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Review: SSX
Online is where SSX is designed to live: drops show live scores, asynchronous events where one competes for a global pot, and a player-placed collectible that rewards tough placement. None of the credits earned here count without an online pass though and the economy of the game, the buying of ne...
Published by Ben Alford on March 7, 2012
Clip of the Day: Nick Got Sandwiched?
Nick recounts one of his filthy video game sex acts during Podcast 260.
Published by J52 on March 7, 2012
Audible Impressions: Asura's Wrath Vol. 1
Another Audible Impressions comes your way in the form of Asura's Wrath. David is joined by site writers Tim and Chris Davis to talk about the very Japanese game. How do they feel about the combat? The story? The game structure? How over-the-top is it? It's all discussed here in our newest featur...
Published by 4Player Podcast on March 6, 2012
Review: Syndicate
Science fiction stands as one of the backbones of fiction, interactive or not.  The line between near future and distant future science fiction seems to blur every decade or so when the amazing gadgets of today’s movies and games become the tools we use every day only a few years later.  This is ...
Published by Chris Davis on March 6, 2012
Highlights of the Week
This week on Highlights of the Week we've got a tantalizing set of highlights from an eclectic selection of games. Brad dives deep into Binary Domain as Joseph entertains us by adding much needed voice acting to the PC classic Ultima VII. For the later half, we've got plenty of suffering as Bob p...
Published by Bob Webb on March 6, 2012
I Am Alive Survives Development and Prepares to Take the Plunge
There really is nothing quite like a good post-apocalyptic survival story. They are often shocking, gruesome, and bleak beyond comparison yet completely engrossing. However, films like "The Road" and even the popular AMC drama, "The Walking Dead" are addicting not because of the violence or the s...
Published by Nick Henderson on March 5, 2012
What Are Your Plans For Commander Shepard?
T'was the night before Christmas, and all through the house, not a creature was stirring, except for Commander Shepard who you know is going to shag everyone in sight.
Published by Joseph Christ on March 5, 2012
Assassin's Creed III's Annual Release Schedule May Work In Its Favor
Ubisoft is carefully riding the wave of excitement that's been sloshing through the minds of gamers for Assassins Creed III, and trying to keep its momentum as we head into a potentially news-heavy GDC. The developer recently spoke a bit to Game Informer about their desire to push the tech behind...
Published by Joseph Christ on March 5, 2012