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A Grim Future for Parasite Eve?
I adore the first Parasite Eve. It was fresh, mature, creepy, cinematic -- and it was an RPG. Perhaps my favorite part was the game's battle system. Viewed from an isometric angle, the semi real-time combat system was both fast paced and strategic.
Published by Brad Simons on Aug. 27, 2010
Are You Kidding Me Bioware?
A new DLC pack for Dragon Age: Origins has been announced today. "Witch Hunt" will cost you 7 dollars and will certainly destroy one of Bioware's finest characters. Yep, 7 dollars not only buys you the "ending" to Dragon Age, but it also ruins it!
Published by Brad Simons on Aug. 25, 2010
Top 5 Podcast Recording This Weekend
Variety in games isn't always a good thing. Possibly afraid of their games becoming repetitive, designers often add in sequences or segments that deviate from the core mechanics that make their great. These range from uninspired turret sequences to surfing on missiles. The segments frequently ...
Published by Brad Simons on Aug. 21, 2010
Persona Devs Finally Dive Into the HD Era With Catherine
Persona 3 and 4 get no shortage of love amongst fans of Japanese RPGs. And while I certainly love the genre myself, these games have never hooked me.
Published by Brad Simons on Aug. 20, 2010
Milo Becomes a Game. A Stupid Game for a Stupid Boy.
Oh, Milo. You were the one game... errr... boy that I didn't hysterically mock during the unveiling of the Natal at E3 2009. But you weren't actually real -- just a silly pre-recorded video. I wanted to see the real boy!
Published by Brad Simons on Aug. 18, 2010
Kingdom Under Fire 2: New Co-op Multiplayer Trailer
I find it frustrating just how criminally ignored Phantagram's Kingdom Under Fire 2 has become. The first gameplay footage was released ages ago, and the game looked amazing then.
Published by Brad Simons on Aug. 16, 2010
Review: Sin & Punishment 2
I'm not known for being a huge fan of the Wii's controller. I feel there are one too many unambitious developers working on traditional genres and forcing them onto the Wiimote.
Published by Brad Simons on Aug. 13, 2010
Emergent Dialogue Gone Horribly Wrong: Nolan North Talks To Nolan North
It seems Mafia 2 had the ambitious idea of creating a system that allowed random NPCs to have conversations with each other. We have seen this before in Elder Scrolls: Oblivion and, just like in that game, this system seems a bit ahead of its time.
Published by Brad Simons on Aug. 11, 2010