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4Player Podcast #606 - The Invasion Show (Super Mario Maker 2, Judgement, Nintendo Switch Lite, and More!)

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It's been a few weeks but the band is back together again and there is plenty to talk about! The group gives their impressions of Super Mario Maker 2 following our recent community night and explains why Judgement is 1.) worth you time and 2.) why it is more than just another Yakuza game. The group revisits Outer Wilds and Bloodstained as well before debating the relevance of Nintendo's newly announced Switch Lite.



This Week's Discussion Topics:

Super Mario Maker 2
Judgement
Bloodstained: Ritual of the Night
Outer Wilds
Nintendo Switch Lite

and more...

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Enjoy the show? Let us know how you feel about the topics discussed in the comments below! We'll address your comments and questions during the first 10 minutes of next week's podcast! Involvement with the show via the comments automatically enters you in the monthly giveaway as well!

Comments

  • TheMetalButton 1 month ago

    Every time Nick passionately brings up Turok, I’m reminded of one of my favourite 4PP episodes containing Nicks “Turok Snap”. God I miss 4 Player Podcasts Weekly Top 5 Video Game Podcast.

    Link to clip https://youtu.be/cTWoi5Qi-Lc

    Note: my body is ready for another Turok game. NTHGTHDGDCRTDTRK

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  • echeesekid 1 month ago

    If the switch lite has to be portable only, it should at least have a 1080p screen and be able to perform as well as a when a regular switch is docked. Theres so many great switch games that run like dogshit in portable mode.
    Also Nick holy crap play Max Payne. If you can found time to play Clive Barker's Jericho you can play what put Remedy on the map :P

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  • equak 1 month ago

    Some clarification about the EVE-Online changes:

    The game consists of about 10,000 star systems, each of which is a discrete region, like a map in a typical online game. Every system has a local chat channel only accessible to those in that system, so by looking at the user list in that channel you could see who's in the system. The significance of this is that you were safe doing for example mining, as long as no hostiles were in the system. If someone enters via a stargate you can spot it immediately and have time to get away. It also made it easy to track the movement of large fleets. The live intel networks of larger groups was all based on tracking enemies using these chat channels.

    Under these new changes, however, there can be 30 cloaked hostile ships, more or less next to you, and you have no way of knowing unless someone saw them enter. Since most systems has multiple entry / exit points, even hidden ones (wormholes), this is hard to do. It makes many activities more dangerous, but it might also backfire if people compensate by no longer taking risks.

    Certain parts of space already worked like this in the past, but as a counterbalance were much harder for enemies to access at will.

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