Castlevania Lords of Shadow is guaranteed to be a divisive title among gamers and Castlevania fans alike.  Having finally finished what was in my opinion an unnecessarily long and shallow gaming experience, I was quite surprised by the sharp turn the fiction took at the very end.  With that said, let me be clear: this is going to be a SPOILERIFIC post so if you have yet to finish the game, please stop reading now.

I won't spend a lot of time re-hashing the problems that I and so many game critics have had with the game but there are a lot of thoughts running through my head none the less.  Perhaps most prominently is the shocking twist that left me with my jaw on the floor.  After having a conversation with Brad, it is clear that the implications of the ending on the future of the franchise (or more specifically, Mercury Steam's rebooted series) are huge.  I have seen reactions that range from intrigue to utter disgust and i'm interested in gauging the response myself.  Before I go any further, the ending can be viewed below:

It wasn't until I finally saw this ending that I became truly torn about my feelings towards Mercury Steam's Castlevania. The game is full of unnecessary filler and monotonous combat overlaid with beautiful visuals, some genuinely smart puzzles (sprinkled throughout), and a rich universe. But it wasn't until I discovered that Gabrielle was the element that began to tie this Castlevania with the old while at the same time, taking the series in a completely different direction, that I truly found myself with a growing affection for the game. And then, without warning, I was slapped in the face with an even bigger twist. It looks like that sequel that Mercury Steam is already hard at work on will most likely take place in the present day.

Obviously, this begs the question of how can Mercury Steam will maintain the same sense of fantasy and wonderment in a modern day setting? Will dark castles and mystical forests be swapped for sky scrapers and subway tunnels? Whatever they do, they have a lot cleaning up to do in regards to game design and basic structure to worry about on top of trying to make this new direction work for the series. My concerns for the future of the series however are not involved with the direction of the fiction but in the general game design philosophies. I struggled to stay interested in Lords of Shadow but the honest to god truth is that the game just went on way too long and there wasn't enough complexity in the game-play to warrant that. Don't get me wrong, you have my attention Mercury Steam, but if the problems with Lords of Shadow aren't fixed next time around, no interesting fiction will prompt me to spend another 15-20 hours playing your game.

Any thoughts?

Comments

  • Avatar
    Zladko
    14 years, 1 month ago

    Can't wait for Gabriel to be using dual pistols and commanding his group of time travelling soldiers to kill demons.

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    lepolohuevo
    14 years, 1 month ago

    well, that made me less excited about the sequel... A futuristic Castlevania? why not a Zelda in space while we're at it?

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    Muddy_Donuts
    14 years, 1 month ago

    Don't judge this next Castlevania too harshly just because it is present day, remember Aria and Dawn of Sorrow were set in the FUTURE and those were great, hopefully Mercury Steam gets the gameplay right this time!

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    sleeprocks
    14 years, 1 month ago

    I enjoyed the ending too but at the same time there was barely any story up until the ending and I didn't feel that any of the major characters until the ending had any personality. The ending did show promise to me though so I'm looking forward to see what they do with a sequel.

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    Bombader
    14 years, 1 month ago

    Well, better than Vanquish's ending.

    Although I wonder if sitting their for hundreds of years would lead to some sort of back pain.

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    Dr_Lethargic
    14 years, 1 month ago

    I heard that Catlevania was not actually seen in this game. Is Mercury Steam going to forget the eponymous figure present within nearly every game of the series?

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    Victus Unus
    14 years, 1 month ago

    Anyways, I really don't know what to think about the ending. I can say I didn't expect the twist, but I wasn't blown away. Same thing for the post credits ending. It wasn't a terrible ending, but I wasn't blown away like some people were.

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    Toxic
    14 years, 1 month ago

    Dawn of Sorrow took place in 2036
    It's didn't really change anything. The only evidence that it took place in modern times was that you could buy a handgun. And it was terrible anyway.
    Granted you were in ancient castle the whole time...

  • Avatar
    TylDurden
    14 years, 1 month ago

    I don't see why we all assume the sequel will take place where the after credits video took place. Hundreds of years passed between the end of the game and the after credits video. Plenty of time for 10 games to take place and just because a game takes place in modern times doesn't mean anything about it's setting as many have pointed out with Aria and Dawn. I loved the ending and just about every other minute of this game, problems aside. I can't imagine it actually took me 20 hours to beat and I still want more. All I can say though is that abrubt status screen can go fuck itself.

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    Xerotwo
    14 years, 1 month ago

    That's weird, I do recall seeing this "I am Dracula" ending somewhere else. Especially in one of the Metroidvanias on the GBA/DS (I'm looking at both of you, Aria of Sorrow and Dawn of Sorrow).

    I highly doubt they're going to change the combat style in this "sequel". Now, if they're going to take it in the streets, then what comes to my mind is something like Prototype (ugh). This makes me disappointed in a way that if it's true, then all that MercurySteam's trying to produce is "copy and paste" poorly from well known IPs again.

  • Avatar
    Comradebearjew
    14 years, 1 month ago

    I hope we finally get the present day vampire hunter I've been hoping for.

