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Everyone loves The Walking Dead, right? I know I do. If you're already itching to play Season 2 of Telltale Games' excellent adventure series, then you'll be pleased to hear that Telltale has officially announced some DLC that will act as a bridge between Season 1 and Season 2.
The DLC, titled The Walking Dead: 400 Days, will feature five new characters, each with their own separate story, trying to survive the first 400 days of the apocalypse. The five stories are connected, and can be played in any order. Here's the best part: choices made in Season 1 will affect the events of the DLC, and your choices in the DLC will go on to affect Season 2.
How big a difference these choices will make remains to be seen, but there's no denying that the stopgap DLC is a great opportunity for Telltale to expand on the Walking Dead universe through the eyes of fresh protagonists. The whole package will come to $4.99 which, unless Telltale is feeling particularly generous, suggests that these five stories will be pretty bite sized. Not that that's a bad thing; it will be great to see some concise snapshots of the lives of other survivors. The five new characters could even turn out to be the focus of Season 2. Who knows?
The DLC will be released on Xbox 360, PS3, iOS, PC, and Mac, and will also be included with the PS Vita Season 1 release. No release date has been mentioned so far. You can check out the reveal trailer for the DLC below.
Comments
11 years, 5 months ago
I can't wait for this! Extra information: I heard one of the devs(I think it's a dev) saying you can play 400 days with only having the first episode of the first season of TWD.
11 years, 5 months ago
Awesome I love me some TWD and some pre season2 content is a plus for me.
11 years, 5 months ago
It's a nice concept, but Telltale doesn't seem to have the best track record for this promise. The sort of comprehensive and expansive choice system that they touted so lovingly for their Walking Dead game was basically non-existent. I say this not because choices weren't offered to the players, but because these choices were virtually useless, with no purpose other than to drive the linear plot forward. With the difficulty of creating a world founded by the choices of its players, somehow I don't expect Telltale to suddenly switch up their formula.