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E3 2011: Silent Hill: Downpour hands-on
Silent Hill, I've tried to love you for many years now, but your badly implemented controls and nonsensical narrative have always managed to sour our relationship.  And it's too bad. Silent Hill has always had elements that I would usually find amiable in a game. A dark story, aspects of survival...
Published by Joseph Christ on June 9, 2011
E3 2011: The Witcher 2 on 360 impressions
I've just come out of the Witcher 2 on Xbox 360 demonstration and I'm filled with a sense  of elation for the RPG genera for console gamers. I could go into a detailed exposition of all the great ones coming down the line, but for now I'll focus on The Witcher 2.
Published by Joseph Christ on June 8, 2011
E3 2011: The 4Player Meet-Up
The details are finally here! We will be eating sandwiches! Come hang out and share your thoughts about E3, life, and everything else.
Published by Nolan Hedstrom on June 8, 2011
E3 2011: Uncharted 3 Gameplay Impressions
This was probably the highlight of my E3 2011 day 1.  I have been a huge Uncharted fan since the games release, and so far this one does not look like it's going to disappoint.  Who's ready to go on an adventure with Nathan Drake and the gang?
Published by Nolan Hedstrom on June 7, 2011
E3 2011: Where is Japan?
There were 4 press conferences on the first day of E3, and well, all of them were kind of boring. At least I found them boring. Then again, my tastes usually gravitate towards Japanese developed games. And it was embarrassing just how small of a presence Japanese games had.
Published by Brad Simons on June 7, 2011
E3 2011: New Bioshock Infinite screens & teaser
I saw a lot of great game demos today. Among those titles was a gem by the name of Bioshock Infinite, the next game from the creative minds behind the original Bioshock. We were shown a 15 minute demonstration that included tons of combat, character interaction, time travel, and zipping along sky...
Published by Nick Henderson on June 7, 2011
E3 2011: Dust 514 Preview
There wasn't much gameplay shown at the behind closed doors briefing, but the explanations of what CCP is trying to achieve is impressive on its own right. To create a persistent shooter on a console, which is directly connected to a PC MMO, is something that has never been done before. Especiall...
Published by Joseph Christ on June 7, 2011