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The MMO Market is nearing completion of a metamorphoses of sorts; a shift that will force the genre to fully embrace the free to play model. As our own Joseph Christ pointed out in an earlier article, Star Wars: The Old Republic will be going free to play after recently dipping to around 800,000 subscribers. It could be said that Bioware and EA merely stumbled in the production of their MMO, but the real cause may just lie within the market itself and its playerbase. World of Warcraft used to be the dominate force in the MMO market; however, Blizzard's creation dropped 1.1 million subscribers in these past three months leaving them around 9.1 million. While this is still a high number, such a rapid drop of players in a short period is rather startling for the game that makes up about 30% of Activision/Blizzard's profits. En Masse Entertainment, the company behind Tera, was just today hit with layoffs that included their community manager. Even MMOs that are already free to play have seen losses in subscription numbers this year with Eve Online appearing to be the only one on an increase after losing subscribers last year.
Turbine, the company now manning Lord of the Rings: Online and D&D: Online, popularized the "freemium" model where players can experience a good chunk of the game for free, but must pay for extra content, expansions, aesthetic items, or convenience items. By subscribing, you would be given a certain number of "Turbine points" each month which is the currency used for the cash shops in those two games. Other MMOs have since caught on to Turbine's model and employed it in their MMOs either from launch or by converting over; SWToR being the most recent to adopt this model. However, as I pointed out before, even free to play games are losing their subscribers at a fairly steady rate. It could just be gamers nowadays need more incentive to drop their hard earned cash every month, but there is also another theory that has begun to circulate around.
See, right now, there are a ton of MMOs on the market; so many, in fact, that it leaves MMO players not knowing what to do with themselves. This is further compounded upon by the fact most of these MMOs are all basically doing the same thing but with a new coat of paint. As a result, MMO players have taken to hopping around from MMO to MMO in order to keep themselves entertained. They'll generally stick with an MMO for a few months at most before dropping it all together and finding something else to take up their spare time. Because the genre is severely lacking in innovation, this really is the only way MMO players can stay in the genre and, sadly, very few developers have taken notice of this. That being said, MMOs such as The War Z and Guild Wars 2 are all stepping away from not only freemium model, but they are also trying to push MMOs away from what they have traditionally been.
MMO players are generally an entitled, fickle player base that will also weasel their way out of doing something if they can get away with it; especially when it comes to money. When you make the majority of your game free, you can no longer rely upon the majority of your player base to cough up money for additional content they can get or have already played in other MMOs. We may soon see subscription options taken out of games completely and a cash shop put in their place to sell aesthetic or convenience items. The most important thing, of course, is for the developers to have consistent content updates and to actually take risks. The "safe" methods will only backfire in the long run and keeping your players entertained, first and foremost, is what will get them to hand over their money.
Comments
12 years, 4 months ago
"As a result, MMO players have taken to hopping around from MMO to MMO in order to keep themselves entertained."
"MMO players are generally an entitled, fickle player base that will also weasel their way out of doing something if they can get away with it"
I think the important thing to take away from all this is that MMO players are just like every other video game player, who are now treating MMOs just like every other video game. And apparently only a very few developers are beginning to realize that means they should market and sell their MMOs just like every other video game. (i.e. A one-time purchase, AKA Buy-2-Play, with optional DLC, AKA Cash-shops)
12 years, 4 months ago
A new power is rising, and it's about damn time IMO.
12 years, 4 months ago
Well written, Frank! I always liked when games had a portion of free to play content, that way you could try it out for a while before you really get into it.
12 years, 4 months ago
I used to play that runescape game....
hows that MMO doing?
12 years, 4 months ago
I play WoW, and I know a lot of people that do, the reason you are seeing it lose 1.1M subs in the last few months is that there's a dead zone currently for new content. During the last 6 months there hasn't been anything new, people are done with the content and are taking a break. Once MoP hits, you'll see subs Rocket back up to possibly even 13M, you see this every new expansion though, even WoLK saw a large drop off before the whole peak during cata launch. All I'm saying is, if anyone really thinks that GW2 is going to kill WoW, then you're silly. Everyone said this about swtor and look how that turned out. The only thing that will kill wow, is when Blizzard puts out Titan (Their new MMO) but that will still be a long ways off.