Your login information returned multiple users. Please select the user you would like to log in as and re-type in your password.
David and I were discussing Scribblenauts and I started to express my frustrations and so did he. We both thought the game felt almost unplayable at times due to the controls. I told David I was having trouble writing about it without being dismissive. So he had the idea to have a conversation about it and post that. Click read more to see what we had to say.
David: Hey School, so I've heard you've been having some of the same frustrations I've been having in Scribblenauts.
Ben: Why hello David! Yes, yes I have.
David: Well, what sort of problems what you been having—mainly the “touch screen bullshit makes me want to kill myself” problem?
Ben: Mainly that, yes, along with the lack of any reward, other than personal, from my creative use of a microwave.
David: Yeah, my problems come from when you want to pick something up and you tap the screen but Maxwell fucking walks over there instead.
Ben: And he jumps into a pit of lava,
David: Or a pool full of sharks,
David: Or a canyon of dynamite,
Ben: Or a bunch of spikes,
David: Or Brad’s Castlevania rant.
Ben: Oh, even that is in Scribblenauts, huh?
David: Yep, apparently Brad has made a big enough deal that they added it in. Type in Mercury Steam and Brad pops up to bitch you out.
Ben: I'll have to try that.
David: So another problem I've had is the camera and how it always has to re-center itself, especially when I'm trying to do something.
Ben: Like when you want to create an object out of multiple objects—you have to have a clear area and sometimes that isn't near your character.
David: But the camera always fucks you and you can’t hold it down with the D-pad because it'll just keep going.
Ben: Yep and it is even worse if you miss the piece you were trying to use in the contraption you were making and then Max tries to run to your tap and then a monster eats him out of view of the camera.
David: Again, same shitty problems.
Ben: These are core elements of the game you must do—manipulating objects, navigating the level—and they are the worst parts of the game.
David: Yes and most open to frustration. Also, I feel like I'm cheating because I'm constantly relying on the same items like wings, dynamite or Pegasus. You need those things.
Ben: Helicopter and a rope for me.
David: Its like: "Why should I make a ladder each time I need one, when I can just have a pair of wings that takes care of it for the entire level."
Ben: Also, as an aside, not being able to resize the objects is tedious.
David: Yes, you have to type it in every time.
Ben: Having to summon two ladders just because one isn't long enough or two planks and glue because a bridge is too short. It breaks the logical progression you are supposed to be able to do. But continue on with what you were saying.
David: Yeah, what I would have liked is if you get perks: like after you beat so many levels, you get slots where you start with certain items equipped.
Ben: Instead of typing what you want to summon every time?
David: Every time I start a level wings are the first thing I type just so I can move around easier because Maxwell's movement is the worst part of the game. He can’t jump on top of anything. So for any movement, you have to summon something for him like wings.
David: So continuing on with the discussion: I've found you die a lot of cheap deaths from the hit detection. Like one guy tries to shoot another guy and, whoops, it hits you and you accidentally mess up your objective.
Ben: Even like trying to move around items and you drop one accidentally and it hits his head.
David: So that really doesn’t help.
Ben: It seems like if the object control and character control were separated—that alone would make a big improvement.
David: Yep, I don’t know how they missed that.
Ben: It feels like it had very little testing, Q&A.
David: It seems immediately apparent five minutes into the game. You’d think it's a case of them falling in love with their own idea because the flaws are very very obvious.
Ben: Exactly, focusing too much on the overall concept and not enough on how to apply it.
David: So then, where do we stand? I won't go and say that this is the biggest disappointment of the year but I very strongly share your opinions that the game is nearly unplayable at points.
Ben: Of course, you wouldn't be wrong to say it, everyone had high hopes for it.
David: It has come to the point where I'm going to leave for Japan tomorrow and I'm debating on whether I should bring it or not.
Ben: I am at the same point and today when I had to go out for a bit, I didn't take it.
David: I don’t really feel like subjecting myself to that kind of frustration. Luckily for me, I have the broadcast. That’s where I would play it for people to watch and to chime in with suggestions.
Ben: Right, and I play it sitting on a bench somewhere and it would be a little awkward for me to stop people.
David: I find one of the best moments from the game was from PAX and the internet—watching people play it and seeing what they come up with.
Ben: Absolutely.
David: Scribblenauts, definitely not my DS game of the year.
Ben: Yeah, not even close for me.
David: I think it's going to Layton.
Ben: Yeah, Layton or Mario and Luigi or one of the Art Style games.
