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"The Saboteur" in a Nutshell: Players play the role of Sean Devlin, an Irish race car driver living in Paris during WWII. After his close friend is murdered by a particularly brutal Nazi general, Sean sets out to get vengeance. The world is portrayed with a beautiful black and white color palette with only colors related to Nazi occupation and resistance showing through (Red & Blue). As Sean's actions affect the world around him and inspire the resistance to fight back, color returns to the world. Players familiar with the GTA series will feel right at home with the games open world, mission based structure.
Think you might be interested in "The Saboteur",
Another "Game of the Year" discussion is upon us and I must begin compiling my top 10 games of this year. There has been a lot to play this year and a lot that I had to pass on for a variety of reasons but there are some games every year that are sadly overlooked and under appreciated. The Saboteur is one of those games. With the impending doom of Pandemic Studios on the horizon, I am afraid that the game may have been rushed out the door before it was ready only to be completely overshadowed by games such as MW2 and AC2. While the game is definitely not without faults, it was certainly an enjoyable experience.
Negatives:
Lack of Polish: Pandemic has developed a reputation for producing flawed and sometimes, downright janky games. Unfortunately, the Saboteur fits the same mold and will often drive players to distraction with it's glitchy character animation and horrid climbing mechanics. While the game often encourages players to put on disguises and take the stealthy approach, the broken controls and unbalanced enemy AI makes this nearly impossible. I don't mean to knock the gun-play in this game because it is definitely one of the better mechanics but more time could have been spent balancing the various game-play options.
Too "Gamey": The dev team did an excellent job of creating a beautiful recreation of Paris and immersing the player in the world but they ultimately bogged the game down with HUD. Stealth and enemy awareness is measured on the map with a colored ring. The effects of players decisions are reflected instantly on the HUD rather than through environmental cues. Rockstar is still the best at open world immersion.
Glitches: When forced into stressful situations and when trying to get full control of the character's actions, players are likely to run into problems. Much like Assassin's Creed, it is incredibly frustrating when the character simply won't do it what you tell it to. Unfortunately, this happens quite often and makes escape sequences less approachable and unnecessarily frustrating.
Positives:
Color Palette & Graphical Style: While returning color to an oppressed world is a concept that has been multiple times in games, I must applaud Pandemic for this design choice. The world is beautiful, especially in Black and White and the sight of red propaganda and Nazi symbolism does an excellent job of accenting the world. The rain effects are particularly well done. While certain character animations are distracting, the world itself is beautifully realized.
Immersion: Some of the most impactful moments in the game come in the form of natural occurrences. On more than one occasion I witnessed Nazis executing or arresting innocent bystanders on the streets and a particularly brutal set piece at the very end of the game was really well done. The music, landmarks, dialogue, and portrayal of one of the most brutal antagonists our world has ever known come together to create an accurate portrayal of the time period and setting.
Story: While the story itself is a bit predictable, it is portrayed in the same manner as a popular summer blockbuster and remained interesting from beginning to end. It won't win any awards for originality but should definitely be acknowledged for it's presentation.
Sabotage: The games namesake provides possibly one of the most addictive and impressive game-play elements. Scattered throughout the huge world are Nazi guard posts, searchlights, propaganda speakers, and defensive guns. By strategically sabotaging these objects with dynamite, players can not only inspire the resistance but make certain missions a bit easier to complete. While the mechanic acts as little more than a glorified collection goal, it has a direct impact on the world and missions that you are required to complete. Not to mention, blowing stuff up is just downright fun.
Variety: While missions often boil down to shooting and escaping, the motivations and mission objectives differ enough to keep the player interested and invested in the story. When not completing missions, players can enjoy a nice burlesque dance, various races, a number of side missions or mini games, or they can simply scour the world and take a stand against the Nazi's. While stealth is often incredibly difficult to pull off, it is rather satisfying if accomplished. Other nice touches like the ability to call for resistance reinforcements add a bit of strategy to each mission as well.
Recommendation: "The Saboteur" is a game with many flaws but it is a game that I definitely would recommend to anyone who enjoys open world, mission based games like GTA. It may be little more than a rent to most people but If you enjoy this genre of game and you have some cash burning a hole in your pocket, go the extra mile and make the purchase. Shop around a bit and i'm sure you can find a good deal at some retailers. With more than 15 hours of game play in the main storyline and plenty of extra content to sink some time into, t stands out as one of the most visually and mechanically interesting GTA clones in recent years.
