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The North American Release for Bayonetta is only a week away. I recently started playing the imported copy and am floored by the reminder that the game is not one to overlook. The is game is so fantastical and nonsensical, I feel every game player should try it.
I've often times seen people in chat go, "Bayonetta is a rent, not a buy." With the game not even out, I don't think that those people have any reason to be telling others whether or not to purchase the game. Sure, the demo is out, but by no means do I feel that it a good representation of the game. That's probably the one thing I've always hated most about demos and THE reason I avoid them 90% of the time. How do you take something that is a 10 or so hours and try to condense it into a 15-30 minute demo. If it were just the case of a trailer and trying to explain the story, I think that would be more possible. But to try to encompass game play and controls, my opinion is that players come off of playing a demo with a feeling that they know what the game is all about when clearly it cannot be accomplished.
But I digress. The point I am trying to make today is not about demos and their effectiveness. I am trying explain that a game like Bayonetta is near impossible to comprehend without getting hands on time with it for at least a few hours. Let's take out the fact that the game play is not our regions most sought out genre. The problem lies in the fact that from an outsider's view the game look prettygeneric, for the lack of a better word.
Blasphemy you say? Well here. Let's imagine that the subjects for this demonstration are none of us - Normal, everyday, law biding game players. Because you're reading this from a video game blog, we can all assume that you listen to a video game show once in a while or we at least do some research about the games market. You get impressions from people who work in the industry or have hands on impressions yourself for either a trade show or convention. So as the opposite, non-informed gamer, you see a trailer for Bayonetta. A high powered action game with a buxom babe heroine as the main character and you think to yourself, I've seen this game before, it's nothing special.
First, if you're not immediately one of those types that goes crazy for a female character with large breasts or a nice ass, you think "Great another generic female video game character." Keep in mind again, without somewhat of a trained eye, these characters all looked the same. Without the experience of being around games and game characters, what is the difference from Bayonetta and let's say a character like Ayumi from X-Blades or Alicia from Bulletwitch. The latter of which, I could say is near identical in style and colors except for minus the glasses. Also I'd like to point out that Bulletwitch is not a good game.Although the visuals may be rather appealing.
From thought that the characters look the same, the next logical step is that the game play looks strikingly similar to Devil May Cry. Assuming that the player has either played DMC or have been around to be familiar with it, they're going to think ripoff/copycat. Little do they know that Bayonetta is being done by THE creators of Devil May Cry. If anyone should be allowed to make a game similar to Devil May Cry, the proper "anyone" is involved. I can't express enough this point and how adversely that it may effect Bayonetta. How can you convince people you're not a copy cat? You can't literally go to each person to explain that. So you basically have to conceed that there will be a lot of people who just don't know any better and will see this game and immediately think, been there done that, it's not for me. They won't even get into the combat, let alone the finer points of it. They won't be able to tell or appreciate the changes made from the previous DMC games and that's just the fact of the matter. I'm a little worried now that because Platinum Games came out and made a game so similar to their original masterpiece, they're going to suffer because of it. Then if you take someone who's never been experienced with the DMC series at all and they will be too overwhelmed to know where to begin. Either way, it's trouble.
And finally, in the area where Bayonetta has it's most uniqueness and significant differences, it's style and theatrics, I think will be lost as well. When I first heard about her hair and the guns, I definitely got a sense of, "this is something new." The hair concept has kind of stayed in Japan, outside of maybe Milia Rage from Guilty Gear. But if you think about it, when you try to explain Bayonetta, a woman with hair as clothes and guns in her hands and feet.....
The concept will be lost on a lot of people. It's too fantastical. Too Unrealistic. Too outlandish. It doesn't at all make "sense," even though for people who have been around video games since Mario realize it doesn't have to make sense. I mean how many times has someone gone back and try to analyze the basic concept of Mario only to realize that it is completely off the wall insane.
So Sega will do it's best promoting this game. They will try to build hype and excitement. But I don't know how theycan even stand a chance. It seems like some of the hurdles set in front of them would be near impossible to overcome. For instance, if you follow the UFC, their next Pay-Per-View is being presented by Bayonetta. I want to say that they're going about it all the wrong but what do I know? Maybe watching Evans vs Silva fight, those UFCers will go out a pick up Bayonetta.
