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E3 2011: Brad's Dissapointments
While I certainly wouldn't call this year's E3 a disappointment, the show always has it's share of stinkers. And because I'm often accused of being a negative nancy, let me say that my post about the surprises of E3 is coming soon enough. Below is a short list of what I found most disappointing a...
Published by Brad Simons on June 12, 2011
E3 2011: Payday: The Heist hands-on
Ok . ok. I'm going to talk about a shooter, but I don't want you to get all upset about it. I know we've all been experiencing just a little bit of shooter fatigue lately, and rightly so, but if you have any love left for the genera you should probably pay attention. I mean, you like Left 4 Dead ...
Published by Joseph Christ on June 10, 2011
E3 2011: Molyneux calls Fable: The Journey demo a 'horrible mistake'
No one really get's excited about an on-rails shooter, so when Fable: The Journey the shown as being one, any excitement for another entry into the Fable series was almost completely obliterated.  If only we knew that the game actually does have navigational features but they were stripped out fo...
Published by Joseph Christ on June 10, 2011
Published by Nick Henderson on June 10, 2011
Published by Nick Henderson on June 9, 2011
E3 2011: Hands on with Dragon's Dogma
It's nice when developers are influenced by games other than Call of Duty, and every other dudebro shooter on the market. So when I first laid eyes Dragon's Dogma and immediately spotted the influences of Demon's Souls, Monster Hunter, and Shadow of the Colossus, my interest boner was peaked.
Published by Brad Simons on June 9, 2011
E3 2011: Prey 2 Preview
Walking out of the Elder Scrolls V demonstration, my expectations when it comes to demos had been set pretty high. How was I supposed to get excited about Rage or Bethesda's other shooter, Prey 2? It turns out, my skepticism was premature because the demonstration for Prey 2 ranks among the best ...
Published by Nick Henderson on June 9, 2011
E3 2011: Silent Hill: Downpour hands-on
Silent Hill, I've tried to love you for many years now, but your badly implemented controls and nonsensical narrative have always managed to sour our relationship.  And it's too bad. Silent Hill has always had elements that I would usually find amiable in a game. A dark story, aspects of survival...
Published by Joseph Christ on June 9, 2011