og:image:,

Thanks to a literal act of god, we are once again down to 3 people this week but the release of the Dead Space remake ensured that there is plenty to dissect. We dive deep into this remake and try our best to figure out it's legacy in comparison to other high-profile remakes. We also discuss the future of Dead Space under the EA Motive banner if this proves to be a success. Brad delivers a hefty Fire Emblem Engage update and Chris emphasizes how good Hi-Fi Rush is following it's surprise release last week. In the second segment, we discuss the recent culling of GAAS (Games as a Service) games and some major industry shakeups at 343 Industries which calls the future of Halo into question.



This Week's Discussion Topics:

Impressions: Dead Space (Remake)
Impressions: Hi-Fi Rush
Impressions: Fire Emblem Engage
Topic of the Week: The culling of GAAS titles and major industry shakeups at 343 Industries
and more...

Link Dump:

Follow the 4Player League


You are invited to join our FREE community Discord - Download the app to your phone and use it to keep in touch with other members of the community and the podcast crew as well!

Don't forget to help our cause by subscribing to the show via your preferred content subscription service (iTunes, SoundCloud, RSS, etc). Click here to Learn How to Subscribe!

Enjoy the show? Let us know how you feel about the topics discussed in the comments below! We'll address your comments and questions during the first 10 minutes of next week's podcast! Involvement with the show via the comments automatically enters you in the monthly giveaway as well!

Comments

  • Avatar
    SlopDog
    1 year ago

    Gotta hand it to Brad, games like the Dead Space remake shouldn’t be considered contenders for game of the year. It’s so much easier to rework and polish an already existing game (with multiple sequels already in the chamber) than making a new game from the ground up.

    Also the GaaS culling is another symptom of the AAA game industry being too bloated. All these big name studios and publishers are looking for the next billion-dollar franchise, making one game for over three, four, five, maybe even six years in the false hopes it will make back its development costs in less than one.