Below are 4 clips of leaked Lords of Shadow gameplay footage. After watching them myself, I'll say this -- the game could have been shown A LOT better at E3. While the gameplay in these clips still seems a bit iffy, there is a lot more variety than in the boring arena fights of the E3 demo. More thoughts after the clips.

Don't get me wrong, I was shitting on the game hard at E3, and I stand by my impressions. The combat in this game (as in the demo) was not very good. It was boring, sluggish, shallow, and it lacked any real challenge -- and that was all there was to really do in the E3 demo. If Castlevania: Lords of Shadow was going to be a straightforward hack-and-slash throughout, the game would be terrible. But the clips below show more variety that wasn't in the demo. There is some light exploration, minor puzzle solving, and a lengthy platforming session. If the game has enough of these elements, and executes on them well, then I'm more than able to forgive a weak combat system. I am a Tomb Raider fan after all. With that said, I do see some issues.

Most of these fall on the platforming shown mostly in the last clip. As a Tomb Raider, Ico, Prince of Persia, and Uncharted fan, I have certain expectations when it comes to platforming in my adventure games. When I think about the platforming in Devil May Cry, the 3d Igavanias, Ninja Gaiden, and God of War, I realize all of them have terrible platforming. It just hasn't been done well in character action games. I think a game needs to be a platformer first, and a combat game second, if it wants to satisfy my wall climbing needs.

So what do I see in Lords of Shadow? I see Mercury Steam trying to doing the platforming of Tomb Raider with the half-asssed execution of the character action games I just mentioned. First, the climbing and shimmying is way too slow. Secondly, the jumping looks awkward. Not only does it look very floaty and imprecise, but it appears that there isn't even a "grab-the-ledge-when-you-short-a-jump" option. If this is true, it can single handily ruin the platforming in this game. The only cool thing I saw was using the whip to ascend the side of a wall. That was until the developer himself spent over two minutes trying over and over to scale a single wall.

I'm not nitpicking here, because these mistakes can turn a nice experience into a frustrating mess very quickly. If they tweak some of the problems I've mentioned, this game could end up being a lot of fun. I'm still skeptical, but my hope has risen some.

Comments

  • Avatar
    PancakeChef
    14 years, 5 months ago

    It's kind of ridiculous to see how much this game is mimicking mechanics from God of War such as the combat system and the platforming with the same climbing, beam walking, cranks, moving wheels in the walls etc. The environment looks good but there doesn't seem to be much variation as the clock tower section looked very similar to the previous areas he was in. The clock tower section also looked way too slow, I remember in the hand-held castlevanias it was much more fast paced and there were a lot more moving parts. However, the good thing is it looks like an improvement over Mercury Steams past games.

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    vtec2slo
    14 years, 5 months ago

    Game looks interesting but I don't think it well be too good. Plus Pancake said exactly what i was going to say.

  • Avatar
    Leaked Castlevania – Lords of Shadow Gameplay » »
    14 years, 5 months ago

    [...] via 4player [...]

  • Avatar
    SomethingSnappy
    14 years, 5 months ago

    people trying to hard tends to be messy

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    picasso305
    14 years, 5 months ago

    since games like god of war became so popular, they are trying to create new games with similar combat and platforming so that they can continue the same kind of success that the previous games made.

  • Avatar
    Xerotwo
    14 years, 5 months ago

    Damn, Gabriel's a smash-aholic if you think about it. I'm kinda lost on how people are looking forward with this game, whether if they know anything about MercurySteam and their shitty games or not. I assume that if they see Kojima Prod. on the game, it's an "insta-win" in their minds (which in honesty for Lords of Shadow, it's a bunch of bullshit).

  • Avatar
    s1yfox
    14 years, 5 months ago

    "Castlevania Cry or Castlevania of War..take your pick" is what goes through my head when I read/watch this before my very eyes

  • Avatar
    Yodaral
    14 years, 5 months ago

    It also makes me wonder how pacing will be between combat scenarios and the climbing/puzzle sequences. Will it juggle back and forth (aka, fight some dudes, climb, fight some dudes), or will there be more of a reason to each encounter. This style of game isn't my most familiar/favorite, but I do know that if the jumping feels off, it *can* ruin much of the experience. The basics are so crucial to get right, and so easy to get wrong.

