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Let's be honest, the term Horror is used fairly loosely when speaking in reference to the gaming industry. IP (Intellectual Property) like Resident Evil and Dead Space still have their place but with so much emphasis now placed on creating a high-octane experience, the more important elements of true horror are rarely prominent or executed properly. This got me thinking a lot about a property that was born a few years prior to the explosion of the action-horror genre. Along with landmark titles like FEAR, The Suffering (developed by Surreal and published by Midway) was one of the few games that combined exhilarating combat scenarios with elements of psychological horror. The question now becomes: What was so special about The Suffering and where is it now?
The Premise
The Suffering was developed by Surreal Software and released in 2004 under the Midway banner. While never receiving the marketing push or publisher support that was necessary to elevate the title to the status of similar landmark titles, The Suffering still managed to sell over a million copies and prompt the development of a sequel. The game told the story of Torque, a hardened criminal who was imprisoned for murdering his family only to be caught in a horrific paranormal attack on his prison while awaiting execution. What ensues is a dark and twisted game of survival as Torque is forced to face the manifestations of the atrocities that he committed.
Creating a unique blend of Silent Hill's psychological horror with the visceral gameplay of God of War, The Suffering was a precursor to the style of horror that now appeals to a modern, mainstream audience. Like FEAR, the horror in The Suffering was woven fluidly into the gameplay, creating some truly unsettling moments and a sense of mystery that many games fail to deliver. A game like Dead Space, a recent hit franchise in the "action-horror" genre (or sub-genre rather), made a shallow effort to tap into the psychological aspect of horror by injecting some "Event Horizon" into the experience to limited success.
Where is it Now?
Surreal Software released The Suffering: Ties that Bind in 2005 only to have it be forgotten and brushed into the dark corners of the gaming industry. A few years following the game's lackluster debut, Midway filed for bankruptcy and eventually sold a large portion of the company's assets to a little publishing house known as Warner Bros Interactive. Surreal Studios was among the assets that survived the acquisition but one of the few names to make headlines in the years following the event.
Richard Rouse III, the lead designer on The Suffering games, has since moved on to work at Ubisoft, working on the development of an unannounced IP. Other major talent, including Andre Maguire, the lead level designer, went on to work on projects like Lord of the Rings: War in the North for Warner Bros. With the remnants of Surreal confirmed to have been working on the cancelled multiplatform title, This is Vegas, the fate of the studio has been unclear for several years now.
The Dream Team
I find it highly unlikely that we will ever see The Suffering resurface in any significant way based on how the industry cherry-picks IP. However, it is worth recognizing that the IP still exists and is seemingly under the control of a major publisher such as Warner Bros. Could The Suffering make a comeback someday? With the talent behind the original game scattered across various studios and projects, who would be a worthy candidate for reviving this series? If you look outside the realm of the rights holder, the possibilities are seemingly endless. Studios like Visceral come to mind given their familiarity for the genre and their aptness at nailing the atmosphere. Hell, I wouldn't mind seeing a studio like Vatra games (the studio behind Silent Hill Downpour) take a stab at the series. However, to be realistic for a moment, the game would most likely fall into the hands of a studio that is owned by Warner Bros outright or closely associated with working with the publisher. Luckily, WB owns Monolith Productions, a studio that fits the bill quite nicely.
Monolith Productions is most notable for injecting personality and a real sense of physicality into their games. Games like No One Lives Forever and Aliens vs Predator 2 are often celebrated as some of the best first-person shooters of that era. However, it is their work on the FEAR and Condemned franchises that catapult this studio to the top of my list.
It may be strange to think of a studio like Monolith tackling a third person action game given their familiarity with the first-person perspective but their track record speaks for itself. They are not only masterful at crafting a first-person experience, they are consistently going the extra mile to ensure that their games break the mold of what is expected in a first-person gaming experience. FEAR put them on the map for balancing stellar shooting mechanics with killer AI and bowel-busting horror. They turned around and did the same thing again with Condemned, a game that melded the atmosphere and mystery of the horror genre with brutal, first-person melee combat. Two shining examples of why Monolith would be the ideal studio to revitalize a forgotten horror/action gem.
