Sometimes I can understand why older games in a series can be better than its followers. A game can focus on setting, story, characters, battle mechanics, etc. These things can change dramatically with each iteration in a series. The Final Fantasy series has been know to handle change well. Metal Gear Solid has also dramatically changed over its various iterations.

What happens when a series doesn't change all that much from one game to the next? What if the setting is the same except fuller and more developed? What if the battle mechanics, camera, and control are deepened, improved, and polished? What if the story is heftier and the characters are new and refreshing? What if the dungeons and item designs are smarter and infinitely more clever? What if the boss encounters are dramatically more exciting and way more epic? What if the games difficulty and design is way more consistent? What if one game is often considered the greatest game ever made, while the other is often now overlooked? What if I asked another question?

With the exception of some very forgettable and tedious wolf segments, The Legend of Zelda: Twilight Princess is nearly better in every way than The Legend of Zelda: Ocarina of Time. Why does it seem the hardcore Ocarina fans seem to ignore the very obvious questions listed above?

Blah. The answer is nostalgia and too much emphasis on the importance of the game at the time and generation of its release. So there, I answered my own question.

Yeah... the fight below is also way better than light-ball tennis and slashing at a tail a bunch.




Twilight Princess is the better Zelda game. BTW, as originally intended, I only played the Gamecube version of the game


Brad

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