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With new hardware just a few weeks away, Sony has finally pulled back the curtain on it's new Playstation 5 UX (User Experience). We extract what we can from the virtual tour but there are still many questions left unanswered. In impressions, Brad talks about his time with 'Crash Bandicoot 4: It's About Time' and Ed introduces 'Wildfire,' a game that harkens back to 'Mark of the Ninja.' Nick also discusses his new found love of 'Mortal Shell,' the latest (and perhaps truest) love-letter to the original Dark Souls on the market.
This Week's Discussion Topics:
Wildfire
Mortal Shell
13 Sentinels: Aegis Rim
New Playstation 5 UX Reactions
and more...
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Comments
4 years, 1 month ago
I personally love Crash Bandicoot, but I will readily admit that It's a bit overboard with it's completion requirements for real endings and such, and now to hear that in this new game, it's essentially, "collect everything or get nothing", it's saddening. I respect these games have limited options for unlocking things, but I feel like cosmetics could be earned via secrets in levels perhaps, and that would still feel rewarding.
4 years, 1 month ago
There's something to be said about certain games that require an unreasonable amount of skill and/or time to unlock certain things. What comes to my mind is getting some of the endings for Hollow Knight, where you have to beat all the Pantheons, defeat certain bosses, and completely some other trying objectives to get them.
The Pantheons themselves are a hardy challenge already and by that time I had already put 70+ hours into the game and got one ending. I didn't want to sour my experience by getting frustrated with Hollow Knight (which I immensely loved) so I had to walk away from the Pantheons.