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I was poised to watch the new “Lamb of Columbia” Bioshock Infinite trailer, my cursor hovering over the play button, when something stopped me. I’ve reported on a number of Bioshock Infinite trailers and information titbits over the last year, and while I am still excited about the release of the game, a realisation hit me as I was about to watch that trailer: I already know as much as I want to about the game. Perhaps I know too much.
Let’s compare my anticipation for Infinite with my experience with the original Bioshock. I picked up the original Bioshock around the same time I picked up my first Xbox 360. This was before I was writing and podcasting about videogames. I read about them in magazines, but only sporadically. All Bioshock was to me was a very well-reviewed game that a few friends had positive things to say about. I knew it was supposed to be atmospheric, story-driven, and immersive, but that was about it. Intrigued, I picked it up.
It blew me away. That moment when Rapture was first revealed, as you descend from the lighthouse, was literally breathtaking. From there on, the game reeled me along effortlessly, as its twisted story played out in its deeply atmospheric, ambient environments. I would sit there gawking at Bioshock for hours on end, totally lost in its fiction. There’s a very distinct feeling you get when you have to pull yourself away from a truly engaging piece of entertainment, like groggily shaking yourself out of a deep sleep of vivid dreams. Bioshock gave me that feeling. Then I found myself playing through it again, and again, and again. I quickly decided it was one of my favourite games of all time.
Fast-forward to 2013, the year Bioshock Infinite will finally be released after many delays. I already know so much about this game. I know what the first five minutes of the game will (ostensibly) look like, as well as another ten minutes later on in the game. I know who the main characters are and what the premise of the story is. I know the back-story to the game’s setting. I know about the Skyhook, the Motorised Patriots, the weapons, and even details about the ongoing development process. There’s no reason to suggest that Infinite won’t be as immersive and engaging as the first Bioshock, but how will all this prior knowledge affect my experience of the game? Will it dampen some of the potential thrill of that first playthrough?
Looking back on my top 10 games of the year, a lot of those games (The Walking Dead, Fez, Trials Evolution, Mark of the Ninja, Quantum Conundrum) were pleasant surprises that I picked up out of curiosity or positive word of mouth. I’m not saying that some of those games weren’t hyped to some extent. It’s more of a personal thing. I went into those games knowing and expecting little, and getting something great.
Meanwhile, a game like Assassin’s Creed 3, which I wanted to be good so badly having already been clued in on the interesting details, wound up being a disappointment. For a more extreme example, look at the damage hype has done to the poorly-received Aliens: Colonial Marines. Without the previews and Randy Pitchford talking the game up, it would have been a below-average fart in the wind. Thanks to the hype, however, it’s not just a disappointment, it’s a betrayal.
I’m not suggesting that developers and publishers can’t promote their games before release. There has to be a certain amount of interest generated in a title for it to be successful. What I am suggesting is that there is such a thing as hype overkill. The more you reveal, the less there is to discover. Bearing that in mind, I’m closing myself off to all Bioshock Infinite related hype until its release. I want to be in the dark about at least some of the details before I plunge myself into the game.
What do you think about hype? Do you enjoy the anticipation and build-up to a game's release?
Comments
11 years, 9 months ago
I just had a recent conversation with someone I met during January. I was on the side that sometimes its just better to wait it all out (wait for lower price, buy the game of the year editions to get all content in one package, bundle sales, and not preordering) no matter how excited you are, and he was more on the side saying it is still worth it. Regardless both sides had their pros and cons and really just depends on what you're willing to buy for your favorite franchise.
In the end the reason I love video games is the discovery of the unknown. Coming across hits without really knowing if it is good or not entirely trusting reviews opinions were better than waiting for christmas day knowing that you were getting MGS the essential collection by sneaking into your parent's room (best describes it imo). For example destructoid posted about a free game called FootBrawl Quest. All I remember from the article was "football strategy rpg", "free download", and that the screenshots reminded me of Tactics Ogre. I enjoyed it because I was surprised at how fun and easy to play it is, and it was as close to having an abriged XCOM:EU experience (Not buying that game at the current price, so I'll stick to FootBrawl Quest).
11 years, 9 months ago
I would agree with your theory about hype overkill. I forgot where I heard it from, but I remember someone talking about watching a trailer for a movie. Sure, it'll hold all the exciting moments, but once you go to see it, you won't have the same reaction. There's a difference between, "Whoa, where did that come from?!" and , "Oh yeah, I recognize that from the trailer. Sweet."
I find that I keep up to date on very little in video games these days aside from the podcast. While I might end up missing out on some great games that pass under the radar, I guess it does keep up some of that magic of discovery once a game starts.
11 years, 9 months ago
I think the only game I've ever been super hyped for was SWToR. The details for that game were teased for 4 years and devs kept talking about all the stuff they wanted to implement. It was hyped as the best MMO ever made and that's probably what killed it so quickly.
11 years, 9 months ago
Hype seems to be going too far lately. I'm on a media blackout for Infinite and did the same with Borderlands 2, which I had a lot of fun playing because the gameplay felt brand new thanks to my hype-free diet. I think the same will be said about Infinite - the amount of trailers I did see in the beginning was enough to make me put down money on a pre-order and now I'm just waiting it out til the release. It's better this way!
11 years, 9 months ago
I was always a fan of original content (separate of the main game) being used for hyping materials, unless such hype is better achieved with an obscure cliffhanger from an early point of the actual game, and it seems like Bioshock: Infinite has had plenty of that. I think this is just a case of being too immersed in game journalism.
11 years, 9 months ago
I think a lot of it has to do with self control. I'm super hyped for Bioshock, but I haven't watched many of the trailers.
Rockstar are masters of hype with their GTA series. Release tiny morsels of info here and there, keep us frothing at the mouths - that's hype done right.
11 years, 9 months ago
I am the same. I never watch trailers or read in depth detail about a game or a movie. They always hype it up and spoil the best parts. This is ridiculously bad with with movie trailers. Most of them now show every key plot point in the movie so you dont even have to watch the movie. I don't even play demos. I will just watch a short gameplay vid to see what the game plays like. If it looks interesting i will play it.