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Pax Prime 2012: Deep Silver's Sebastian Reichert Talks Dead Island: Riptide
Joseph interviews Sebastian Reichert, producer at Deep Silver, about Riptide, the sequel to Dead Island that features the continuation of the original story.
Published by Joseph Christ on Sept. 6, 2012
Pax Prime 2012: Storyteller Interview
Brad interviews Daniel Benmergui, creator of Storyteller, an interactive storytelling puzzle game that takes place within comic panels.
Published by 4Player Podcast on Sept. 6, 2012
PAX Prime 2012: Chris Hecker and the possibility of SpyParty on the Wii U
Chris Hecker took some some time out of his busy day at PAX Prime to talk to us about a virtual cornucopia of things including the current state of SpyParty, EVO,  the inspiration of CounterStrike and the possiblity of SpyParty on the Wii U.
Published by Joseph Christ on Sept. 5, 2012
Pax Prime 2012: Company of Heroes 2 Interview
Joseph and Chris interview Simon Watts, creative manager at THQ, about the long awaited sequel to Company of Heroes 2.
Published by Joseph Christ on Sept. 1, 2012
An Interview with the Creators of Indie Game: The Movie
In this audio report, co-directors Lisanne Pajot and James Swirsky talk about the process of making their documentary film, the parallels between themselves and their subjects, and dealing with internet comment sections. Indie Game: The Movie follows Tommy Refenes, Edmund McMillen (both of Super ...
Published by Ben Alford on April 22, 2012
Gameranx Community Spotlight: An Interview w/ 4Player Podcast
A few weeks ago, we were invited by the guys at Gameranx to be a part of a new feature highlighting gaming communities around the internet. David, Brad, and myself sat down for a chat about our beginnings, our future plans, our wonderful community, and the state of the gaming industry as a whole.
Published by Nick Henderson on Feb. 14, 2012
PAX 2011: Vessel Interview With Martin Farren
One of the best places to go during PAX is the Indie area. Away from the larger throngs of PAX attendees, the loud music of Dance Central, and the 5hr line for Mass Effect 3, are the games who's budgets are far, far away from six figures but, sometimes, just as amazing.
Published by Joseph Christ on Aug. 30, 2011