Ubisoft Montreal brought gamers into their motion capture facilities to showcase their latest work on Watch Dogs which hits PS3, Xbox 360, PC and Wii U this November, and the PS4 and Xbox One sometime in Q4 2013. Animation director Colin Graham discusses taking advantage of the athetlic Sebastian Merlowe to perform takedowns and combat moves for the game's protagonist Aiden Pearce.
Graham says in the video, "For Aiden we tried to create a fighting style that's a lot more realistic than you normally see. We didn't want to do anything that was fancy or showy. We wanted to create a sort of brutal streetfighting style -- almost survival fighting."
Combat will also present Aiden as "intelligent and extremely violent," which is the result the animation team wanted. Aiden will use his steel batallion and undergo stealth sequences to incapacitate enemies and further progress in the open world hacking game.
Another interesting feature the team is particularly proud of is Aiden's ability to walk around with his hands in his pockets and have the textures of his coat synchronize with the movement of his hands. It seems miniscule, but I think this is a rather great design that will hopefully solve the maddening pet peeve of seeing characters sleep on top of their sheets rather than under them in games because simulating the texture is too difficult.
I don't know if it's possible to not have combat moves come off as showy, a common feature in the Assassin's Creed franchise, but I'm looking forward to seeing more from the motion capture team in other action scenarios.
Are you picking up Watch Dogs in November?