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Developer: 2K Marin, 2K China, 2K Australia, Digital Extremes, Arkane Studios
Release Date: Feb. 09, 2010
Platform: Xbox 360, PS3, PC
DISCLAIMER: This review covers the single player campaign and does not comment on the quality of the multiplayer. A separate review is forthcoming.
The Original Bioshock was easily one of the most captivating shooters of this generation. While the game may have been held back by several flawed game design choices, it more than made up for this with its engrossing atmosphere, mysterious plot, and beautiful visual design. It was a tale of a fallen, underwater Utopia. A city, known only as Rapture, that had fallen victim to the very problems it desperately tried to escape from. It was a game woven with betrayal and shocking twists that kept the player on the edge of their seats. Now, two years later, after a rocky development cycle involving five different studios, Bioshock 2 has arrived. Despite the departure of Ken Levine’s team (Irrational Games, 2K Boston) from the franchise, and the question of whether this game even needed a sequel, Bioshock 2 delivers an intriguing twist on the original concept and only stumbles in a few, forgivable instances.
Surprisingly, Bioshock 2 succeeds as a sequel thanks to a rather odd design choice that left many fans of the original game incredibly skeptical. Bioshock 2 places players in the role of a Big Daddy, the lethal, lumbering foes from the original. This choice was initially labeled a gimmick and the first sign that the sequel would never live up to its predecessor. Luckily, this actually opens the doors for an engaging, while sometimes confusing, plot that deals with the topic of young rebellion and provides an opportunity to see Rapture from an entirely different viewpoint (in more ways than one ). The single player is a slow burn, taking about 2 to 3 hours to really get good, but once it does, the road to the finale and the ending are among the best in recent memory.
The game play has also been improved immensely and feels less like a hindrance to the moody atmosphere and overall experience. Players can now dual wield plasmid (telepathic) abilities and guns and control each one on the fly using the left and right triggers respectively. As a result, battle feels much more visceral and fun to control. The research mechanic also receives an upgrade that works in its favor. Players now use a camera to record the action during battle and gain experience by using a plethora of abilities in combat. This makes research less of a hassle and provides great incentive to use a variety of weapons and plasmids instead of only a select few. The annoying hacking puzzles from the original game have also been scrapped in favor of a simpler game that removes much of the frustration.
Bioshock 2 comes together but only stumbles in a few areas. For instance, the game did not strike me as a particularly attractive game. This is not to say that the game looks bad but it lacked the detail and some of the polish that made the first game such a memorable experience. Looking out the windows into the bottom of the ocean left much to be desired and the few moments in the game where the players find themselves traversing the ocean floor are far less impactful than they could have been. The game also suffered from several moments of sheer confusion and a few minor plot holes that could have been handled better. Melee combat is also mostly a throwaway feature considering the fact that the drill arm is clunky and practically useless. Perhaps the most disappointing addition to the game was the inclusion of the “Big Sister” characters. These super-powerful, grown up Little Sisters are menacing at first but quickly wear out their welcome and become more of an annoyance than a threat.
If you enjoyed the original Bioshock and were skeptical of the sequel and the choices made by the development team(s), trust me when I say that these decisions were made for a reason and the game is better because of them. Everything that made the first game great remains intact. The problems with the game actually lie in the visuals and the clunky melee combat. Don’t be fooled by first impressions, Bioshock 2 delivers players with an engaging look into the world of Rapture from the other side of the looking glass. The atmosphere and engaging plot, coupled with the improved game play mechanics is more than enough reason to give the team at 2K Marin the benefit of the doubt.
Score - 8.0
-Nick
**Blue Text = Alteration made after the initial post was published. Due to some slight confusion, I re-phrased my sentence to clarify my opinions regarding the Big Sisters.
Comments
14 years, 9 months ago
great review nick... im curious, why dont you add a score system? im not pro score system but i think is cool having one, im a person who likes to read the review and see the score
14 years, 9 months ago
We are still shelling out the details of a scoring system that we can all agree on. Once we decide on one, we will go back and add scores to the reviews.
14 years, 9 months ago
Scoring systems are dumb, people need to actually read the review and make their decision based on that. Some arbitrary number system is not a smart way to decide if a game is good.
