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DmC Preview: Shooting for the Stars
I'm not going to lie, traveling to Germany for GamesCom is a little outside of our budgetary allowances. Sadly, I did not just leave a private hands-off demonstration of Capcom and Ninja Theory's controversial reboot of 'Devil May Cry[DmC].' After reading the first few previews from those who did...
Published by Nick Henderson on Aug. 19, 2011
Starhawk Interview Shows Stars, Hawk
A new Starkhawk video has made its way out of GamesCom this afternoon featuring an interview with LightBox boss Dylan Jobe and a good smattering of gameplay footage to boot. Stars and hawks are, of course, in abundance.
Published by Joseph Christ on Aug. 18, 2011
News from Gamescom: Juggernauts, Silent Hill, Jets and More
Let's face it: Gamescom is the E3 of Europe and while we wish we could be there to see all the updates to games we saw at E3 as well as newly announced titles like Borderlands 2, crossing the pond is simply too expensive a venture to consider right now. Luckily though we can bring you a compendi...
Published by Chris Davis on Aug. 17, 2011
Thoughts on the New PS3 Price Drop
Sony has recently announced, during their press conference at GamesCom this afternoon, a new price drop for the PS3 down to $249 dollars. For a system that first entered the market at a blinding $600, this markdown of over 50% is quite remarkable and, I think, is reflective of more than a simple ...
Published by Joseph Christ on Aug. 16, 2011
DmC Makes Another Appearance [How Do You Like Me Now?]
It's no secret that I have been a big supporter of DmC since it's announcement last year. While the Devil May Cry faithful have largely risen up to make their disapproval known, I have been excited about the change of pace that this new game brings to the table. Not only am I a fan of Dante's new...
Published by Nick Henderson on Aug. 16, 2011
The Power of Imagination
With the Zork series being on sale this past weekend over at GOG.com, I’ve been flashing back to the days before liberal use of graphics. Some of these titles relied entirely upon text to convey an experience to the players and one of our biggest tools was our imagination. Graphics were expensive...
Published by Bob Webb on Aug. 16, 2011