  • Avatar
    Al
    14 years, 1 month ago

    Loved the ending.
    Nowadays barely any new games have cool plot twists in storyline,nor do they need one.
    As divisive as this game can be, most of the people who enjoyed the game will probably love the ending and are ready for more.
    mmm...that they are..,)

  • Avatar
    rabbeseking
    14 years, 1 month ago

    HOLY SHIT, MY MOM PLAYED CASTLEVANIA?

  • Avatar
    rabbeseking
    14 years, 1 month ago

    Also, the whole crazy mythical dude with powers in present day city thing would be a lot more exciting if Darksiders didn't already pretty much paint that underwhelming picture.

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    Gaberson
    14 years, 1 month ago

    Maybe the next game will fill the hole between LoS and that ending. How Gabriel ended up being Dracula, why is Zobek still alive etc.

    If it does happen in the modern day, it wouldn't really be the first time. Dawn of Sorrow took place in 2036. The big question would be if it'd take place in the middle of the city like that, which would be... different and pretty stupid; or simply in a castle far away from the modern world. And also, would we be playing as Gabriel/Dracula? That would be quite special in terms of gameplay.

    That ending was definitely surprising, I said "holy shit" when he fell through the window. I personally really liked LoS so I'm looking forward to what's next, which for a change I have no idea what it could be.

  • Avatar
    TheLastRide
    14 years, 1 month ago

    mmmmm, well that sux!

  • Avatar
    Moom
    14 years, 1 month ago

    maybe...this was just a prequel to Jerico and the next game they do is just a reboot of jerico.

  • Avatar
    InconsiderateDickhead
    14 years, 1 month ago

    Nick is right. This isn't my mom's Castlevania anymore.

    It's my 11 year old brother's Castlevania. Possibly the biggest fan of Dane Cook, God Of War and 30 Seconds to Mars. Oh, goes without saying, he loves the new Castlevania. It's his Castlevania after all.

  • Avatar
    DickMo
    14 years, 1 month ago

    Was kinda disappointed by the lack of castlevania feel in LoS but this twist ending does make for an intriguing sequel. Will be interesting to see what becomes of the series.

  • Avatar
    Killacure
    14 years, 1 month ago

    I am happy with how the game wrapped up. I think this is as good as any of the PS2 3D Castlevania's and I still feel there is a market for the sequel and more 2D entries to co-exist.

  • Avatar
    xzr
    14 years, 1 month ago

    Even with "Castlevania" out of the Formula. This, Lords of Shadow, is the bane of the industry. This piece of trash does relatively nothing new, or innovative, steals all these mechanics from great games, BUT MORE IMPORTANTLY rather than innovating or taking their own take, making them shittier, all the while, sprinkling "great graphics and presentation", those sprinkles earning the hearts of millions willing to buy the already confirmed sequel.

    So I ask you this, if they can't even emulate a satisfying mechanic from any of the games we already know and love, what are the chances they can innovate a satisfying game we've never seen.

  • Avatar
    cafela
    14 years, 1 month ago

    If it's half as good as Vampire in Brooklyn I'm sold.

  • Avatar
    Growshroom
    14 years, 1 month ago

    Universal complaints:

    -Camera
    It is placed at awkward cinematic angles for some fights when it should be zoomed closer or placed at a shallower angle, and on at least one occasion it is placed so that the way forward is not clear

    -Framerate/Performance
    Fluctuates heavily, with some areas running below 30 FPS and others near or at 60

    -Glitches
    Some require reloading from the last checkpoint; the Unhandled Error on the PS3 can potentially corrupt the only save file

    -Slow starting game
    First few chapters serve as a long tutorial; reminiscent of Taris from KOTOR

    All other complaints vary from what I've heard, with people liking or hating specific things. Some enjoy the first 2 chapters; others think the game doesn't really start until they are done. Some like the music; others think it is disappointing. It goes on.

    Personally, I enjoyed it. It was an overall good game with lots of minor flaws. Reminiscent of Alpha Protocol, in my eyes, in terms of how much enjoyment one can gain from it.

    If you can sweat the small stuff, forgiving any non game-breaking flaws and being patient with the game's eccentricities, you can garner enjoyment out of Lords of Shadow.

    If you dislike some of the game's core facets and the underutilized game design elements painfully stick out to your eyes when you play, then playing Lords of Shadow will be like death by a thousand cuts. You will cry bloody tears of rage and/or disappointment.

  • Avatar
    Celcees
    14 years, 1 month ago

    I'm awed by how many people played all the way through this game. i didn't even finish the demo. It only took like 12 seconds to realise that it was a very bad version of Devil may cry or some other hack and slash devoid of any cool. I never considered my self a huge Castlevania Fan, but its just sad to see one of the best 2d platformers ever become this crap. That being said, i cant see a 2d castlevania in the middle of city streets. This next modern game better be FUCKING AMAZING if im going to even touch it.

  • Avatar
    Rendrak
    14 years ago

    Just beat the game earlier today, and I must say, the story was okay up until the final chapter. Then they threw in about five 'twists' that didn't make any sense. It seemed like one of the writers thought "Hey, it would be cool if you could punch Satan! Also, what if the main character is Dracula? We could have him live until the present day too without giving any reasons or plot exposition!

  • Avatar
    Inhumandoughnut
    14 years ago

    maybe they'll do something like a secret world thing, Imagine maybe going through a portal in a wall in a dark alley to go to the old times.....