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Tapping out a string of buttons or twiddling the right stick while doing spins and flips is the basis of SSX, the game reboots the exaggerated snowboarding series. Anything could be done with the buttons, given that one doesn’t repeat, and it will be a success. It refutes the intelligence of adding right analog stick trick controls, being instead the epitome of a Hit Buttons for Cool philosophy. It isn’t enough to be flowing, it has to be exploding. It is a conundrum few have really “solved”: how to properly recognize the subtleties instead and reward that. Though even fewer seem to get that the rewards can be inherent in the joy of doing, rather than a score.
SSX (PlayStation 3 [Version Played], Xbox 360)
Developer: Electronic Arts Canada
Publisher: Electronic Arts
Release Date: February 28, 2012
Snowboarding is ripe with this kinesthetic joy. SSX has this at its core, most notably in the “Survive It” mode, where some modifiers, like armor on a rocky slope, make it about a steady transversal. Here the snow has a bite, the ice has a slickness--sensations of feeling--but feeling is lost in the constantly cranked races. The banal boosting dampens the connected feeling in the controls. Narrow corridors and sudden crevasses illuminate this. Rewind seems meant to assuage issues but it lacks a consistency in operation.
“Like taking awesome from a baby,” is something a rider will exclaim in this game. Characters are introduced through motion comics, and none are worth watching. It dawns that maybe the Japanese woman is the most picked because she doesn’t say anything understandable to an English speaker. The peculiarities perpetuate into the largely Brostep soundtrack and remixes. Music can be replaced with great detail though, allowing one to choose playlists for each event type (Race, Trick, Survival) and even the menu music. The playlist personally created contained many songs including Kanye West’s “Power”. “Power” was the first song chosen out of all of them (hopefully by design).
Online is where SSX is designed to live: drops show live scores, asynchronous events where one competes for a global pot, and a player-placed collectible that rewards tough placement. None of the credits earned here count without an online pass though and the economy of the game, the buying of new equipment (which is both randomized and rarified) and paying into online events, is designed around earning online credits. The game then nags, always showing how much money one could have if they just get an online pass.
SSX is just a bit out of focus: good feel gets fuzzy, the spotty personality can be dealt with to a degree, and the composition of online is wonderful yet marred by misaligned business strategies. SSX is a good game but it isn’t without its serious flaws.
Score: 64%
Comments
12 years, 8 months ago
i was super hyped for this game but after playing it i realized nostalgia had just hit me >.< so sad
12 years, 8 months ago
How would you rate SSX Tricky and SSX3, for comparison.
12 years, 8 months ago
Wow really in depth review here. So lack of a online pass knocks the score all the way down and not anything to do with the game. Thanks
12 years, 8 months ago
Personally I'm on the other end of the spectrum with this one. The online pass complaints are lost on me. This is only an issue for people who rent or gamefly the game. As such this is something people who do that are used to. Most games will lock you out of online multiplayer completely without said pass but you can at least still participate in the global events in a limited online capacity, still better than the nothing most games give you.
In all honesty I would love more information on your thoughts. I feel as though you really glazed over any reasoning for why you feel as you do. You will say that controls are wonky but never say what specifically or how. While I do agree that rewind and controls can be a bit finicky sometimes, I think you should clarify exactly what about them is this way instead of just saying they are and leaving it without reasoning.
12 years, 8 months ago
Im having trouble understanding what drops the score so low. I understand that certain audiences may not like the music, and yes the characters can get annoying, but I felt the core gameplay was satisfying and the controls were quite accessable. Is your major problem with the game the presence of an online pass? I would hope not.
12 years, 8 months ago
This review is rubbish... I don't like Bens reviews... They are rubbish...
12 years, 8 months ago
I hate that feeling when you're confused because you like something that others don't.
I love this game, coming from a guy who's played the shit out of the original SSX games. Of course, that's just me.