Remember Me, Capcom's latest new IP, seems promising thanks to a universe that appears to be equal parts Minority Report, Aeon Flux, and the Matrix. The world is vibrant and the rules that define the fiction are the stuff that iconic science fiction is made of. With that said, our hands-on time with the game has been... questionable. My recent hands-on with the game at PAX was clunky to control and oddly enough, completely absent of the mechanic that sets the game apart from the competition. Luckily Capcom has swooped in and dropped this detailed trailer to explain how memories play a role in the universe and in the gameplay.

Not unlike a lot of modern science fiction, Remember Me establishes a universe in which humans have let science and ambition alter the world in some rather unsavory ways. In this instance, the ability to commercialize and interact with memories has birthed a new kind of law enforcement and ultimately created a dystopian future that is full of immoral characters and unstoppable power struggles. Players will be able to drain NPC's of key memories and use them to solve puzzles, expand their combat knowledge, and influence the behavior of others.

In the company of such a stylish and beautiful world, i am sure these mechanics will have their merit but I can't shake the feeling that the structure of the game will prevent it from being fully realized. Nothing about this game appears to be open and with such a tighly controlled progression, I am worried that there will never be more than one solution to any given problem. Being able to play around and investigate the memories of other people sounds fun but I don't want it to be in the interest of finding a single possible outcome. Give me branching narratives. Give me multiple ways to affect or alter a memory. Give me more than one way to solve a puzzle or deal with a tough combat scenario. Give me anything except for a shallow and linear adventure game because everything else about the presentation says it is otherwise.

If I am right about this lack of choice, Capcom is going to need to bank hard on a compelling narrative to remain relevant or at least bulld a niche following. Games like Singularity have managed to carry themselves and even make up for some shallow sci-fi mechanics thanks to their thought provoking plot. Of course, I shouldn't complain considering how many risks Capcom has been taking lately. The company is far less predictable than it used to be and I hope they stay that way.

How do you think Remember Me will fair in 2013? Do you plan on playing the game when it launches on June 4, 2013?

Comments

  • dumon Avatar
    dumon
    10 years, 11 months ago

    It's an interesting idea, for sure. It's probably not something I'd buy day one, especially without seeing someone play it.

  • Drummerman55 Avatar
    Drummerman55
    10 years, 11 months ago

    Seems really cool! Reminds me of the manga "The world is all about money and intelligence" from Bakuman. Would be quite interesting to how this plays!

  • Herns Avatar
    Herns
    10 years, 11 months ago

    The way you phrase it makes me think of Human Revolution style problem solving, world exploration and skill growth; and if it does prove to be more open than you fear (as much as I share your trepidation), I really hope that that's the kind of model we can hope to see.

  • theottomatic91 Avatar
    theottomatic91
    10 years, 11 months ago

    I will get a copy of this game (not day one thought) and will probably enjoy it but I see this game being in the overlooked section for 2013.