I hope this title does well. There are reasons why this game should be a buy. Whether or not those reasons match up with you, that is the question. Advertising is not just about telling as many people as possible. It's not about bombarding the same person until they get the point or become too apathetic to care. It's about getting the right message across. So here's what I've been taking from Bayonetta.
This game is over the top. You take something as ridiculous as a John Woo gun fight and you put it in a world that can only be captured by non-real characters and physics. But you make it very very cool and stylish. You take the main female role but you throw her off center. She doesn't follow the norm and what a player would call attractive. You give her out of place characteristics like clothes made of hair, a British Accent, and spider-like moves to keep the players on their toes. Shes a sexy character but she is so because of her confidence. Yes, a nice butt and hips go a long way, but the way she handles situations exudes confidence, so much that you almost dislike her. (How this scenario will play out, I don't know because I have yet to finish the game). Then you take these over sexualized situations and let the player laugh at them because of the absurdity of them. I've never thought Bayonetta is the type of game that is supposed to turn you on. I've always viewed it as poking fun of sexuality in movies and games. This statement of, "Let's not hide this anymore and be shy around it. This is what you wanted so here it is!"
Finally you take combat that was somewhat flawed and outdated and you go in and completely fix all that was wrong with it. You implement new ideas that make it more accessible and and erase the clunk. You prove that you still have the talent and skill to reinvigorate the genre that you once created and you do it better than all the copycats since then. On top of that you create boss battles in the likes of which no game player has ever experienced. The kind of situation which could never be imagined in real life. Again only in the free scale world of the video games are these allowed to take place and fully realized. Lastly you give the main character glasses some thick rimmed black glasses and you call it a day.
Sure there a other places that could have been worked on. Story is probably not the draw of this game, but you pick your battles and you do what you are set out to do. That is the message I would try to get across to someone if I wanted them to buy Bayonetta.
How Do You Market That?
David
Comments
14 years, 11 months ago
just market is as sex
jesus thats what the character is - its not shameless or anything cause thats what bayonetta is all about, the character isnt hiding anything shes just pure sex - which is awesomely refreshing. I mean come on how else can you market a game where the main characters hair is her clothing that gradually reveals more and more of her body as you chain together moves.
i dont know how well it would work in the west but i dont know a better way of marketing bayonetta.
-also ordered 2 copys for jan, so i can get the replica gun, artbook and soundtrack
fuck yeah
14 years, 11 months ago
I totally agree with you in every way David. I ,too, found Bayonetta to be a very extreme character, and because of that i believe the game will suffer a bit. Unfortunately I not smart enough to market a game, but I was convincing enough to persuade my friend into buy Bayonetta on the same day he played the demo at my house. And about it being a DMC copycat, as I told my friend after I only played the demo - "This is what DMC4 should have been." Now if only my other friends would spend money on a ps3 or an xbox360...
14 years, 11 months ago
Exactly as you would put it David.
I would market it by summarizing your speel into one fantastic sentence.
"This game will rock your perception of games. Forever."
14 years, 11 months ago
It is definitely a difficult idea to sell to people. I'm not surprised they went with the sex sells route, having a sexy main character like Bayonetta. This is off-putting to a lot of people, but I hope some people can look beyond this, and judge the game on it's gameplay.
14 years, 11 months ago
I have to agree with you David.
No ones thinks the game is going to be good, JUST because it's a "DMC lookalike".
Of course it's gonna look similar, it's made by the creators of DMC.
Thing is, though, that Bayonetta, if it can do good enough, will easily become greater than Demil May Cry, because story-wise and gameplay-wise, this game, IMO, is just better.
14 years, 11 months ago
Wow that was an awesome write up. While I agree that the casual mass will probably look at the cover or the commercials and dismiss it as another generic sexy siren character thrown into another generic action game to cater to teenage boys (I.E Wet, Bullet Witch, Bloodrayne) I think that a good percentage of people with even the slightest bit of gaming insight can see its more than that. The game has gotten tons of underground hype leading up to its release, from great reviews to people who have imported to solid word of mouth to message board write-ups...the game and character already have a steady following here in the states. I'd say much more of a solid foundation then a lot of the other new IP's releasing this coming year.