14 years, 9 months ago
Stopped reading at Drill being useless... are you kidding me? I played through on hard and I found it invaluable. I love watching you guys but this write up is questionable. "... you must kill more than ten of them throughout the course of the game." ???
14 years, 9 months ago
ok I take that back but I still think drill dash is the most useful thing in that game
14 years, 9 months ago
I did think that the drill was kind of a shitty weapon at first, but when you take the time to upgrade it, use compatible tonics, and whatnot, it's pretty useful. One of the things that bothered me about bioshock 2 is that it seemed to encourage taking the good side of morality. It seemed to me that you got more adam from saving sisters than harvesting them, and sparing the lives of certain characters would reward you better than had you not. It's this unbalance that makes me question why add in this choice at all. Also maybe I'm among a minority but I thought the plot in this game was much better than the first game's. I felt some pretty hard emotional moments (especially at the end), during the game, such as that jaw-dropping game intro.
14 years, 9 months ago
I'm glad you ultimately enjoyed it. I gladly ate my words on this game. With each passing month leading up to its release I cringed more and more at the thought of this sequel, yet in the end it did what I deemed impossible early on...Made a game that may not be as good as the original, but is pretty damn close, and thats all I wanted of it.
14 years, 9 months ago
The problem I had was that it became boring to be a good guy. I started out saving the Little Sisters, but it got to the point where having to take them all over the place to for them to do their thing got old. Eventually I just started killing them, not because I really wanted to, but just because it was a faster way to progress the story (and less of a pain in the ass).
Maybe it was just me, but toward the end I lost track of some of the plot and it all became confusing. I think this was because some of the voice-overs were happening during action sequences and it was hard for me to pay attention to them. I'm sure I could have gone back and figured it all out, but by that time I didn't really want to.
I thought the game was pretty good, but not as good as the original. I wish I would have waited until the price came down to $30 or $40 bucks, though.
14 years, 9 months ago
LCT- I understand your frustration with my comment but here are the points I would like to make.
1- The number of times I found the drill to be the best weapon to use in any given situation I can count on one hand. Sure, the charge ability is fun and satisfying but it was never a better choice than a wise use of plasmid and gun combination. Perhaps the plasmids were just a tad overpowered.
2- The Big Sister would have been much more interesting if she were a single, recurring menace that stalked you throughout the game. It eventually became tedious and annoying when I had to take one of these enemies down.
I think both of these elements could have been better if they were handled differently. Of course, that is just my opinion. You are welcome to yours of course. If you want to hear more about my opinions on the game or hear Brad, Joseph, and Nolan chime in, feel free to download podcast 156, which will be hitting iTunes on Tuesday night.
Thanks for reading,
-Nick
14 years, 9 months ago
In my opinion it was a good game. I must agree with the drill being bad, but it has it's good time as the drill dash is a really good move to hit enemies at distances. Just make sure that you don't get stuck on small objects will using this move. But as always the plasmids own ass. This was probly the rpg of this year for me, but for how long...
14 years, 9 months ago
i think reviews are better without a score system, if you dont use one god forbid the reader might actually have to read the review rather than skipping to the end.
14 years, 9 months ago
So many people thought this game would be a real let down because of your role as a big daddy. They thought being such a powerful character would ruin the experience within the city. I felt the opposite, and have been looking forward to taking the reigns of Delta. I'm just glad that it hasn't ruined, what still is a great IP for other people.
Also I agree that the big sister confrontations become tedious and boring, as you realise they aren't going to be random, instead you will always (speculation)have to fight one after you clear an area of Little sisters. But I will defend the drill, and as an extension of that the melee combat. The drill is simply a glorified wrench from the first game, except it has far more options, and say what you may a lot of people would argue that the wrench was by far the most useful weapon in the first game (mainly thanks to the "one-two punch" combo) and whilst the ability to melee with any weapon means that the combo is not tied soley to the drill, being able to combine the several different styles of drill attacks means that a group of four or so splicers can easily be defeated by a quick drill dash-electrocute-whack-drill-freese-whack attack.