With a number of first-person titles under their belt, it seems like the studio is long overdue to try something wholly different in their approach. The third-person perspective may fall just outside of Monolith's comfort zone but the studio specializes in just about everything else that is required to bring back The Suffering back into the limelight. If only Warner Bros would remember the gem that lies dormant in their possession, I'm sure Monolith would rise to the challenge.
Do you remember The Suffering? Which studio would you choose to bring it back?
Comments
12 years, 7 months ago
Never played The suffering before but thanks to you I have another game on my backlog now. As for developer choices I believe Monolith would be the best choice due their background experience in horror.
12 years, 7 months ago
The only thing I remembered about this game was the very dark posters on the gaming magazines.
12 years, 7 months ago
Monolith if it was to be more about horror, but if it was more about Combat, I would want the same guys who did the Batman:Arkham Series
12 years, 7 months ago
You know I remember that the first suffering also let you import the ending into the sequel and change the tone of Torque,the main player, to either a loving father or a crazed killer.Oh yeah little known fact.The monsters within the game were created by the late Stan Winston, the same dude who help create the visual effects in the terminator and peredator series.
12 years, 7 months ago
If I remember right there was this one guy you had to fight that was basically a mad doctor, but he would pop out of projectors and talk to you out of no where about things that you have been doing and whatnot. He was my favorite character throughout the whole game aside from the enemies which where large blindfolded soldiers with weapons on their backs.
12 years, 7 months ago
I actually just played The Suffering for the first time last year. Liked it a lot. Seeing another one today would be cool, but I doubt it will ever happen. The Suffering just doesn't seem like one of those games people are clamoring about "reviving".
12 years, 7 months ago
Had really good enemies like the hang man who would drop down and grab you. And using the spotlights to kill those syringe guys was fun.
12 years, 7 months ago
Yeah this game was definitely creepy for me a few years ago when it released. I remember it getting less scary and way easier as time went on though. I think this IP would have potential in the future. Always wanted to see someone broadcast it during a horror week/night, but I think someone already did?
12 years, 7 months ago
This is the best thing i've read in a really long time. It just reminded me that these games were great. they scared the hell out of me when they first came out.
Recently i was looking through my collection of all the horror games i have.
And i realised that i don't have anywhere near enough. And the sad thing was i couldn't even think of any i could get. all of them now don't scare me enough... or i'm not looking hard enough.
Either way they all are forgetting key factors that litterally MAKE a horror game a horror game, due to many of the people i talk to's terms... i really hope horror games arent like this forever.
12 years, 7 months ago
Great article, Nick. I heard a lot of comparisons between Downpour and The Suffering because of the whole "imprisoned in your own psyche" motif and I've been curious about the game ever since. If I'm ever able to find it I'm for sure going to play this!
12 years, 7 months ago
I loved this series. I remember playing through both of them with a buddy of mine.
12 years, 7 months ago
As far as Monster Design goes, I wouldn't mind seeing what Visceral could do with it. I think they did a pretty good job with the mobs in Dante's Inferno and the Necromorphs. It may be interesting to see what they'd do for it.
12 years, 7 months ago
This game truly scared me. I loved the use of flashbacks triggered throughout the game, and i love how they changed depending if you were good or not. I never fully played through the first game, but i loved it nonetheless. I love the action, the suspense...even executing a few 'helpful' characters. I guess what interested me the most was how he was trying to battle the monsters on the prison, while battling some inner demons. I would love to see this game come back to life.
12 years, 7 months ago
Played both games. Not usually a fan of Fucked Up Shit (tm) but besides all that the first game at least did have some interesting things going on. They created a real sense of history for Carnate Island, reflected in the locations and opponents you encountered and giving some crazy but interesting backstory to things. The slave wreck on the shore, for instance.
It had atmosphere, y'know?
The second game pretty much stayed the same on the gameplay front but declined on the atmosphere, in large part due to the relocation and altering some bits of the backstory. Without that, it just felt like more of a routine gory shooter.