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MS Raises its Kinect Sales Expectation to 70 GAZZILLION Units!
Microsoft has raised the bar yet again, this time forcasting the sale of 70 GAZZILLION (5 million) Kinect units this Holiday.
Published by Joseph Christ on Nov. 3, 2010
Community Highlight: The Makings of a Sequel
(Community Highlight is a feature where we choose an article submitted by a member of the 4Player  community and bring it to the front page for all to see.  Interested in seeing your article on the front page? Then submit one here.)
Published by Guest Author on Nov. 3, 2010
Fallout: New Vegas, One Step Forward or Two Steps Back?
In terms of time commitment, Fallout 3 remains one of my favorite games.  Indeed, to say that its formula is addictive in nature would be an understatement to say the least.
Published by Joseph Christ on Nov. 2, 2010
Direct TV Drops G4
There is a new scientific truth. If you have Direct TV you do not have G4.  That's after negotiations between the network and Direct TV broke down following some awful Neilson ratings.
Published by Joseph Christ on Nov. 2, 2010
"Games as Porn" Supreme Court Case Not Looking Good for California (Updated)
To those unaware, today the Supreme Court is hearing Schwarzenegger v. EMA, a case which pits the State of California against the Entertainment Software Association.  
Published by Joseph Christ on Nov. 2, 2010
Blood Drive Launch Trailer is Here
I love car combat games, and it always saddens me that there aren't a lot of them out there. Because of that I'm ready to accept Blood Drive with open arms and give it a long embrace.
Published by Joseph Christ on Nov. 2, 2010
New Xbox Dashboard. What Do You Think?
I hope you all had a good Halloween weekend?  I sure did and it took me all of yesterday to recover. But I'm back! And when I returned I found a whole new dashboard for my xbox. Yes the one to usher in the KINECT!! (jazz hands).
Published by Joseph Christ on Nov. 2, 2010
Using the Interface in Fable III
One of the biggest changes going from Fable II to the third game is the overhaul of the user interface. It was desperately needed as Fable II’s UI was terrible, with a uninformative map, and cumbersome layout.
Published by Ben Alford on Nov. 2, 2010