14 years, 11 months ago
I just hope that the creators of Bayonetta don't try appealing to teenage girls by releasing a sequel with a guy covered up by his own hair and having him do provocative thrusting poses,actually,that would be pretty damn funny.
Bayonetta is really a faster,smoother,sexier Devil May Cry with a really great camera,and thats good thing.
14 years, 11 months ago
First of all, I'm very impressed at reading this article, the concepts are just correct... or may I say perfect and you can't read something as precise like this article in almost anywhere.
The game is sexy, yup, but not only on the character, it's sexier at all the gameplay aspects and that is what most of the people can't tell because it's just so seductive in all a different level of meaning. Seduction is one of the keywords used on marketing.
Sorry for my english I don't speak well ^.^
14 years, 11 months ago
Wonder how many people won't buy this game because they'll think she's just 'another Lara Croft' although tomb raider did sell for awhile...
Well most casual gamers won't even know it's by the creators from DMC, and probably won't even know DMC itself at all...so yeah i think most gamers will buy this game despite it having a 'sex sells' marketing program...
14 years, 11 months ago
4PP sold me a copy of this game awhile back... Metaphorically speaking.
Just like with Yakuza 2, Im' sure 4PP alone has sold many a copy of Bayonetta. Perhaps it will be like Demon's Souls where word of mouth becomes more powerful than the (non existant...) advertising for the game. At least that's what I hope, Hideki Kamiya could do well to be seen by the American public as Hideo Kojima and Shigeru Miyamoto are right now.
But I'm getting ahead of myself. Lets hope people don't jump on the bandwagon of 'Zomg DMC clone lol." next week. =
14 years, 11 months ago
Hear hear, David. One of the best written posts this blog has seen in a while (no offense meant to the other guys). Very interesting insight into advertising.
14 years, 11 months ago
Bayonetta is going to sell like shit, but I don't care, because I'm going to enjoy the hell out of it.
14 years, 11 months ago
Well you can't please everyone, and like you said David you have to pick your battles. Anyone who follows Bayonetta would agree that its pretty much impossible to describe the game in a single sentence, paragraph, or image and when working with a product like that the best way to advertise it in my eyes is to create ads that make it stick in people's heads.
Bayonetta is a sexy game and its defiantly not shy about it so running that through the ads makes sense to me. Some people will see it as obnoxious and may be turned off to the game by it (which is a shame) but those were people who probably were not aware of the game to begin with.
In my opinion it works on the same level as most technology ad certain caveman ads. Those ads really tell you nothing about the services the company offers, but they get the name stuck in people's heads. It seems that is what they are doing with Bayonetta. Forgoing descriptions and sticking that image (among others) into people's heads and without saying so directly delivers a message that says "hey we made a game about this sexy lady! (which may or may not be a good thing to say to people). Some people won't like it, others will see it and then remember oh hey that's the game about that sexy lady and buy it, while others who may or may not be more informed will look deeper and see that the game is almost poking fun at itself and the entire idea of sex sells advertising all together and take the game for its deeper beauty and explore the gameplay and maybe even stick combo videos on youtube.
Its a two pronged attack, one of direct sexuality (jokingly or otherwise) and another more subtle community based word of mouth/gameplay vid nature. Unfortunately with the gameplay vids people will always say DMC clone/ripoff and write it off as nothing more than that and honestly if those people take any game at face value like that then they shouldn't be playing it anyways as they would never be able to get into the other aspects of the game and really explore it in depth.
I agree with you saying everyone who really enjoys video games should at least try Bayonetta, but I have to ask myself how many people who play video games these days really and truly enjoy them and are they able to pull themselves away from their Call of Duty, Madden, or Grand Theft Auto games long enough to explore something new. I remember thinking something similar about another game called Valkiryia Chronicles and yeah we all know how that ended.
I have high hopes though, but honestly weather or not people buy it is no skin off my nose because this is a definite buy for me.
PS- I write too much sorry :/
14 years, 11 months ago
Until there's actually some proof that the PS3 version isn't as bad as every single review for the PS3 says it is, don't think I'll touch it..
If it remains "maybe a patch down the road will fix things" then no point buying it when it's released..
14 years, 11 months ago
Just saw the TV Spot for Bayonetta, they chose ratings and trailers over gameplay footage and the "Creator of the Devil May Cry Series, Hideki Kamiya". Sega sucks.