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Published by Brad Simons on March 20, 2010
Cover Art Comparison: Sega does it again...
Here is the Japanese cover for Resonance of Fate (End of Eternity in Japan). We get a low angle shot of the three playable character looking up at a tower of amazing scale. It's beautiful, yet mysterious and haunting. I like it. Now let's look closely at the ...
Published by Brad Simons on March 17, 2010
Published by Brad Simons on March 12, 2010
An Interesting Character Analysis of Bayonetta
I've made similar arguments about Bayonetta's character in the past, just not in so many words. While I don't agree with all of his thoughts on the character design, I do share similar opinions on his conclusion. It is also interesting that the character designer for Bayonetta is in fact female.
Published by Brad Simons on March 11, 2010
Published by Brad Simons on March 10, 2010
Prince of Persia: The Forgotten Sands first gameplay footage
I'm not the biggest fan of Prince of Persia: The Sands of Time. The lack of puzzles, crappy combat coupled with seemingly endless waves of enemies, and the part where most of the game is spent protecting some of the most god awful (and mortal) companion AI I've ever seen provided for a somewhat f...
Published by Brad Simons on March 8, 2010
Airship Murder Simulator
Patchwork Heroes is a bit hard to describe. Developed by Aquire (of Tenchu/Way of the Samurai/HIOPBWDIDTDT fame), this PSP action puzzle game is sort of a modern day take on games like Qix or Jezzball. You control a group of dudes (and dudetts) whose job is to tear (chew?) apart airships piece by...
Published by Brad Simons on March 7, 2010
Samus talks
While I have argued forever that I want Link and the other characters in the Zelda universe to talk, I still feel this was a bad way to go for Metroid. As I mentioned in a previous comment, "if Samus is talking, then that means she has someone to talk to" -- and something about that just feels wr...
Published by Brad Simons on March 6, 2010