Star Fox is an IP that Nintendo fans are holding their breath for. With a signifigant lack of console titles last generation, fans feel entitled to see a proper follow up to the bombshell that Star Fox 64 was to the gaming world all those years ago. With Nintendo's HD reinvention consuming many of the classic all-star IPs from the NES, SNES, and N64 eras, it is no wonder that Star Fox followers are fantasizing about seeing our favorite furry space pilot in glorious HD.
Now that fantasy may actually, seriously, really be a reality.
According to Time, Shigeru Miyamoto unveiled in a private, pre-E3, roundtable the projects that he has been reportedly working on this past year.
One project is labeled Project Giant Robot where players can view the first person perspective of a robot that moves left and right according to the player's upper torso movements. You also control the left and right arms with the left and right joysticks. This is reported as resembling something of a Rock 'Em Sock 'Em Robots game in controls.
Another project was named Project Guard where players are given a topdown perspective of a fortress through the television, while also given a "quick-jump" map of the same fortress on the gamepad. Most of the gameplay reportedly takes place on the gamepad, as players are given control of laser mechanisms that fight oncoming enemies in a tower defense style way.
The last, and most notable, project would be Miyamoto's reimagining of Star Fox on the Wii U. Miyamoto began by telling reporters that the game had originally been under development for the Wii, but was unable to utilize the motion controls of the Wiimote appropriately. After this, Miyamoto then demonstrated a large and spacious air space most likely used for demonstration purposes. It was here that the reinvented Wii U gamepad controls made an appearance, as the second screen introduced a first person perspective from the Arwing cockpit.
Miyamoto explained that this could be used as an alternative option for aiming and controlling the ship. He then boldly claimed that this Wii U take on the Star Fox control scheme will easily become an "indespensible way to play Star Fox." Miyamoto also demonstrated the ability to transform the Arwing into a Land Tank on the fly. This was explained as being a mechanic added to further emphasize a sense of universal exploration in the more complex levels.
Overall, this is very exciting for me to hear. I am a massive fan of Star Fox 64, and have certainly been awaiting a proper continuation of that title. Star Fox: Assault was a game I personally found uncomfortable to control, and don't even get me started on what I dislike about Star Fox: Adventures. I know there must be some other eager Star Fox fans out there, right? What do you think about some of the details this entry could bring to the Star Fox formula? Does Miyamoto spearheading this endeavor excite you? Were you expecting something different from him this E3? Let me know in a comment.
...and hey, while you're on Twitter this week, check out #4PNE3. There are some miiiigghty fine discussions going on there.