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After two big announcements this week in which Valve Software made a powerful step towards commanding the living room, they have wrapped up the week by announcing the controller which gamers will be using for these Steam Machines.
Eschewing any preconceived notions of what a traditional gaming controller is supposed to look like, the Steam Controller comes with two touchpads and a single touch screen in the center along with four buttons flanking the touch screen and four shoulder buttons. Three more sit beneath the touch screen and touch pads.
This design is strange at first glance, but Valve insists that it has been assembled this way in order to achieve the controller's true purpose of making every game in the Steam Library playable on Steam Machines. The controller is designed so that it can totally replace a keyboard and mouse setup, and is apparently quite effective at this already:
"We’ve fooled those older games into thinking they’re being played with a keyboard and mouse, but we’ve designed a gamepad that’s nothing like either one of those devices."
Valve has also made this an incredibly open controller, desiging the controller "from the ground up to be hackable." Allowing the average user to customize everything "from industrial design to electrical engineering," this will unquestionably be the most open controller on the market.
It's interesting to note that while Steam Machine systems are being assembled and released by multiple hardware companies, this Steam Controller is made in-house at Valve. All this talk of openness very likely means that outside hardware companies will be able to work with Valve's template and come up with their own Steam Controllers, but at the very least, it will be fascinating to see what users pull off with the device.
This is the final Steam Machines announcement for now, according to Valve's statement, but it's been quite a week. When those beta machines and controllers go out to users, the true potential of this system should start to really rear its head.
For more screenshots and details, you can see Valve's full release here.
Comments
11 years, 1 month ago
I don't... quite... wait... wut?
11 years, 1 month ago
Now THAT is one funky controller
11 years, 1 month ago
It looks very strange, yet I'm interested in how it will work. o-o
11 years, 1 month ago
It's nice to see someone break away from the norm, I can't wait to try it.
11 years, 1 month ago
Interesting that Valve has a controller that can copy mouse and keyboard controls, definitely want to see how this works.
11 years, 1 month ago
Looks like a face, just staring into my soul...
11 years, 1 month ago
One of those things I will just have to wait to get my hands on to know what to think about it. Conceptually this seems interesting.
11 years, 1 month ago
If this is available all that soon (and can work without Steam itself being involved) I may just skip picking up an XBone controller for my PC. The design looks very well thought out, and the idea of making the majority of your control surface a touchpad is really smart. I imagine that the pads themselves might be programmable (so they might function as a set of buttons), and there's no way that the screen in the middle won't be. The only real concern I have is how well it will fit in my hands, and I'll just have to wait and see on that one.
11 years, 1 month ago
Valve, you have my attention.
11 years, 1 month ago
That just looks terribly awkward, especially for games that are suppose to use keyboards. How is that going to work? I think if Microsoft or Sony had put out this controller, everyone would be flipping out but the fact that it's Valve everyone seems to be giving them a pass because of what they did with PC gaming. Color me skeptical.
11 years, 1 month ago
No, sir, I don't like it.
11 years, 1 month ago
I always wanted a boombox controller.