David: Oh shit, yeah, I forgot about Pictobits. We’ll see what it is at the end of the year.
Comments
15 years, 2 months ago
Hm, well thought out discussion. I don't have the game yet and I was going to go pick it up tomorrow, but reading this kinda puts me in a position in thinking about whether I should get this game now or not. I can agree with you using the same items over and over again. And I probably will also some times, but maybe you should try revisiting puzzles and try a different approach to see the end result besides what you used last time to complete it or a new puzzle and try not to use the same items you always use. If that doesn't really help, then... well I don't know, but anyways thanks for showing this discussion. Now to debate whether I should get this game or not...
15 years, 2 months ago
Will I be ridiculed if I say that I didn't have that much of a problem with the controls? In some ways, yes it was horrendous, but I didn't struggle with it much. But its most likely because I have a vast amount of patience when it comes to playing games.
15 years, 2 months ago
100% agree with you guys. Don't know how many times I've tried to pick up something only to have Maxwell jump to his doom. It's such a pain to get him to jump, or throw an object at a specific spot.
I wish they just mapped movement to the D-pad (I hate touch screen movement). The camera could have been controlled with the stylus.
The fact that you can't size the objects is also a good point too. Spawn a regular "bridge" in the game and you'll see my point. Tap the object once to highlight it. Shoulder buttons to increase or decrease the size. Actually, were any of the 4 abxy buttons even used in the game?
If this game had gone through more testing, this could have been one of the greatest puzzle type games on the DS, imo.
15 years, 2 months ago
This could have ALL been solved by swapping the touch screen and the d-pad.
Make the d-pad control Maxwell (or the zombie in my case) and have the touch screen control the camera. Just Click and drag to move the camera around and to place objects. Double tap or something to re-center.
Its really that easy. Imagine how much better that would be. I was so excited about this game. But now, I'm getting angry at it after world 3-(?) (cant remember).
You can't patch DS games can you?
15 years, 2 months ago
Y'know, you could probably get away with the removal of Maxwell and make this a good game..
15 years, 2 months ago
David: Yes, you have to type it in every time.
Ben: Having to summon two ladders just because one isn’t long enough or two planks and glue because a bridge is too short. It breaks the logical progression you are supposed to be able to do. But continue on with what you were saying.
--------------------------------------------------------------------------------------
actually you do not have to do that. there is a refresh looking button on the bottom of the keyboard and that button brings up all the things you typed in, in that level when you press it.
15 years, 2 months ago
Controls are killing me. I keep running into sharks. I want to love the game so badly, but this stylus crap really kills me.
ESPECIALLY JUMPING.
The controls ought to be:
Stylus for objects
D-Pad for movement
A, B, X, Y for camera
Up on D-pad or R for jump
L can rotate the object.
Select to resize an object?
I dunno. Its so... gah. I'm really torn.
15 years, 2 months ago
@freaky8logic:
Yeah, I had forgotten about that when we were talking. My point still remains that it is silly that you can't change the size of an item and it breaks the logic you are supposed to be able to apply. Like if you are presented with a gap filled with water what would you do to cross it? Summon a bridge. But a bridge is too short most of the time. So you must glue stuff together instead or do as David did and summon wings.
15 years, 2 months ago
This is the exact conversation that I had with my sister. The frustration of this game is higher than even its replayability.
I was using the wings to get Maxwell to a starite. I was going to tap over the starite so that he would go there and instead the camera snapped back, I tapped on Maxwell, and he unequipped the wings and plummeted to a bottomless hole death.
.Scribblenauts and the Rooster Hat was worth the rooster hat.
15 years, 2 months ago
I wanted to throw my DS out the window during some of the later levels. Particularly the ones with time limits. Which you have to frantically scroll the screen and write and drag an object only to have Maxwell run at blazing speed into a pit.
15 years, 2 months ago
This is exactly how I felt. As soon as i played through the 2nd mission I felt the controls were horrid. It got to the point where im trying to save a wizard but i keep falling in the lava cause instead of tapping something, it makes max run into the lava >_> which is EXTREMELY ANNOYING if all i have to do is get the starite and he falls and kills himself. I stopped doing the action levels and only doing the puzzle ones, but even those have me want to shoot myself based upon why they make u do some of this shit when the controls almost don't allow you to do this. and I always use helicopter and rope also lol. Scribblenauts was disappointing to me, but the sandbox mode is still fun.
15 years, 1 month ago
[...] instead of picking it up. Noooooo! After all that! Aargh! The guys over at 4 Player Podcast have a great conversation about these same [...]