-Nick
Comments
14 years, 11 months ago
although I have not finished this game yet I really like it and I kind of think the climbing feature is cool but how you control it is kind of weird but yeah I still really like it
14 years, 11 months ago
i beat the game two days ago, it makes me want to play AssCreed2, i might like it after all... i got it for half the price, so i dont see it as a waste, it was fun, story abruptly ended randomly.. it was very berry barry short, i had a few problems with the AI of the team mates... the would sometimes just ignore the fact that there was gunfire and i was waiting in the car for them... i killed an npc once which i was supposed to save by simply jumping over him >>
14 years, 11 months ago
I really like reviews of this style, not unlike Kotaku's reviews, looking forward to more reviews in the future from you in this style Nick.
14 years, 11 months ago
Played about 4 hours of this.
Conclusion: It's a piece of shit, that I luckily rented.
14 years, 11 months ago
I'd like to note that the PC version of the game suffers none of the problems listed. There are still a couple of bugs, but it was just small stuff like the sound of a car's engine not working. Small stuff.
"Too Gamey" I'm gonna have to contend as well. It's a fricken video game. I would much rather have the set up The Saboteur uses than trying to figure out whether I can move into a certain area or not through trial and error. While yes, there are other ways to do it, I think the HUD worked out fine. It definitely didn't detract from the, "Oh crap, oh crap, oh crap" moments of trying to stealth your way past some guards.
That said, the stealth mechanic and climbing and whatnot worked very well on the PC, and the only thing I could think they butchered with the port to consoles would be the controls. I'd like to reiterate that the PC version of the game, from everything I've heard, just works better than the console versions.
I do agree, however, that the game feels a bit unpolished. However, it did give me the impression that the devs meant to polish it up, but Pandemic had closed before the game was going to be released, but EA put it out anyway.
I also take issue with your calling the game a GTA clone. I think the only thing the two games share is that they take place in a city, and are largely open world sandboxes. But, if that constitutes a clone, well, I guess Uncharted is a Tomb Raider clone, right? Mostly, I take issue with calling it a "clone."
Anyway, that's about all I've got to say about The Saboteur. I absolutely loved the friggen game.
14 years, 11 months ago
It has a lot in common with GTA. Allow me to list:
1.) Open world sandbox
2.) Mission structure- You meet someone and then a letter appears on the Map where you can go and receive missions (in any order you want)
3.) Stealing cars
4.) Shady back-alley meetings with arms dealers
5.) Gratuitous sex and violence (though not out of place)
6.) Missions usually involve killing someone or blowing something up.
Don't get me wrong, none of these things are complaints but the Saboteur would not exist if GTA didn't come first.
Also, I can not comment on the quality of PC version but I find it very hard to believe that the climbing was any less Janky in that version. The way the characters animated was incredibly awkward and not fluid at all and i doubt that has anything to do with with which platform it was being played on. I went straight from Assassins Creed 2 to the Saboteur and the way in which the charaters animate (especially while climbing) don't compare.
14 years, 11 months ago
I wouldn't necessarily say that those wouldn't have happened had GTA not been around first, but I do see your point. I still don't feel that it's a "clone," given the emphasis on stealth gameplay rather than just killing everything.
As for the jankyness of climbing, I was under the impression that it just controlled awkwardly on consoles, and that's what you were complaining about. Sure, the animations aren't as fluid as something like Assassin's Creed, but I wouldn't call them terrible animations by any means. The animations could have been done a lot better, but I'll chalk that up to one of the things Pandemic didn't get to finish.
14 years, 11 months ago
Thats kind of what I did. I figured there are bound to be things they couldn't clean up or finish properly once they learned that they would be closing down. All around though, really enjoyed the game, glad you did too Darknezz.
14 years, 11 months ago
I think the main beef Darknezz had with calling it a GTA clone, is that it's not. It's a Sandbox Action/Adventure game with similar elements, but not similar themes. This game in particular has less in common with GTA than a game like Saints Row, or Driv3r. The assertion that "x game wouldn't exist without GTA" is false in the sense that the concept of the game is easy to grasp. If GTA hadn't existed, then there would have eventually had been a game with mechanics and themes similar to GTA regardless of its existence.