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Pax Prime 2012: Joseph and Bob's Magical Fable Journey
First off, my apologies for it taking me so long to get this one done.  It's been a bit maddening the past few weeks.
Published by Chris Davis on Sept. 23, 2012
Published by Bob Webb on Sept. 7, 2012
Pax Prime 2012: Deep Silver's Sebastian Reichert Talks Dead Island: Riptide
Joseph interviews Sebastian Reichert, producer at Deep Silver, about Riptide, the sequel to Dead Island that features the continuation of the original story.
Published by Joseph Christ on Sept. 6, 2012
Pax Prime 2012: Storyteller Interview
Brad interviews Daniel Benmergui, creator of Storyteller, an interactive storytelling puzzle game that takes place within comic panels.
Published by 4Player Podcast on Sept. 6, 2012
PAX Prime 2012: I Killed Deer in Tomb Raider
Well, 4 deer, 3 bunnies and 2 birds to be exact.
Published by Joseph Christ on Sept. 5, 2012
PAX Prime 2012: Octodad: The Dadliest Catch
There is really no easy way to describe Octodad: The Dadliest Catch so I'm just going to come out and say it. You play as an octopus who is trying to pretend he's human so the family he loves will not leave him.
Published by Joseph Christ on Sept. 5, 2012
PAX Prime 2012: Chris Hecker and the possibility of SpyParty on the Wii U
Chris Hecker took some some time out of his busy day at PAX Prime to talk to us about a virtual cornucopia of things including the current state of SpyParty, EVO,  the inspiration of CounterStrike and the possiblity of SpyParty on the Wii U.
Published by Joseph Christ on Sept. 5, 2012
Behind the Scenes: 4PP at PAX Prime 2012
A typical day at PAX for the 4PP crew begins by rolling out of bed after a restful 5 hours of sleep, taking a shower, and then main-lining coffee directly into your bloodstream. Then it's just a brisk 10-15 minute walk to the media room (no vehicles for this intrepid crew! No siree!) where we mak...
Published by Tara Roth on Sept. 5, 2012