  • Avatar
    Rawkmaster
    14 years, 5 months ago

    I wouldn't mind it being a god of war clone (i like that game) but its the fact that its a really REALLY bad god of war clone

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    kd_battletoad
    14 years, 5 months ago

    wow! never played a castlevania before and this one doesnt look interesting at all. Looks like it has a GoW feel to it. I played the first two GoW and this castlevania doesnt bring something new to this type of game.

  • Avatar
    aptom
    14 years, 5 months ago

    I don't know brad after watching the video some of it looked promising and i don't know if this fall into execution of the platforming but what worries me is the awful camera gets stuck in certain positions that hinder and block where the action and attention must be focused on the task at hand not your character.

    When the boss fight started in the first vid i was getting frustrated just watching that fat cook go in and out of camera angle as the main hero got hit by cheap shots half the time

  • Avatar
    A_friggan_ninja
    14 years, 5 months ago

    the worst part about all this is that it will sell.

    and by sell, i mean SELL.

    for misinformed people, all they'll see is Castlevania, and cream there pants and buy it.

  • Avatar
    xtenext
    14 years, 5 months ago

    I don't think it looks like a bad game, but i think i'll save my money for inFamous 2

  • Avatar
    J52
    14 years, 5 months ago

    Check out the last video. It has you walking a narrow beam at an odd camera angle, and they even that up with a balance-keeping mechanic where he's all "WhoooooOOoaaAAaaa!" even though the beam is wide enough that he could realistically just walk normally on it. I dunno... I think the indescribable weirdness of that is going to turn out to be this game in a nutshell...

  • Avatar
    Sinisi
    14 years, 5 months ago

    i feel like although all games are based on the mechanics of others before it, i don't like that its acting like a God of War copy, cause to me it looks like it taking too many mechanics from other games. it could copy some mechanics but it should try to act a little more original and independent. games that take some mechanics from other games but try to make those mechanics and ideas better and turn them into a creation of their own are the games that i enjoy most.

  • Avatar
    PhaseWalker
    14 years, 4 months ago

    A lot of demos sucked pretty bad at E3 , hopefully this game turns out good.

  • Avatar
    Bearded_knight
    14 years, 4 months ago

    ok first off a lot of comments on this page are pissing me off. this game is nothing like god of war its completly two different francises and gameplay experinces and besides castlevania was here long before god of war so if u think they are copying the whip style combat then you are sadly mistaken and you need to go your homework

  • Avatar
    republictiger
    14 years, 4 months ago

    Forgot to mention the awkward jumping in Bayonetta too.

  • Avatar
    RigVertigo
    14 years, 4 months ago

    I'll acknowledge the fact that it does look quite a bit like "God Of War",but at the same time I ask myself.........so-fucking-what? People will eat it up because it's Castlevania? Well,seeing as how I've been a fan of the series since the very first game,and I love the gothic asthetic,and this game,while not appearing to be groundbreaking in the least,still looks like it'll be satisfying. Hell,I'll eat it up. Give me seconds. Was there an outcry over "Symphony Of The Night" and the 2D games that followed it ripping off "Metroid"? There seems to be a disgusting trend lately of games getting judged not on their own merits,but rather being compared to similar games in the genre,or games that have similar ideas. I see it in chat all the time,and on message boards. Ever since "Left 4 Dead" came out,any game with a zombie in it is a "L4D-ripoff".

    The developers have commented on the comparison by saying they took more of an "Uncharted" approach to the platforming and puzzle solving rather than "God Of War",but fuck it,it's Mercury Steam,they've made one bad game (unforgivable,but we can totally forget Igarashi made "Castlevania: Judgement"),folks aren't gonna care what they say.

  • Avatar
    Rendrak
    14 years, 4 months ago

    If Konami wants to make a good 3-D Castlevania game, they should be copying from Metroid Prime, not God of War.
    Think Metroid Prime in third person, with a slightly bigger emphasis on combat and more RPG-style character progression.