the world who can stack into others from behind and “bend them to his will.” Stacking is, at a basic level, a puzzle game where one uses many different abilities to get past an obstacle.
Published by Ben Alford on Feb. 14, 2011
Doing Ghost Tricks
Ghost Trick is a heavily story based game and it is a prime example of how games, like many other forms of fiction, work better when they are showing, not telling.
Published by Ben Alford on Feb. 11, 2011
L.A. Noire Gameplay Overview Video
Today Rockstar released the first in a series of new gameplay videos of L.A. Noire, similar to the Red Dead Redemption gameplay videos of last year.
Published by Ben Alford on Feb. 9, 2011
Perspective in Lost in Shadow
[Lost in Shadow is mainly a game about its mechanics and I spoil a major mechanic here]Perspective is everything in Lost in Shadow. The game is played in the shadow of a place: casts from metal platforms, railings, walls, and various other objects in the world.
Published by Ben Alford on Feb. 4, 2011