However whilst the drill is far from useless, it is almost upstaged by all the other peices of weaponry available to you throughout the game. My favourite of ourse being the good old rivet gun.
Top notch review nick, and thanks for not including any spoilers (I havn't quite finished it yet, I've got up to fontaine futuristics, which is why I can't be sure that all the big sister fights are after collecting each little sister).
By the way did you play through as a "good guy" or "bad guy"?
14 years, 9 months ago
The drill is not useless when you get the drill upgrades/plasmids and the drill dash. Now those will make things even fun.
14 years, 9 months ago
that picture was rather amuzing. I really liked the game and I agree with you on the drill part, I rarely saw the need to use it.
14 years, 9 months ago
you can get a tonic that makes it so plasmids use almost no eve and are more powerfull, but you can only use your drill. you'll learn to warm up to your drill friend then trust me. also not being slighting below average at shooters can slow the process of enjoying the harder combat features, nick.......
14 years, 9 months ago
The original game had much better pacing and memorable characters, but I still enjoyed this game throughout the end.
14 years, 9 months ago
Good review Nick.
I found the story to be better than the first Bioshock. A father that wont give up on his daughter and a daughter who could never let go of her father, the story was fantastic. The duel wielding was a nice improvement. I dont totally agree with you that the drill is "useless". I only wished that you felt more like a Big Daddy. The last fight sequence in the game was where the game really shines at showing that you ARE a Big Daddy.
14 years, 9 months ago
Yes the drill is completely useless due to its slugishness but it becomes
pretty useful when you obtain the deill dash and uphrades. I found it iseful when protecting little sisters.
On a side note there wern't that many Big Sisters.
14 years, 9 months ago
I didn't count the number exactly but I had close to 10 encounters throughout the game. (SPOILER) There were probably 6 or so plus the 2 you must fight at the end.
14 years, 9 months ago
Thanks for your input guys. I realize that one sentence in particular was a bit confusing so I made a slight alteration and made not of it at the bottom of the post. Alterations made after the initial publishing date will be highlighted and noted with blue text.
14 years, 9 months ago
Well first I used the Drill the most probably due to me getting a permanent 50% increase to drill damage for getting around 1000 research once on a big daddy quite early. Towards the end I ended up only using the drill and Rivet gun as offensive weapons and the rivet gun only for enemies I couldn't reach such as Houdini Splicers
Also I Welcomed the Big Sister Fights as They Give you significant boosts to your max eve. If I had to guess I would say the equivalent of 4 Gatherers Garden eve upgrades.
Next I don't think that many people have realized this but you can get up to 240 adam from one little sister without upgrades if you harvest bodies Then the sister herself.
Lastly I loved this game :D
P.S. I One shotted a Bouncer with full health with the drill dash I don't think this is useless at all :S
14 years, 9 months ago
I loved the drill in a few fights with big daddies, I'd set them on fire and then charge at them, works like a charm. The Big Sisters were quite annoying indeed, however they weren't that big of a deal for me.. Incinerate + armor piercing rounds on machine gun anyone?
14 years, 8 months ago
Nice review Nick!
I have only played the 1st games demo and enjoyed it so I am looking forward to picking them both up. However, I am disappointed to have seen that the Big Sisters are reoccurring tasks instead of being a main piece of the plot, as I here the 1st one was all about atmosphere.
I feel that they could have used the Big Sister as a threat/scare that progressed throughout the game, creating interesting and terrifying moments until you finally defeated it. Oh well, the game still seems interesting to me.
14 years, 8 months ago
Great stuff Nick, I have some problems figuring out exactly what i don't like about a game, but this helps me out. I agree that the Big Sister could of been so much more than boss fights for every level. A friend of mine has said that Bioshock 2 was better when you play on easy or normal, I think the reason he says that is cause if you play any higher the enemies are stronger, taking away from the "You're a bad ass" feel of the Big Daddy. Also, feel of playing as the Big Daddy, story wise, didn't seem to make me think "alright that makes sense" like in the first one. I found myself asking "is this a little far fetched?" but maybe I just don't see what everyone else sees.
14 years, 5 months ago
The first game was the best :D