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Bastion (Xbox 360, PC)
Developer: Supergiant Games
Publisher: Warner Bros. Interactive Entertainment
Released: July 20, 2011 (PC at a later date)
Bastion’s narrative wonders whether to forgive or forget; to labor in the past or embrace the future. It is not a cheap moral dilemma either, it is made genuine by what it has set up throughout. The omnipresent narrator tells the Kid’s story, his history woven throughout play, with flourishes modified by it. Narration can be frowned upon, but here it is the way of operating, it is a constant that is punctuated by its silence and idle conversations that retain its mysticism. It is a resounding success in game storytelling that rarely, if ever, brushes up against any kind of dissonance with the play.
That play is finely tuned and layered: a deluge of weaponry and their numerous permutations of combinations; special skills that enhance a weapon’s effectiveness or provide an alternate ability; spirits that provide passive level up “perks”; weapon upgrade trees that trade off different attributes; religious idols that notably modify difficulty, and increase rewards, by modifying enemy attributes.
Every layer of Bastion is intertwined with another. There are some weapons that will work best when paired with others, that will work best with certain spirits, that will work best with certain weapon upgrade paths, that will work best against certain enemies, that will work best with certain idols turned on. To be successful is to keep a delicate balance between each layer. The narrator is there too, commenting on these choices, always giving a subtle, filtered window into the world that was.
That world is aesthetically pleasing, though, often middling in structural design, mostly alternating between fairly straightforward paths and open arenas. Pieces of the location literally fall into place with frequent gaps and newly formed dead ends. It is imbued with a collapsed vividness that plays perfectly into the infinite loop that occurs if the Kid rolls off the edge into the colorful mist below.
Even this loop plays into everything else: the narrator will quip about it, a spirit transforms this trip over the edge into a tactic. Bastion has a unified sense of who it wants to be, how it wants to do that and it does so without compartmentalizing a thing.
Score: 91%
Comments
13 years, 4 months ago
It's nice to see some developers still know how to make games. A 'unified' team makes a focused game. The development teams I like the most know what kind of games they make and have been making them like so for years. Good review.
13 years, 4 months ago
Will consider getting it once it is out for PC.
13 years, 4 months ago
Don't forget about the soundtrack: the music is so simple and charming. Fancy review School.
13 years, 4 months ago
More reviews please Ben! Summer of Arcade has produced my absolute favorite games of this generation. Braid (now in my top 5 games of all time), Shadow Complex, Limbo, and now Bastion have made my top 5 games of each year respectively. Bastions pure gameplay bliss, gorgeous visuals, perfectly implemented story with the narrator, and superb soundtrack make this the pinnacle of the current generation.
13 years, 4 months ago
I saw brad playing this game earlier it looks interesting.
13 years, 4 months ago
I really want it now...
13 years, 4 months ago
Bastion from what I can tell is a "Your mileage may vary" kind of game, some people like me will love it, others will find it grating and pointless. To those watching it on the feed, it's not a game you can watch really, jumping in mid game kind of ruins the experience.
13 years, 4 months ago
It seems like a pretty cool game, wish it would come to the PS3
13 years, 4 months ago
I really enjoyed Bastion its solid gameplay and well put together visuals made this game a really enjoyable experience, I hope to see more games like this in the future.
13 years, 4 months ago
After watching this being played on the broadcast a few times and now after reading this review I wish it came to PS3. OMG WANT!
13 years, 4 months ago
Just got it now. Watching a trailer and brad play was enough for me to go buy it. It's something different for a change with all the shooters out there.
13 years, 4 months ago
I'm gonna wait for this to go on sale, but it seems like a very good game.
13 years, 4 months ago
So far all of the SoA games have been great in my opinion. Don't disappoint me ITSP!
13 years, 4 months ago
I'm usually not interested in this type of game, but watching it on the feed has put this on my "to-get-once-I've-finished-everything-else" list.
13 years, 3 months ago
Music looks outstanding.