From Dust (Xbox 360, PC, PlayStation 3)
Developer: Ubisoft Montpellier
Publisher: Ubisoft
Released: July 27, 2011 (PC: August 17, 2011; PS3: TBA)

Much like the early 90s PC games from Maxis’ Sim series, From Dust is inadvertently educational. Inadvertently because it is a game based off of its creator’s interests, rather than a desire to instruct. In SimCity, it was Will Wright’s interest in city planning, and in From Dust, it is Eric Chahi’s time spent photographing volcanos. From Dust has little intention of educating, yet, through the power of simulation and interaction, it does.

From Dust simulates the elements that form and shape a tropical land. Water will flow and erode sand, create rivers, deltas, or form ponds and lakes. Volcanos will erupt, often explosively, deposit dust, ooze lava that will eventually cool to form rock, and occasionally grow dormant. This in itself can illustrate how land evolves. In spending a long time on one map, a volcano will start relatively flat, and then through the time-sped process of erupting, it takes on its more iconic form.

It is interaction that really helps show this evolution though. As a nearly omnipotent deity with the power to absorb and place the elements, the interaction in From Dust acts as a “what if”. What if this river was diverted? What if this lava flow was walled off here? It is the goal of helping a tribal group that pushes the player pursue these questions, which in turn causes interesting situations to emerge from the simulation. The game is designed specifically to promote contemplation on how exactly our lands are formed and shows the consequences changes can have.

It is largely successful but sometimes the questions the map structures pose are uninteresting or not there. Managing the placement of mythic trees that produce water or fire feels stilted compared to the ever-changing elements, and the challenge levels are very static puzzles that must be solved in a certain manner.

Ultimately, From Dust is strongest when using simulation and interaction to cause emergent, contemplative play. It doesn’t necessarily teach but instead supplements the understanding of our world that we already have. From Dust further proves that certain things can be better realized through interaction.

Score: 84%

Comments

  • Avatar
    RedAma131
    13 years, 3 months ago

    Nice review. I didn't focus too much on this game, but I thought it was a puzzle game when I first saw it. Im not big on simulations so I'll give the demo a try.

  • Avatar
    zzman305
    13 years, 3 months ago

    Yeah, thats about right for the score.

    Its hard to find any reviews for this game that I agree with. They either praise it to highly or demote it to much. But I think your score of 84 is perfect

  • Avatar
    s1yfox
    13 years, 3 months ago

    what i find very fascinating is how fluid the graphics and the animations go in this game! nice going School!

  • Avatar
    JackieBoy
    13 years, 3 months ago

    84%? What algorithm did you use to arrive at that particular number?

  • Avatar
    Yodaral
    13 years, 3 months ago

    Pre-ordered it on Steam, and patiently awaiting the release date for the PC version. Should be good fun, I'm looking forward to playing around with the elements.

  • Avatar
    Comradebearjew
    13 years, 3 months ago

    I downloaded the demo, pretty gun game.

  • Avatar
    Comradebearjew
    13 years, 3 months ago

    fun*

  • Avatar
    GaiusBaltar
    13 years, 3 months ago

    While I praised Bastion, this game just seems like a one trick pony to me. I didnt have much interest going into the game so I played the demo and turn out im right. Im not interested in moving balls of earth imprecisely around a map in a predetermined "correct" way. So I am passing. Looking forward to your inevitable ITSP review.

  • Avatar
    Shazza1990
    13 years, 3 months ago

    So how does it actually play? Is it actually fun? Or does it get boring after awhile? Are the controls easy and fluid to use?
    Looking forward to hearing more about this game, it has had my interest for awhile now. Looking forward to playing :D

  • Avatar
    lemith
    13 years, 3 months ago

    I was on the fence about this, but now i know i'll get it. Thanks!

  • Avatar
    Citrus
    13 years, 3 months ago

    Hoo, really looking foward to this game.
    unluckily for us in Australia we still have to wait a week and a bit :(

  • Avatar
    AkumaBear
    13 years, 3 months ago

    I'm quite interested in this game, just 1 more week till it comes out on Steam, I wanna try the demo first though..

  • Avatar
    Minyme
    13 years, 3 months ago

    Looks like a great puzzle game.

  • Avatar
    sonnythegreat
    13 years, 3 months ago

    for $15 it looks like it's worth it.

  • Avatar
    PimousS
    13 years, 3 months ago

    looks amazing ... nothing moar to say :p

  • Avatar
    DudeBeeAwesome
    13 years, 3 months ago

    Wow, and I thought it would be a bit of a flower rip off.

  • Avatar
    DeathPanda321
    13 years, 3 months ago

    looks fun :p

  • Avatar
    fallouttalove3
    13 years, 3 months ago

    i am still kinda iffy on this game, even though the idea behind it seems really interesting. the coolest thing about this game seems like it could be super intense by having to save your guys, but in the same vein it could potentially super hectic and frustrating and ultimately self-defeating and repetitive. but who knows, maybe i'll give this a try just because the physics and the interaction of the elements is something that intrigues me a ton.