Ubisoft Montreal brought gamers into their motion capture facilities to showcase their latest work on Watch Dogs which hits PS3, Xbox 360, PC and Wii U this November, and the PS4 and Xbox One sometime in Q4 2013. Animation director Colin Graham discusses taking advantage of the athetlic Sebastian Merlowe to perform takedowns and combat moves for the game's protagonist Aiden Pearce.

Graham says in the video, "For Aiden we tried to create a fighting style that's a lot more realistic than you normally see. We didn't want to do anything that was fancy or showy. We wanted to create a sort of brutal streetfighting style -- almost survival fighting."

Combat will also present Aiden as "intelligent and extremely violent," which is the result the animation team wanted. Aiden will use his steel batallion and undergo stealth sequences to incapacitate enemies and further progress in the open world hacking game.

Another interesting feature the team is particularly proud of is Aiden's ability to walk around with his hands in his pockets and have the textures of his coat synchronize with the movement of his hands. It seems miniscule, but I think this is a rather great design that will hopefully solve the maddening pet peeve of seeing characters sleep on top of their sheets rather than under them in games because simulating the texture is too difficult.

I don't know if it's possible to not have combat moves come off as showy, a common feature in the Assassin's Creed franchise, but I'm looking forward to seeing more from the motion capture team in other action scenarios.

Are you picking up Watch Dogs in November?

Comments

  • Absolutely Daft Avatar
    Absolutely Daft
    10 years, 10 months ago

    I got a new boner for Watch Dogs after watching this. But I REALLY would love to see how the Yakuza series does their motion capture. Mainly because of the fantastic visual feedback of seeing both the attacker and receiver over exaggerate their body language which then makes it believeable in its own universe. Including NPCs in the Revelations.

    All around it makes sense for a street fighting style for Watch Dogs. I disliked George Saint Pierre's Mocap Work in Sleeping Dogs because it screams Caged MMA fighting more than it is suppose to be Kung fu. I could argue that it could be San Sou, but Wing Chun is a powerful Kung Fu style that doesn't have the practitioner "swim on land"(Bruce Lee's critique on traditional Kung Fu) that could've been used. But Sleeping Dogs wasn't suppose to be a tribute to Hong Kong cinema so I can deal with it.

    *Panting* alright I'm done rambling. So Soha! Which game has your favorite Mocap work?

  • theottomatic91 Avatar
    theottomatic91
    10 years, 10 months ago

    This does seem more impressive but honestly would have preferred to see more gameplay for this.

  • mreihms Avatar
    mreihms
    10 years, 10 months ago

    I thought the rope where he hangs his hands was a pretty genius idea