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So, I read an interview on Eurogamer today, it was with Adrian Chmielarz, founder of People Can Fly. He spoke on Bulletstorm being misunderstood:
Step number two is, because of the fun elements we have, the over-the-top gameplay, people start throwing around words like old school or mindless. Old school, maybe that's fine, maybe that's not, but mindless is something that bothers me a lot.
If you want to let off some steam after work and just blow s*** up, sure, you can do this in Bulletstorm. We do have explosive weapons and crazy gameplay. But if you really want to play Bulletstorm the Bulletstorm way, which is to execute skill shots and earn points to unlock stuff, it is one of the most engaging and complicated experiences, but complicated in a good way.
Not complicated that you don't know what the f*** is going on, but in a way you can kill a guy in a hundred different ways. On top of that you can stack skill shots on top of one guy. That's the gameplay side of things.
There is also the story side of things. We chose these juicy bits for E3 and gamescom. There were a couple of funny one-liners and a lot of swearing. But that's because it was a very small fragment of the game prepared for the shows.
The story is way more engaging, serious and, basically, good, than what people expect. We've already witnessed that in a couple of focus tests. They said they had no idea we have so much dialogue, character interactions, surprises and twists in the plot, unexpected events and big blockbuster moments in the game. This is the message we're trying to sell to people.
Old school is okay I guess, maybe, but I can’t wait to feel compelled by shooting a guy skillfully to earn points that unlock stuff. I wonder though, if I use more skill, do I get more points? And do those points let me unlock stuff to better shoot dudes? And for the engaging story, maybe they got the same writer who wrote the “very interesting themes about loss and the actual prices of war” for Epic’s Gears of War? Man, I hope so.
Comments
13 years, 11 months ago
I kinda dont know how to respond to that.
13 years, 11 months ago
hahahahahahah HAHAHAHAH
13 years, 11 months ago
Hah, "There were a couple of funny one-liners and a lot of swearing." I think that couldn't have been said with a serious face. The demo at e3 reminded me alittle of Borderlands with the guns, as well as the enemy design, so I dunno, it could be interesting. Just need to keep an eye on it.
13 years, 11 months ago
As a frequently practiced practitioner in swearing, I'll be the first to admit that you will not make your product, or yourself, seem smarter if you yourself are constantly swearing. Especially when you make statements such as "Not complicated that you don’t know what the f*** is going on..."
I'm excited for this game, however. I loved the painkiller games.. which were, mind you, "old school" and "mindless" FPS games. Hmmm, where did those assumptions come from? I'm interested to see how this whole skill system racks up.
13 years, 11 months ago
I'm not sure what the point of view in this article is.
13 years, 11 months ago
I thought being a mindless shooter was the strongest selling point Bulletstorm.
13 years, 11 months ago
Hah, "There were a couple of funny one-liners and a lot of swearing." I think that couldn't have been said with a serious face. The demo at e3 reminded me alittle of Borderlands with the guns, as well as the enemy design, so I dunno, it could be interesting. Just need to keep an eye on it.