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Podcast 561 - Bloodstained Backer Demo, Onrush, and the Infamous Jeff Google

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The Kickstarter backer demo for Bloodstained: Ritual of the Night has found it's way into Brad's hands at long last but with it comes disappointment. Luckily, Onrush, from the creators of Motorstorm, is here to lift our spirits. Krispy talks up the new Overwatch hero, Hammond, an adorable Hamster who goes by the name of Wrecking Ball. In the news, we explore the idea of Google entering the console hardware market and talk about Amy Hennig's new venture into the indie space now that she has offically left EA and Star Wars behind.



This Week's Discussion Topics:

Feedback from our Last Episode
Bloodstained: Ritual of the Night (Backer Demo)
Overwatch (Introducing Wrecking Ball)
Onrush
Fallout: A Tale of Two Wastelands
Watch Dogs 2
Amy Hennig's Latest Venture
Google to Enter Console Hardware Market
and more...

Link Dump:

Support 4Player on Patreon
Read More about Nick's Resident Evil Series Run

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Comments

  • ChaiThai 5 months, 2 weeks ago

    First off, Nick can’t recognize Overwatch characters because he hasn’t ever seen their faces.

    Second, the poop knife is a real thing. You’ll find them in houses that have a combination of low water pressure and big poops. It’s useful to have a dedicated tool for sawing logs. I’ll send one to y’all for Christmas. Here’s a link for Chris to throw on screen.

    https://www.amazon.com/Original-Poop-Knife/dp/B079NTNWNG

    Link / Reply
  • Alex Stephen Quinn 5 months, 1 week ago

    Nolan's MRI story is one of the funniest things I've heard in a while. Here's wishing that LodoftheNerds was still doing 4PP animated.

    Link / Reply
    • 1mrboy 5 months, 1 week ago

      Sorry, this is 1mrboy, don't know why I wrote my name lol

      Link / Reply
  • Taq 5 months, 1 week ago

    After seeing the most recent build of Ritual of the Night, I'm kinda bummed/curious about how developers these days go about creating their games. I'm all for a resurgence of more classic styles of platforming, but people these days seem to forget that all the gimmicks -- however cool they may be -- don't make for an interesting game without having solid level design to serve as a foundation for it.

    Link / Reply

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